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Questions tagged [models]

A representation of an object in 3D space.

0 votes
0 answers
61 views

I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively: All the settings ...
Depenau's user avatar
  • 111
0 votes
1 answer
119 views

My favorite game was threatened with DMCA takedown for using real car models without a license. They haven't actually received a takedown notice, they were threatened with one. I suggested of making ...
Alex Daniel's user avatar
0 votes
1 answer
103 views

I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
Dinuka Herath's user avatar
0 votes
1 answer
118 views

I am struggling to understand the relationship between model transformation, model space, and world space. I understand that model transformation transforms an object from model space into world space....
CheeseS's user avatar
4 votes
1 answer
654 views

I would like to make modular corridors and some other objects in my level, to make it easier to construct them. Do I separate walls, floor, and ceiling or make a tube module? How to avoid seams ...
V S Vuca's user avatar
2 votes
1 answer
215 views

Just for fun, I had been attempting to build a model cube in vanilla JS that can be moved and/or rotated. What I was going for was the simplest possible representation (so, no adjusting for ...
Quack E. Duck's user avatar
3 votes
2 answers
842 views

Model 1 — all 4-sided polygons Wireframe Gun Model 1 Model 2 — polygons have arbitrary number of sides/vertices Wireframe Gun Model 2
Paneer Handi's user avatar
1 vote
1 answer
3k views

I am developing a game (or a game engine) that includes a low-poly human-like character model that follows the same proportions as Minecraft's Steve character model. Specifically, the model consists ...
Luke 10X's user avatar
  • 145
0 votes
0 answers
81 views

I'm working with 3D models from an existing game with its own proprietary file formats, however the way they work is pretty standard: Skeleton is defined as a set of bones, each bone either has a ...
nigelg's user avatar
  • 1
1 vote
2 answers
224 views

Most of the numeric quantities used in games (aside from integers for counting or indexing objects) are single-precision floating point. This is IEEE format, which allows for numbers as big as 1e38 ...
rwallace's user avatar
  • 125
1 vote
0 answers
442 views

Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
0 votes
1 answer
336 views

I have modeled two pinball flippers in Houdini. I exported them as OBJ files and imported them into Unity 2021.3. They look correct in the asset view: They also look correct when I open them with the ...
Matt's user avatar
  • 405
0 votes
0 answers
60 views

I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting ...
cElu's user avatar
  • 1
0 votes
1 answer
158 views

I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
tak's user avatar
  • 1
1 vote
0 answers
259 views

I'd like to know how I can achieve the effect seen in Kirby's Epic Yarn: All characters use "yarn" as outline which moves to simulate movement etc. How can such an effect be achieved? Could ...
Progga's user avatar
  • 111

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