Questions tagged [porting]
The practice of converting software from it's originally designed-for medium to another.
46 questions
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How to port web-based video game to other consoles?
I'm rather new to video game development, as I have only released one indie game on the web. Every time I have demonstrated the game at a public event, it has always received some kind of reception. ...
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How to port a JavaScript game to Nintendo Switch and PlayStation 5?
I'm looking to port a JS web game to console (Nintendo Switch and PlayStation 5). With the WiiU, it had native HTML5 support.
These are my current solutions:
Built-in browser: Currently, the only way ...
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Cannot find game library when trying to port game to android
I've been working on a project of mine(a game with SDL3 + OpenGL ES 3.2), and as of right now I want to port it to android with android NDK, I compile my game as a library(compiles and links correctly,...
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How do I port a game made with Scratch, Pygame, or JavaScript to the Switch?
I've been making my own games in many different languages (mainly Scratch, Python 3 with Pygame, and JavaScript), but, so far, none of them have been ported to the Nintendo Switch. How can I do this?
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How to port/convert a Java program to mobile?
I have coded a simple video game in Java. It works fine on all computers that have Java installed. However, I would really like to play it on my smartphone and it would also be nice to be able to play ...
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Why do some games have different builds in different platforms/regions?
I'll try to keep things brief and provide some context. I was playing MineCraft one day and this question popped into my head. I was thinking about some of the things that the Bedrock edition of the ...
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What is the process for porting my game SFML from Windows to Mac
I've recently finished version one of a simple arcade game I've been making in SFML. I've already spent months on the physics engine and game, and I'm wondering how much time it will take to port it ...
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1
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How can I convert an html5 web game to an android app?
I have already made an html5 game and it is in service.
I want to service this at Android app too.
I know little about Java or Kotlin, so I think the least risky way is to use a webview.
There is ...
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146
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How to map interaction events to game actions
When I port between Desktop games and Mobile games, I find I always make a kludge out of the interaction events.
I typically end up hard-coding event handling for mobile, and event handling for the ...
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1
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317
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Can a .exe file ported from a program like NW.js or Electron be put console stores?
I'm early in development working on a game in HTML5/JavaScript canvas, and I wondering if porting the game with some HTML/JS to .EXE converter would allowed it to be posted on consoles?
I think it ...
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What do game developers do when they have to port their DirectX games to PS4/Switch?
I'm not a game developer (hope to be one day though!) and was wondering how devs handle porting their games that use DirectX to PS4/Switch? From what I know neither supports DirectX, only OpenGL, and ...
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Would it be possible to package in a JVM with games for modern consoles?
I really like LibGDX (using Java). It has a great community with a lot of resources and many nice features included. But I would also love to develop games for the Nintendo Switch, PS4 and Xbox One.
...
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How can i port my OpenGL game to linux? [closed]
I made a game with OpenGL 4.3(core profile) and C++. I used GLFW3 for window and context management. I am also using bunch of third party library which are also available for linux.
What things do i ...
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Is it possible to use C++ in SDL for Android?
I have successfully compiled SDL for Android using the example, which uses C. Is it possible to use C++ too?
I am trying to port a C++ game which uses SDL 2 to Android.
If it is possible, how can I ...
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Why is my OpenGL 4.1 shader not working on OS X Macbook ( works on Linux )?
I've recently rebuild shaders for my program and it stopped "working" ( black screen ) on OS X ( El Capitan ), but it's ok on Linux. What could be the cause?
There are no shader compilation errors, ...