Questions tagged [models]
A representation of an object in 3D space.
421 questions
0
votes
0
answers
61
views
Wrong colours when importing from Blender to Monogame
I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively:
All the settings ...
0
votes
1
answer
119
views
Does DMCA apply to material that isn't for sale to the general public?
My favorite game was threatened with DMCA takedown for using real car models without a license. They haven't actually received a takedown notice, they were threatened with one.
I suggested of making ...
0
votes
1
answer
103
views
How can I convert .obj files into a 2D array of [x,y,z] coordinates and color values?
I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
0
votes
1
answer
118
views
What transformations are performed under model space?
I am struggling to understand the relationship between model transformation, model space, and world space.
I understand that model transformation transforms an object from model space into world space....
4
votes
1
answer
654
views
What are good ways to make modular corridors and interiors of buildings?
I would like to make modular corridors and some other objects in my level, to make it easier to construct them.
Do I separate walls, floor, and ceiling or make a tube module?
How to avoid seams ...
2
votes
1
answer
215
views
Where is the illusion of a moving camera perspective coming from in this rotatable cube model?
Just for fun, I had been attempting to build a model cube in vanilla JS that can be moved and/or rotated. What I was going for was the simplest possible representation (so, no adjusting for ...
3
votes
2
answers
842
views
Should I model with quads or with n-gons?
Model 1 — all 4-sided polygons
Wireframe Gun Model 1
Model 2 — polygons have arbitrary number of sides/vertices
Wireframe Gun Model 2
1
vote
1
answer
3k
views
Is it legal to use the exact same proportions as Minecraft's Steve character model in software without permission?
I am developing a game (or a game engine) that includes a low-poly human-like character model that follows the same proportions as Minecraft's Steve character model. Specifically, the model consists ...
0
votes
0
answers
81
views
Visualising quaternions for key frames in an editor
I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard:
Skeleton is defined as a set of bones, each bone either has a ...
1
vote
2
answers
224
views
What dynamic range of numbers do games typically use?
Most of the numeric quantities used in games (aside from integers for counting or indexing objects) are single-precision floating point. This is IEEE format, which allows for numbers as big as 1e38 ...
1
vote
0
answers
442
views
Unreal 5 and Maya 2020 not matching scale despite both defaulting to centimeters
Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters
I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
0
votes
1
answer
336
views
Model is oriented correctly in the Unity asset browser but flips 180 degrees when added to the scene?
I have modeled two pinball flippers in Houdini. I exported them as OBJ files and imported them into Unity 2021.3. They look correct in the asset view:
They also look correct when I open them with the ...
0
votes
0
answers
60
views
Is there a performance difference between modeling a complete scene in Unity with assets vs importing a complete 3D scene from SketchUp?
I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting ...
0
votes
1
answer
158
views
Characters not applying avatars correctly
I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
1
vote
0
answers
259
views
How can I make yarn visuals similar to those in "Kirby's Epic Yarn"?
I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn:
All characters use "yarn" as outline which moves to simulate movement etc.
How can such an effect be achieved? Could ...