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Questions tagged [position]

0 votes
1 answer
116 views

I'm creating a third person game with companions following the player. The companions have a mechanic in which if they are too far away from the player and out of camera view, they'll be teleported ...
Redsam121's user avatar
0 votes
2 answers
146 views

I'm attempting to set the camera position in Unity through code. I have a simple 2D game and there's not much programming so far. I've attached a script to the camera, and in that script I've added ...
Nightmare Games's user avatar
0 votes
0 answers
131 views

I have been searching around for a solution to this but still haven't been able to use it or find it, the thing is i need the Screen Position of an object that is being seen, for this i have three ...
user57129's user avatar
  • 133
0 votes
2 answers
632 views

I'm trying to find to obtain if a point, let's call it "v" is inside a cuboid which every corner position named P1 to P8 I am trying to achieve this and in fact found some answers in some ...
user57129's user avatar
  • 133
0 votes
1 answer
95 views

In a classic fighting game like Mortal Kombat, character A is on the left facing right and character B is on the right facing left. At some point the characters can swap positions and hence where they'...
Matías Cánepa's user avatar
0 votes
1 answer
154 views

I have OBJ files that I'm loading into my scene at runtime. They all have positions offset from zero. These positions appear to be inherent to the .obj file as they were set in the 3D modelling ...
A__'s user avatar
  • 163
0 votes
1 answer
114 views

I'm making a TEST 3d platformer where the camera follows the player from above. Normally I would make the camera move at the same time when the player moved, for example: ...
Probes's user avatar
  • 1
0 votes
1 answer
64 views

I am trying to create a map for my game using a list of cuboid sections that are defined like this: ...
Maxim Gershkovich's user avatar
0 votes
1 answer
142 views

I've been having a bit of trouble with this small piece of code. To set my relative PortalCam position, I first take the distance and angle from the Portal and Player Cam. Then apply the distance and ...
Jason Burley's user avatar
2 votes
0 answers
84 views

I'm developing a 2D game in Godot. The engine doesn't matter in this case. Given a polygon, convex or concave, and a listener (camera) location, what 2D position should an audio emitter be placed at ...
Anixias's user avatar
  • 23
0 votes
1 answer
92 views

I'd really appreciate some help on this one. Given 2 coordinate systems A and B where xA is an initial Vector3 position, rA is an initial Quaternion rotation xB is an initial Vector3 position, rB is ...
G.Pap's user avatar
  • 3
0 votes
1 answer
73 views

Should I re-position a graphical text in the dead center again, which I previously do, after editing the text of the graphical text, recalculate its new center origin of the text? I did see that with ...
Đạt Phạm's user avatar
0 votes
1 answer
335 views

I need to get the position of the bottom-left cell on my tilemap. I used Floor.CellToWorld(Floor.cellBounds.min) (Floor is the name of my tilemap) and I used Gizmos ...
Arian_ki's user avatar
  • 691
0 votes
1 answer
654 views

I have a world which is divided in chunks and saved in a flattened 2d array. The world is currently 80 units wide and high, and each chunk represent a 20x20 unit area. This gives that in my flattened ...
CitiZen's user avatar
0 votes
0 answers
119 views

I've got a game that involves voxel-like game object management. Each voxel object snaps to the integer coordinates in Unity's scene, at play time—easy enough to do in the ...
Michael Macha's user avatar

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