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Questions tagged [web]

Questions that incorporate the internet or web technology as a whole

0 votes
0 answers
130 views

I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
  • 11
1 vote
0 answers
54 views

I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback. Here’s the preview link: https://www.crazygames.com/preview/25901363-36f7-4d64-...
KingGD's user avatar
  • 11
1 vote
2 answers
220 views

I am building a real time a multiplayer web game using client authoritative server architecture, phaser, node, aws, etc. For an example, if I have a player that walks right and picks up food, I need ...
JobHunter69's user avatar
0 votes
1 answer
158 views

Mode7 - Sprites on Screen / Pseudo 3D Scale x1: Scale x16: I'm trying to recreate this system with JAVASCRIPT: https://github.com/vinibiavatti1/Mode7/blob/master/src/mode7/FlatModeSeven.java The ...
RpgBoss's user avatar
  • 111
13 votes
1 answer
4k views

I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
Gabriel Machado's user avatar
0 votes
0 answers
83 views

What are the easiest ways to display gltf files in web? The following methods are at least available, is there any other ways: modelviewer.dev sketchfab's 3d engine three.js meshpage.org's ...
tp1's user avatar
  • 124
0 votes
0 answers
106 views

For a game I am finishing, I need a random sequence that can be generated in Wasm and in the server, yielding the same result. This generated 64-bit(or more if supported by WASM) numbers sequence is ...
Kroma's user avatar
  • 111
2 votes
1 answer
232 views

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
  • 171
0 votes
0 answers
132 views

I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
Michael Macha's user avatar
0 votes
2 answers
379 views

I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
Stormzy18's user avatar
0 votes
1 answer
359 views

I'm not sure if this is the right category since it's not a programming question. If this is wrong please can someone tell me which Stackexchange would be the correct one? My question is the following:...
ChibiEdo's user avatar
0 votes
1 answer
736 views

Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
Michael Moreno's user avatar
5 votes
1 answer
818 views

I want a label to use a monospace SystemFont but the Web build is not respecting this setting. Here's steps to reproduce my situation: Create a new Godot 4.0.1 ...
Jeroen's user avatar
  • 695
0 votes
0 answers
1k views

I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
ChristianOConnor's user avatar
0 votes
0 answers
88 views

In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
Yago Biermann's user avatar

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