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Questions tagged [maps]

A visual representation of a geographic region, showing physical features.

0 votes
0 answers
62 views

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
cluck ham's user avatar
19 votes
1 answer
2k views

The game Steel Division 2 has a very nice looking frontline system, where a smoothly curved line is drawn between friendly and enemy units, dividing the map into territorty owned by two teams. Does ...
DeeCeptor's user avatar
  • 447
0 votes
0 answers
76 views

I'm working on a 2D game that takes places in a wrapped, toroidal world. Having implemented dynamic chunk loading and unloading in this setting, and a camera, I'm beginning to dread the idea of ...
Loospie's user avatar
  • 191
1 vote
2 answers
318 views

I'm developing a 2D grand strategy game in the style of Age of History and Paradox games using Godot v4. My current map creation method involves creating a background PNG image of the world map with ...
Арсен Исаченко's user avatar
1 vote
0 answers
157 views

I create maps like this, where each tile's data is represented in hexadecimal format: ...
M 027's user avatar
  • 125
1 vote
1 answer
275 views

I'm really struggling with a 'resonable' technical implementation of the map system used by the popular MMO World of Warcraft. Not really sure on a data structure format and how to save/store it in a ...
Subressor's user avatar
2 votes
2 answers
403 views

It seems like every procedural dungeon generation tutorial focuses on how to avoid overlapping rooms, so how would one go about intentionally overlapping those rooms instead, possibly treating the ...
NJJ_002's user avatar
  • 47
0 votes
2 answers
160 views

I have this error below for about half of my tiles (see screenshot). What can be wrong. It used to work just fine. I haven't made any edit related to the API to my scene. From my understanding, the ...
samuelnihoul's user avatar
2 votes
3 answers
326 views

I'm currently developing a 2D strategy game, and I've encountered some issues with the game map. My idea is to use a single 2D image as the strategic map for the game. similar to this (Supremacy 1914) ...
NoPyDeal's user avatar
1 vote
0 answers
120 views

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
3 votes
2 answers
1k views

I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
Crafter's user avatar
  • 131
0 votes
2 answers
479 views

I am planning out a video game which I will make in the future. It is a fantasy RPG, and it involves multiple choices, systematic enviornments, and many explorable regions. In addition, it will be in ...
Crafter's user avatar
  • 131
1 vote
1 answer
526 views

I am trying to make a procedural map similar to a game called "Unrailed!" I used perlin noise based on Sebastian Lague's video, as you can see below, the water would always be generated ...
ento's user avatar
  • 11
0 votes
0 answers
322 views

I am working on a map for an open world project. I am currently designing it in Photoshop which then I will try my best to replicate on Unity terrain by hand. I have looked around and have been ...
zaboombafoo's user avatar
0 votes
0 answers
708 views

I asked a similar question on the Godot subreddit but I want to ask here as well in hope of getting more detailed/different answers. I'm making a world map for a turn-based tile-based 3D strategy game ...
bluegreen1024's user avatar

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