Questions tagged [post-processing]
The use of pixel-shaders to apply filters to a scene to produce various effects.
104 questions
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How to implement a bilateral filter in a shader?
I want to implement a bilateral filter because I have read the it preserves the edges. The equation is given as:
$$ BF\left[I\right]_p =
\frac{1}{W_p}\sum_{q\in S}
G_{\sigma_s}\left( \left\Vert p-q \...
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Halftoning Multipass HDRP Unity
I am pretty new to rendering, and I wanted to add a black and white halftone effect. I wrote the two shaders and created the materials (pass 0 to create mask and pass 1 to mix it with the scene). They ...
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Changing post processing with code in unity doesn't fully work
I want to change all properties of the lens distortion in my post process profile but can't. I can change the intensity and scale but not the center and multiplier values. This is my code:
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How to post-process local cameras differently?
In Unity 6, there are multiple options for post processing, but I have been unable after many tutorials and AI advice and the Unity docs, and also installing free packages and removing them and ...
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post process behavior artifacts on new unity versions
I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make ...
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How to do DOF & motion blur using 1 image & depth?
Is there any way to do DOF & motion blur based on just 1 image & its depth image on a mobile platform?
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Unity/URP global volume with volume mask still applies effects to all layers
I simply would like to apply the Global Volume only on specific layers but I probably misunderstood how it works.
Environment & Inspectors
GameObject\ ...
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Post Processing Bloom for mobile
I have recently asked a question where I wanted to know why Post Processing effects lag so much on mobile. As I know now, it has to do with limited performance on mobile end devices.
So, I am asking ...
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Post Processing Bloom effects performance
I want to create Post Processing effects with Unity Post Processing Stack. I have found this post from this website Unity post processing Bloom lags on mobile, but it had no answers. I have exactly ...
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Intensity bloom effect in game doesn't match scene view in Unity
I'm using post-process with the bloom effect and a custom material with emission enabled.
The intensity of the effect in the scene view doesn't match the intensity in the game, as shown in these ...
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How to prevent transparent world UI elements from hiding post processing?
I have transparent world ui elements in my game like so:
What I've been noticing is that post processing through transparent elements is nonexistent, even though other parts of the scene work with ...
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Controlling the vignette from the script
I'm trying to control the intensity of the vignette depending on the distance to the player.
The script itself is located on the prefab. When creating a prefab during the game, the vignette does not ...
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Issue with excluding object from post-processing in VR
I wanted to exclude some objects from a specific layer from rendering in the post processing.
I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and https://www.youtube.com/watch?v=...
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Can you apply motion blur to UI elements in Unity?
As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity?
I have an animation sequence that mostly consists of the UI text. So what I am trying to ...
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The motion blur is no longer working in my post-processing effects
I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...