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Questions tagged [resolution]

The pixel resolution that the game displays in, or can be displayed in if there are multiple.

0 votes
1 answer
141 views

I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead: The white squares are the spawned enemies and the red is the player....
Jyle's user avatar
  • 3
1 vote
1 answer
175 views

I am working on creating an options menu through which I can change resolution and toggle full screen mode. I am allowing only those resolutions that have aspect ratio 16:9, as my game was originally ...
kiner_shah's user avatar
1 vote
0 answers
187 views

I’m a beginner developing a 2D game in SDL2 using C with a visual style that uses crisp high resolution graphics (like geometry dash and Hollow Knight -- not pixel art). I want the game to scale ...
NewCoder's user avatar
-1 votes
1 answer
70 views

In the editor, it does not matter if I set the resolution in the game view to my pc resolution (1920x1080) or to "Free Aspect". The only thing that changes is that in "Free Aspect",...
Daniel Lip's user avatar
  • 1,785
1 vote
1 answer
283 views

I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
Usylom's user avatar
  • 31
0 votes
1 answer
173 views

I just started to study openGL and I wrote this "Hello World" program to draw a triangle. ...
matteogost's user avatar
0 votes
1 answer
148 views

I have a very simple scene in Unity, with a single object (with a SpriteRenderer). When I view it in the Unity simulator, it looks like this: When I click "rotate", to rotate the simulator ...
Erel Segal-Halevi's user avatar
1 vote
2 answers
318 views

I'm developing a 2D grand strategy game in the style of Age of History and Paradox games using Godot v4. My current map creation method involves creating a background PNG image of the world map with ...
Арсен Исаченко's user avatar
0 votes
0 answers
119 views

I am facing an issue where I'm able to adjust the resolution for different phones like Android and iOS but not for tablet devices. Is there any way to set it, for all kinds of devices, to display only ...
Mohammed Rilwan Ibrahim's user avatar
1 vote
0 answers
489 views

I want to handle different resolutions without altering any game objects. I tried using SDL_RenderSetLogicalSize() but I don't know how to implement it properly. ...
RGthehuman's user avatar
1 vote
2 answers
1k views

How to make sure my UI remains the same across multiple screens? I've looked at some tutorials, but they didn't seem to apply to my situation. I tried the following, but they didn't resolve my problem:...
Cei's user avatar
  • 873
0 votes
1 answer
239 views

I am programming a game in SDL2 and I am looking for advice on how to handle interactivity of UI components when the screen resolution and logical resolutions are different. Up to now I have been ...
lancen's user avatar
  • 33
1 vote
1 answer
2k views

When I build and run my game, the resolution is different than in editor. Note: My monitor's display settings are 2560 x 1440. My editor's game display is set to Full HD (1920 x 1080). I have UI ...
PayasoPrince's user avatar
0 votes
0 answers
240 views

I have an orthographic camera of size = 10.8 and I use it as base and have developed the game for a 1080 display. On a ...
FunnelScr's user avatar
0 votes
3 answers
2k views

I recently drew a game sprite for my game using Adobe Illustrator 2021. I exported the sprite using the Export for Screens menu to export the entire artboard. The problem I have in Unity 2021+ is that ...
rasputin's user avatar

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