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Questions tagged [hdrp]

1 vote
0 answers
23 views

I am pretty new to rendering, and I wanted to add a black and white halftone effect. I wrote the two shaders and created the materials (pass 0 to create mask and pass 1 to mix it with the scene). They ...
R B's user avatar
  • 11
0 votes
1 answer
382 views

Potentially a big question, but it seems like it should be simple enough. I have an object in my game composed of multiple parts (connected GameObjects with their own renderers). I want to make this ...
Keith Stein's user avatar
2 votes
1 answer
156 views

In the Unity High Definition Rendering Pipeline, when adding Volumetric Fog, there's a checkbox to enable the Volumetric Fog, and then there's an additional checkbox to the right of it that also has ...
Sean Duggan's user avatar
1 vote
2 answers
704 views

I'm currently using the Volumetric Clouds feature with the HDRP in Unity. My game world has gotten a little too big, so I'm trying to implement a "floating origin"-type system to fix ...
Keith Stein's user avatar
1 vote
1 answer
432 views

The lights in my indoor scene correctly produce direct illumination, but no indirect diffuse illumination. So the areas that aren't directly lit are completely black before exposure/post-processing. ...
Matt Tsōnto's user avatar
0 votes
1 answer
754 views

I've been trying to use a HDRP Lit Shader material to create an intense lighting effect in a dark environment. I'm using a texture as an emission mask which is simply a 16x16 black png split into ...
theburntcrumpet's user avatar
0 votes
0 answers
169 views

I just getting started dabbling with game development and Unity. I'm creating a flying game, and so far have a player-controlled character set up. Next I'm working on clouds. I've set up Unity's HDRP ...
Keith Stein's user avatar
1 vote
1 answer
80 views

I am having a problem with the Unity Editor. It hangs for a fraction of a second about once per second. I took a video recording of me walking through the default hdrp scene. https://youtu.be/...
ChristianOConnor's user avatar
1 vote
0 answers
2k views

I have a Unity project using HDRP, and in my scene only directional lights work. Spot lights and point lights don't work, even if set them to a super high value. How can I correct this?
Kimbo Kembi's user avatar
0 votes
0 answers
2k views

I try to render an object with 2 different transparent materials. One should only render the back faces (higher opacity/more color) and one only the front faces (lower opacity/less color). The purpose ...
Megaloadon's user avatar
0 votes
1 answer
173 views

So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello" The problem is, that I ...
Megaloadon's user avatar
0 votes
0 answers
443 views

I'm rendering with a physically based sky. I want to get a very simple light blue background but below the horizon the sky becomes grey/brown. How can I get it so that the sky is blue all the way down?...
Tom's user avatar
  • 190
0 votes
0 answers
90 views

I am using HDRP with 1920x1080 resolution. The anti-aliasing works very well if the screen resolution increases and it works really bad if the screen resolution is lower than 1920x1080. Why does this ...
Saif's user avatar
  • 153
0 votes
1 answer
3k views

I had to re-bake my scene several times before getting the look that I wanted. This last time, the scene looks great, but my characters are now very dark and the playable character is completely black....
hatinacat2000's user avatar