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Questions tagged [spaces]

0 votes
1 answer
118 views

I am struggling to understand the relationship between model transformation, model space, and world space. I understand that model transformation transforms an object from model space into world space....
CheeseS's user avatar
1 vote
1 answer
249 views

After lot of efforts I have an almost nice shader doing SSR with HiZ. The shader is provided below. Some parameters are tunable and you can speed up things but the difficulty in my scene (picture) are ...
philB's user avatar
  • 333
0 votes
0 answers
85 views

I have a solar system where each body interacts with each other by force F = Gm1m2/R^2 Is it possible to predict future position of some random body after t seconds since bodies velocity and position ...
Robotex's user avatar
  • 251
0 votes
1 answer
707 views

I'm trying to find a formula that could convert my 3D global coordinates into local object space. Here are the inputs I have ...
DB3D's user avatar
  • 103
0 votes
0 answers
72 views

How do you have a world canvas input field cursor be controllable from the input being mapped from a UI overlay with its raw image supplied from render texture from a render camera? Described another ...
ina's user avatar
  • 294
0 votes
1 answer
500 views

Trying to get the example code for CalcEyeFromWindow() (first one on the page) to work in WebGL, but having no luck. Paired down the code to the following with some explicit values just in case ...
cageyo's user avatar
  • 11
3 votes
1 answer
1k views

I am noob to game development, and while using a simple graphics library in Python to make a 2D game, I noticed that the coordinate system of the library had its upper left corner as (0,0), whereas ...
Allen Ma's user avatar
0 votes
3 answers
169 views

So I have a velocity vector b in world space and I have a "pointing" vector a in world space. I need to know how to make the ...
Adrians Netlis's user avatar
1 vote
1 answer
1k views

I'm working on an object picking and translation/rotation/scale gizmos system in my engine where you select objects and perform transformations on them in a 3d editor-like fashion (e.g. Blender) In ...
vexe's user avatar
  • 342
4 votes
1 answer
379 views

I have been studiing tangent space calculations and came across two solutions E. Lengyel - http://www.terathon.com/code/tangent.html ShaderX5 solution - (solution is also desribed here http://www....
Martin Perry's user avatar
  • 1,126
0 votes
1 answer
159 views

I have a really simple question I cannot be sure about the answer. What is the space of tangent (T), and bitangent (B) vectors when we calculate them using vertex positions, and texture coordinates?
ciyo's user avatar
  • 101
3 votes
1 answer
390 views

Give a 2D space with a bunch of non-intersecting AABBs, and a point in this space (that may or may not be inside an AABB), how can I find the closest place where I can place a new AABB of a given size?...
TomD's user avatar
  • 33
3 votes
1 answer
2k views

In several topics here it was suggested by people that doing lighting in tangent space is better than doing it in world space. Right now I am doing it in camera space, but it's really similar to world ...
W. Nawrocki's user avatar
0 votes
2 answers
396 views

I've embarked on a journey of game development. I need to learn lots of 3D terminology, since I want to make 3D games. I learned that X is to the right, Y is up, and Z is towards you. Then why when a ...
Stync's user avatar
  • 311
2 votes
1 answer
159 views

Im not sure there is a going to be a simple answer for this question but Ill ask anyway. I am programming an endless scrolling game where the player's character is constantly "falling." As they fall ...
Joel G's user avatar
  • 33

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