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Questions tagged [transformation]

Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.

0 votes
1 answer
135 views

I understand this is a slightly esoteric question, but its something I've constantly asked myself over and over when using various 3D design tools and game engines. In what way should models be facing,...
Unirally 101's user avatar
3 votes
1 answer
138 views

I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
ygl0989's user avatar
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1 vote
1 answer
70 views

I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
ostef's user avatar
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0 answers
121 views

Relevant to this issue are two MonoBehaviour scripts: Actor and Player. ...
Bunabyte's user avatar
  • 331
1 vote
1 answer
108 views

I am currently modding in keyboard and mouse support for a Unity game that only supports controllers. The game is in an isometric style, and as such, the game camera is slightly tilted. The original ...
cyanic's user avatar
  • 121
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0 answers
65 views

Perspective Euclidean rendering makes use of the W coordinates in a 4-component vector by recording distance information into it and let GPU do the scaling/normalization. Hyperbolic and non-Euclidean ...
DannyNiu's user avatar
  • 113
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1 answer
161 views

I am learning about the graphics pipeline. My understanding of the view transformation is that you: First create a normalized, separate coordinate system for the camera, based on its position and ...
Jared Kosiba's user avatar
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0 answers
74 views

I'm coding a VR application that allows the user to point the controller at an object (there's a "laser" the extends from the front of the controller and is used in hit testing) and adjust ...
Runt8's user avatar
  • 101
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0 answers
38 views

How can I achieve the same object rotation as in this video? I can't figure out how this type of rotation is implemented. Where should I start looking? As far as I understand, after the rotation, the ...
Haslin's user avatar
  • 1
0 votes
1 answer
90 views

Have an basic enemy prefab that when spawned, I would like it to lock to player and move toward them, with smooth rotation. However, as you can see in this video, the enemy initially moves away from ...
Anthony's user avatar
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2 votes
0 answers
84 views

I have quaternion representing a camera pose in a coordinate space called "World Frame 2": x+ = right y+ = up z+ = out ...and I want to convert it to another space called "World Frame ...
user1148626's user avatar
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0 answers
48 views

Here is my script for opening animation. It basically sets the localPosition of an object out of the screen and then brings back in smoothly. The problem is I got ...
Said Polat's user avatar
0 votes
2 answers
96 views

Finished this great tutorial on skeletal animation: https://learnopengl.com/Guest-Articles/2020/Skeletal-Animation All works as expected, no issues! Here is what matrixes I use to achieve skeletal ...
Avi's user avatar
  • 188
1 vote
0 answers
72 views

I started working on a small raytracer project, and i decided to reuse my already existing openGL renderer to do this, i'm using GLM to manage transforms/positions. However, i stumbled upon a very ...
Bellaedris's user avatar
1 vote
0 answers
125 views

I have a dataset containing 2D images of telco towers and metadata. Each 2D image has 3x3 rotation matrix which provides orientation info about the drone when it captured the image. Now I have a 3D ...
Moiz Ghuman's user avatar

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