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Questions tagged [screen]

Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.

2 votes
1 answer
179 views

I am trying to work with two monitors; I want to have two cameras in my scene, such that each camera projects to a different monitor. I tried to follow this guide, which says that I have to change the ...
Erel Segal-Halevi's user avatar
0 votes
0 answers
131 views

I have been searching around for a solution to this but still haven't been able to use it or find it, the thing is i need the Screen Position of an object that is being seen, for this i have three ...
user57129's user avatar
  • 133
0 votes
1 answer
77 views

I’m using (DX11) LookAtLH or LookTo functions to get my view matrix. When setting Camera Direction so that the y component is zero I have the correct reflexion (picture left). When changing the Dir.y ...
philB's user avatar
  • 333
5 votes
2 answers
734 views

I'm making a 3D game, and I want to create a post processing effect using a canvasitem and a colorrect, that effects everything on screen apart from the player. I already have the shader itself made, ...
JackHainsworth's user avatar
1 vote
1 answer
215 views

In 2D platformer games, what is the term or word for determining the size of the player character on the screen? For example, the player character in Castlevania: Symphony of the Night is very small ...
James Anderson's user avatar
1 vote
2 answers
1k views

How to make sure my UI remains the same across multiple screens? I've looked at some tutorials, but they didn't seem to apply to my situation. I tried the following, but they didn't resolve my problem:...
Cei's user avatar
  • 873
6 votes
1 answer
6k views

When starting my game for debugging, I'd like to have the game pop up at my second monitor (still in "Windowed" mode), instead of on top of the Godot editor window itself. I've tried several ...
Jeroen's user avatar
  • 695
0 votes
0 answers
54 views

I would like to ask a question about the scaling of objects to the size of the screen. But the question is not a problem that can be solved by setting the "canvas scaler" to "scale with ...
Soya's user avatar
  • 1
3 votes
1 answer
1k views

I am a complete beginner in Unity and, after having search for a while, I am still not sure if it is actually possible to achieve what I would like to do. My goal is to have a game where the screen is ...
Federico Tomasi's user avatar
1 vote
1 answer
248 views

After lot of efforts I have an almost nice shader doing SSR with HiZ. The shader is provided below. Some parameters are tunable and you can speed up things but the difficulty in my scene (picture) are ...
philB's user avatar
  • 333
-1 votes
1 answer
426 views

I use the Screen.orientation property to reposition my UI when the screen is rotated. But when I rotate the simulator to left or right, ...
利维坦's user avatar
2 votes
1 answer
2k views

I created a very simple scene, to understand how screen scaling works in Unity. The scene has only a SpriteRenderer object and a TextMeshPro object - no Canvas or other UI elements. The TextMeshPro ...
Erel Segal-Halevi's user avatar
2 votes
1 answer
118 views

I have an idea for a very minimalistic game. To fit in with this theme. I want no explicit messages or tutorials etc. I want to experiment with ways to very gently, implicitly prompt the player to ...
andrew hughes's user avatar
0 votes
1 answer
415 views

I got used to blit every image into the screen on a seperate line in Pygame but now I want to start using the pygame.Surface.blits() method. According to the ...
Salem's user avatar
  • 226
0 votes
1 answer
1k views

I've read a little about surface locking and unlocking in pygame in Beginning Game Development with Python and Pygame. However, I still don't understand it. I've read that it can improve the game ...
Salem's user avatar
  • 226

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