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Questions tagged [projection]

Projections are several different types of geometrical mapping functions. In 3D, a projection maps three-dimensional points to a two-dimensional plane.

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Essentially I'm wanting to project: A 3D transformation matrix of a Gaussian (or in this case for simplicity a unit sphere) that includes scale, rotation and translation in world space TO A 2D ...
Arcane Blackwood's user avatar
1 vote
1 answer
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I'm making a 2D game in Unity that is set-up in 3D similarly to Enter the Gungeon, where I have an orthographic camera rotated 45 degrees. This makes sprites look wrong and I've seen two main ways to ...
Volcanis's user avatar
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I want to learn how to project textures on to the mesh and overlap them like in Let’s Play Pottery. I have an idea for game. I created Models, 3d viewer but I can’t figure out how to implement texture ...
Danish Arain's user avatar
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1 answer
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I have a green circle: Inside the circle, the white frame moves to wherever P, the projection of the targets 3D position into a 2D point, is. However, outside the circle, the frame will move to the ...
KING MOOSE's user avatar
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1 answer
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In pixel art, how can I construct the diagonal directions for this cuboid? The goal is to create an 8 directional turnaround for a 2D top-down game. I am using the 3/4 rpg view, made popular through ...
Ben's user avatar
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I have an x+ forward matrix defined with the following funciton: ...
wij's user avatar
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1 answer
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I am working on a game. The camera is freely rotatable by the user. The background is displayed from an equirectangular image. I need to know which pixel of the background image is located under the ...
Matthew Carson's user avatar
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I have a 3D scene with a camera. Between the camera and the scene, I have a plane with arbitrary orientation. This plane obscures a portion of the scene from the camera’s perspective (anything behind ...
John's user avatar
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2 votes
1 answer
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I'm working on a vector map renderer. I want to calculate the far plane for a protective transformation, based on the yaw, pitch, roll and height of the camera above the map. Yaw (looking to the left ...
maxammann's user avatar
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2 votes
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I want to rotate a 2D orthographic projection around the centre point of my view. However, something is off (it looks like a translation) but I'm not sure what. To put some concrete values on the ...
junglie85's user avatar
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1 answer
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Coming from this topic I have a Model-View-Projection Matrix obtained from a Camera Calibration method, from where I want to render the scene: ...
Bontempos's user avatar
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1 answer
1k views

When I use glm::perspectiveFov(90.0f,512.0f,512.0f,1.0f,256.0f) I receive a working perspective projection with 90° in both x and y, as seen below (camera is in ...
Raildex's user avatar
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I'm building my own engine using python and pygame however my cube model is not able to be displayed correctly. This is my result after applying translation, scaling and projection matrices: ...
Zoler1337's user avatar
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1 answer
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I copied a perspective projection matrix from here (https://jsantell.com/3d-projection/) and applied it to my vertices. It looks ok but without depth. Rotation matrices also work. When I try to divide ...
Zoler1337's user avatar
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2 answers
254 views

I'm trying to figure out how to setup camera projections such that they fulfill following requirements: main scene is rendered with perspective projection camera / viewport controls allow only zoom (...
skrat's user avatar
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