Skip to main content

Questions tagged [porting]

The practice of converting software from it's originally designed-for medium to another.

1 vote
0 answers
132 views

I'm rather new to video game development, as I have only released one indie game on the web. Every time I have demonstrated the game at a public event, it has always received some kind of reception. ...
Azariah Easey's user avatar
1 vote
2 answers
963 views

I'm looking to port a JS web game to console (Nintendo Switch and PlayStation 5). With the WiiU, it had native HTML5 support. These are my current solutions: Built-in browser: Currently, the only way ...
LJones's user avatar
  • 23
1 vote
1 answer
144 views

I've been working on a project of mine(a game with SDL3 + OpenGL ES 3.2), and as of right now I want to port it to android with android NDK, I compile my game as a library(compiles and links correctly,...
koogel's user avatar
  • 79
-1 votes
1 answer
3k views

I've been making my own games in many different languages (mainly Scratch, Python 3 with Pygame, and JavaScript), but, so far, none of them have been ported to the Nintendo Switch. How can I do this?
Zachary Rude's user avatar
0 votes
2 answers
1k views

I have coded a simple video game in Java. It works fine on all computers that have Java installed. However, I would really like to play it on my smartphone and it would also be nice to be able to play ...
Saitou Gin's user avatar
1 vote
2 answers
249 views

I'll try to keep things brief and provide some context. I was playing MineCraft one day and this question popped into my head. I was thinking about some of the things that the Bedrock edition of the ...
Francis's user avatar
  • 13
1 vote
1 answer
177 views

I've recently finished version one of a simple arcade game I've been making in SFML. I've already spent months on the physics engine and game, and I'm wondering how much time it will take to port it ...
john_shreds's user avatar
2 votes
1 answer
852 views

I have already made an html5 game and it is in service. I want to service this at Android app too. I know little about Java or Kotlin, so I think the least risky way is to use a webview. There is ...
msm082919's user avatar
  • 161
4 votes
0 answers
146 views

When I port between Desktop games and Mobile games, I find I always make a kludge out of the interaction events. I typically end up hard-coding event handling for mobile, and event handling for the ...
Bram's user avatar
  • 3,744
0 votes
1 answer
317 views

I'm early in development working on a game in HTML5/JavaScript canvas, and I wondering if porting the game with some HTML/JS to .EXE converter would allowed it to be posted on consoles? I think it ...
user avatar
4 votes
2 answers
5k views

I'm not a game developer (hope to be one day though!) and was wondering how devs handle porting their games that use DirectX to PS4/Switch? From what I know neither supports DirectX, only OpenGL, and ...
Sol33t303's user avatar
  • 143
1 vote
0 answers
808 views

I really like LibGDX (using Java). It has a great community with a lot of resources and many nice features included. But I would also love to develop games for the Nintendo Switch, PS4 and Xbox One. ...
vedi0boy's user avatar
  • 129
5 votes
1 answer
764 views

I made a game with OpenGL 4.3(core profile) and C++. I used GLFW3 for window and context management. I am also using bunch of third party library which are also available for linux. What things do i ...
videogamechef's user avatar
1 vote
1 answer
2k views

I have successfully compiled SDL for Android using the example, which uses C. Is it possible to use C++ too? I am trying to port a C++ game which uses SDL 2 to Android. If it is possible, how can I ...
Z0q's user avatar
  • 145
0 votes
0 answers
1k views

I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause? There are no shader compilation errors, ...
Marqin's user avatar
  • 260

15 30 50 per page