Questions tagged [simulations]
The imitation of a real-world process or system.
197 questions
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Train simulator - approach to cars movement
I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley.
Requirements:
Realistic train ...
0
votes
1
answer
197
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Is it possible to make a game with a fully simulated world, with dynamic characters and environment?
Context
I really enjoy playing Skyrim. I have installed mods that make the game feel more immersive, like weapons breaking, survival mechanics, no visual information, pitch dark dungeons, etc, etc...
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1
vote
1
answer
138
views
Tile map atmospherics
I am thinking about a game prototype and want to try to implement tile map atmospherics like SpaceStation13/14 does. I am pretty lost on how to implement this though. Can I use something like the ...
0
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0
answers
217
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Generate Path3d procedurally and avoid it intersecting with PhysicsBody
Godot Version
4.3
Question
how to generate Path-3d procedurally and avoid it intersecting with PhysicsBody3D. This 3d-path will connect two StaticBody3D. The start and end points of Path3D point ...
1
vote
2
answers
145
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Bullet Physics stopping model from going through static object
Bullet physics tunneling problem:
yellow box(dimensions: 2f, 2f, 2f) that falls under gravity. Its Bullet Physics are set as such:
...
0
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0
answers
97
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Collision of two rigid spheres with spin
I'm trying to create a particle simulation (solar system kind). Until now my particles have no spin so the collision is rather simple
...
0
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1
answer
267
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How do I code realistic rocket engine plumes in Unreal Engine 5.3.2
Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
1
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0
answers
291
views
Cheap 2D fluid simulation at low resolution
I have a 64x64 display and an accelerometer.
I want to run a 2D fluid simulation and take a reading from the accelerometer as the gravity vector.
I'm going to be doing this on fairly low-end hardware (...
1
vote
1
answer
198
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How can I simulate locking or limited-slip differentials in Unity?
I have been developing a racing game in Unity for a few months and I can't find any information on how to simulate a car differential.
Right now I just split the torque generated by the engine 50-50 ...
0
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0
answers
104
views
Is it possible to create an actual working physics-based ball bearing in Roblox engine?
Will it allow for making actual wheels, gears and roller coasters?
1
vote
2
answers
395
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Bullet Physics Multi-threading Rigid Body transform jittering issues across threads
I've been working on a game using Bullet Physics for C++ as well as SDL for the windowing (with OpenGL)
I've recently threaded the game, so that a separate while loop runs the Physics Simulation, ...
0
votes
1
answer
241
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Minecraft-like simulation optimization
I am working on a voxel game similar to Minecraft. The goal would be to handle more entities but also offer a more immersive experience by the fact that the player does not need to worry about loading ...
0
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0
answers
185
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How is terrain collision handled
GJK can be used for all shapes but what if the points in a figure aren't indexed, then how can we get the Minkowski space by adding the correct pairs of points even though we don't know them, and also ...
0
votes
0
answers
187
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Simulate physically-accurate fish swimming in water
I would like to develop a simulation/video-game of some fish swimming in water. This simulation needs to have real time performance and the fish movement should be as physically accurate as possible. ...
2
votes
1
answer
414
views
Implementing clutch kicking in a racing simulator
I'm currently in the process of programming a racing simulator. I currently have a full drivetrain set up that includes an Engine, Transmission, Transfer case, and differential.
The engine has two rpm ...