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Questions tagged [post-processing]

The use of pixel-shaders to apply filters to a scene to produce various effects.

0 votes
0 answers
52 views

I want to implement a bilateral filter because I have read the it preserves the edges. The equation is given as: $$ BF\left[I\right]_p = \frac{1}{W_p}\sum_{q\in S} G_{\sigma_s}\left( \left\Vert p-q \...
Akshay Dhotre's user avatar
1 vote
0 answers
23 views

I am pretty new to rendering, and I wanted to add a black and white halftone effect. I wrote the two shaders and created the materials (pass 0 to create mask and pass 1 to mix it with the scene). They ...
R B's user avatar
  • 11
1 vote
1 answer
103 views

I want to change all properties of the lens distortion in my post process profile but can't. I can change the intensity and scale but not the center and multiplier values. This is my code: ...
Thamska's user avatar
  • 13
0 votes
1 answer
121 views

In Unity 6, there are multiple options for post processing, but I have been unable after many tutorials and AI advice and the Unity docs, and also installing free packages and removing them and ...
daijo's user avatar
  • 1
0 votes
1 answer
100 views

I have an old project that I need to run on Unity 2022.3.40. It uses post process behavior and post process works absolutely fine in the editor, just as before migrating to new Unity. But when I make ...
Sirox's user avatar
  • 11
0 votes
0 answers
37 views

Is there any way to do DOF & motion blur based on just 1 image & its depth image on a mobile platform?
gpu's user avatar
  • 21
1 vote
3 answers
1k views

I simply would like to apply the Global Volume only on specific layers but I probably misunderstood how it works. Environment & Inspectors GameObject\ ...
Baro's user avatar
  • 81
1 vote
1 answer
207 views

I have recently asked a question where I wanted to know why Post Processing effects lag so much on mobile. As I know now, it has to do with limited performance on mobile end devices. So, I am asking ...
CheckerT's user avatar
  • 176
0 votes
0 answers
184 views

I want to create Post Processing effects with Unity Post Processing Stack. I have found this post from this website Unity post processing Bloom lags on mobile, but it had no answers. I have exactly ...
CheckerT's user avatar
  • 176
1 vote
0 answers
196 views

I'm using post-process with the bloom effect and a custom material with emission enabled. The intensity of the effect in the scene view doesn't match the intensity in the game, as shown in these ...
Arnold Daniels's user avatar
0 votes
0 answers
168 views

I have transparent world ui elements in my game like so: What I've been noticing is that post processing through transparent elements is nonexistent, even though other parts of the scene work with ...
Elon-Musk-YAY's user avatar
0 votes
0 answers
368 views

I'm trying to control the intensity of the vignette depending on the distance to the player. The script itself is located on the prefab. When creating a prefab during the game, the vignette does not ...
chiester's user avatar
0 votes
0 answers
307 views

I wanted to exclude some objects from a specific layer from rendering in the post processing. I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and https://www.youtube.com/watch?v=...
Felox's user avatar
  • 77
0 votes
0 answers
733 views

As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity? I have an animation sequence that mostly consists of the UI text. So what I am trying to ...
Ivan's user avatar
  • 379
1 vote
0 answers
553 views

I'm using Unity 2019.3.7f1 to create a game. Some time ago I used the post-processing effects v2 package to add motion blur to my game, and it was working. Since then, I disabled these effects while I ...
Jean-Milost Reymond's user avatar

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