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Questions tagged [simulations]

The imitation of a real-world process or system.

4 votes
1 answer
241 views

I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley. Requirements: Realistic train ...
b2soft's user avatar
  • 143
0 votes
1 answer
197 views

Context I really enjoy playing Skyrim. I have installed mods that make the game feel more immersive, like weapons breaking, survival mechanics, no visual information, pitch dark dungeons, etc, etc... ...
guaxuma's user avatar
1 vote
1 answer
138 views

I am thinking about a game prototype and want to try to implement tile map atmospherics like SpaceStation13/14 does. I am pretty lost on how to implement this though. Can I use something like the ...
TizWarp's user avatar
  • 25
0 votes
0 answers
217 views

Godot Version 4.3 Question how to generate Path-3d procedurally and avoid it intersecting with PhysicsBody3D. This 3d-path will connect two StaticBody3D. The start and end points of Path3D point ...
fqs's user avatar
  • 1
1 vote
2 answers
145 views

Bullet physics tunneling problem: yellow box(dimensions: 2f, 2f, 2f) that falls under gravity. Its Bullet Physics are set as such: ...
i_o's user avatar
  • 131
0 votes
0 answers
97 views

I'm trying to create a particle simulation (solar system kind). Until now my particles have no spin so the collision is rather simple ...
S M's user avatar
  • 101
0 votes
1 answer
267 views

Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
Lawn Hollander Lawn's user avatar
1 vote
0 answers
291 views

I have a 64x64 display and an accelerometer. I want to run a 2D fluid simulation and take a reading from the accelerometer as the gravity vector. I'm going to be doing this on fairly low-end hardware (...
Basic's user avatar
  • 1,287
1 vote
1 answer
198 views

I have been developing a racing game in Unity for a few months and I can't find any information on how to simulate a car differential. Right now I just split the torque generated by the engine 50-50 ...
Jorge Cambero Mogena's user avatar
0 votes
0 answers
104 views

Will it allow for making actual wheels, gears and roller coasters?
ivan866's user avatar
  • 141
1 vote
2 answers
395 views

I've been working on a game using Bullet Physics for C++ as well as SDL for the windowing (with OpenGL) I've recently threaded the game, so that a separate while loop runs the Physics Simulation, ...
jasonmzx's user avatar
0 votes
1 answer
241 views

I am working on a voxel game similar to Minecraft. The goal would be to handle more entities but also offer a more immersive experience by the fact that the player does not need to worry about loading ...
Daniel123455's user avatar
0 votes
0 answers
185 views

GJK can be used for all shapes but what if the points in a figure aren't indexed, then how can we get the Minkowski space by adding the correct pairs of points even though we don't know them, and also ...
Nato's user avatar
  • 9
0 votes
0 answers
187 views

I would like to develop a simulation/video-game of some fish swimming in water. This simulation needs to have real time performance and the fish movement should be as physically accurate as possible. ...
Blue Nebula's user avatar
2 votes
1 answer
414 views

I'm currently in the process of programming a racing simulator. I currently have a full drivetrain set up that includes an Engine, Transmission, Transfer case, and differential. The engine has two rpm ...
Tyunge's user avatar
  • 23

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