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Questions tagged [macos]

macOS is the operating system that runs on Apple's Macintosh line of computers.

0 votes
1 answer
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I am running Unity 2022 (LTS) on Mac. A few days ago, I was able see the APK build log inside the file Editor.log. But, today, after building a new APK successfully, I open the file Editor.log. This ...
Job_September_2020's user avatar
1 vote
0 answers
26 views

I'm using SDL to write a program that plays arcade game-style music (i.e. chip tune music generated by an emulator core) and I have a timing loop in my code that restricts the application to 30fps. ...
Noel Whitemore's user avatar
0 votes
1 answer
273 views

I have written a compute shader to convert a height map into a normal map. The shader definition (glsl) starts as follows: ...
DavidT's user avatar
  • 853
1 vote
1 answer
300 views

While reading the App Store Review Guidelines, it was said : (iv) They may not download or install standalone apps, kexts, additional code, or resources to add functionality or significantly change ...
pi squared's user avatar
0 votes
1 answer
202 views

I'm on Mac and OpenGL and Vulcan are not supported. Even worse, I'm on a 2015 MBP 13". Yeah, can't do much with that. I spent a full year learning C++ and I have no patience to try and learn ...
BeardlessDev's user avatar
1 vote
0 answers
62 views

Every time I click away from the player either within the editor or from a build, on MacOS, it pauses. For my use case this is incredibly annoying. It appears to be related to apple's "app nap&...
arcadeperfect's user avatar
1 vote
1 answer
507 views

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
  • 111
0 votes
2 answers
303 views

As you can see in the linked image, despite assigning a texture unit, there is no texture being drawn on the screen. In the main loop, I am receiving error 1282, and there are no further errors ...
Henry Fielding's user avatar
0 votes
1 answer
272 views

For my Destiny Garden project, which is a desktop game, I want to use freemium monetisation strategy, so I plan to publish both free demo version and a paid full version, and I'm wandering is there ...
AivanF.'s user avatar
  • 101
0 votes
2 answers
104 views

Please note: I uploaded a Youtube video here that may help tie all my confusion together but I also explain the highlights below which forms the basis of my question. Unity here. I'm trying to follow ...
hotmeatballsoup's user avatar
0 votes
1 answer
152 views

I recently upgraded my large-scale RPG world project from 2019 LTS version to 2021 for the native Silicon support. I have a Silicon based Mac and even though the game seems to have smoother FPS in the ...
Sarp Saysel's user avatar
3 votes
0 answers
290 views

I'm trying to quit our game on macOS and have found that using Application.Quit() will look to the operating system like the application died unexpectedly. What is ...
Eric Fulton's user avatar
0 votes
1 answer
541 views

I'm finally done making my game and am almost done putting it on steam (just need to wait for the build to approve). But I've noticed that on the store it says "Notice: This product is not ...
Deep Thought42's user avatar
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0 answers
357 views

I have set the mouse to be a custom cursor under Edit > Project Settings > Player. (I set the cursor with script originally and had the same problem.) In the editor it shows up as the system ...
James Hurley's user avatar
1 vote
0 answers
882 views

FMOD's latest release a few weeks ago has some great new features for authoring haptics! Detailed Revision History discussing features. However, the features are only available on Windows, not Mac. ...
Lance Montgomery's user avatar

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