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Questions tagged [spawning]

0 votes
1 answer
141 views

I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead: The white squares are the spawned enemies and the red is the player....
Jyle's user avatar
  • 3
0 votes
0 answers
69 views

I have a bulletSpawnPoint, and it is correctly rotating and moving with player, but the bullets (I've replaced them with sphere without collisions) are spawning ...
p3tition's user avatar
0 votes
1 answer
149 views

The goal of this script is that the object it's attached to should move with the mouse. ...
RBull's user avatar
  • 13
3 votes
2 answers
3k views

I'm working on a FPS game in Godot, and I want to be able to drop a flare on the ground at the player's position. I created a scene with a "flare", which right now is basically just a sphere ...
AndyD273's user avatar
  • 163
0 votes
0 answers
107 views

I am making a simple game with a ball that moves left and right when it hits a wall. I want the game to be like an arcade type game where the ball is on a platform and it keeps jumping up. I've ...
Abraham Titus's user avatar
1 vote
2 answers
1k views

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Shihs Shihis's user avatar
0 votes
0 answers
289 views

When im breaking fence GameObject there should pop up scores, so it works fine. But position of pop up scores is too low, im trying to raise it by ...
Silz's user avatar
  • 37
0 votes
1 answer
1k views

I am stuck on a problem that might be quite simple yet it's getting on my nerves. I want to spawn crops on different plane shapes like in the attached screenshot. So far my progress is that I am able ...
Syed Munim Raza's user avatar
0 votes
2 answers
2k views

Hello GameDev Community, I have a problem with this pice of code. If I start the "Game", it crashes right away. Probably is its the list of GameObjects or the foreach loop. I have no idea ...
Paski7's user avatar
  • 103
0 votes
1 answer
174 views

Until now, I know 2 bullets' algorithms/configurations : (I mean 2 ways of logically creating a bullet class) Make a bullet class and create only one instance from it that represents the bullet. The ...
Salem's user avatar
  • 226
1 vote
1 answer
322 views

I need to find a method using which I can ensure that random enemies and objects don't spawn just near the player. In fact, if they do, the player will be more likely to collide with them and lose. ...
Salem's user avatar
  • 226
0 votes
0 answers
116 views

I am creating a 2D endless runner game, where new platforms get spawned when the player reaches a certain distance to the last platform spawned. The issue that I found was that after the player ...
cikkuabdilla's user avatar
0 votes
1 answer
130 views

I'm making a small game similar to Super Hexagon. I've recently asked a question about making the game harder as the player progresses by increasing the obstacles' spawn rate. I was able to implement ...
Ali's user avatar
  • 55
0 votes
1 answer
256 views

In my game level, you have to cross a busy road to buy something and then cross back again. The general gameplay mechanics are now set up and playable. But I wanted to know if this routine I used to ...
I_Keep_Trying's user avatar
0 votes
0 answers
205 views

I'm currently making an RTS game for mobile where mini battles would take place on tiny battlegrounds. The problem is that currently the player is spawning its units based on a currency system, ...
StuckInPhDNoMore's user avatar

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