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Questions tagged [skybox]

A method of creating backgrounds to make a level look bigger than it really is. Typically a set of sky textures are mapped to a cube that doesn't move when the player moves around the level.

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I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
cvaqabond's user avatar
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0 answers
41 views

So i am trying to create a daylight cycle, where it switches between two panoramic images. The change happens slowly one over 2 minutes and the other over 3. During this the fog and light changes ...
Jeppe Bjørnson's user avatar
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0 answers
133 views

I had created a new scene, which didn't have sky and directional light. To solve this, I created a new skybox, then added to the maincamera. But there was no difference to scene & game view. ...
Minchae KWAK 12HSC's user avatar
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1 answer
393 views

I am a beginner in Unity and 1st time asking in this platform. I am working as a team and I got invited to this project via Github. (if this matters at all) I want to work in 3D environment and I ...
Minchae KWAK 12HSC's user avatar
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1 answer
119 views

In my webgl build skybox is completely purple on mobile Chrome browser but works fine on PC and mobile firefox. Is there any fix for this? Edit: This is my skybox material and I didn't do anything ...
Ivan's user avatar
  • 379
0 votes
1 answer
170 views

I am drawing an empty texture over a framebuffer with a fragment shader active to try and draw a sky, but I need the direction each pixel is facing in (for correct linear perspective) to draw the ...
Tachytaenius's user avatar
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1 answer
149 views

I have looked for a solution for a little while now however I'm not sure if other people have encountered my same problem. I am trying to draw a skybox in a blank opengl window, I have camera controls ...
Ben Duguid's user avatar
0 votes
2 answers
233 views

I created a cubemap for skybox, but there were problems with displaying UV for it. when I appear in the world, everything looks fine as it should, BUT when I approach one of the sides of the cube, its ...
Roolld's user avatar
  • 1
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0 answers
197 views

I have purchased some Unreal skyboxes in the past. Now, I want to use these Unreal skyboxes in Unity to develop mobile apps. Is there an easy way to convert Unreal skyboxes to Unity skyboxes ? I am ...
Job_September_2020's user avatar
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1 answer
169 views

I'm working on a game in which the season is particularly important to the player, along with sunlight. It progresses from early spring to late fall. I have a very basic day/night cycle system working,...
Michael Macha's user avatar
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0 answers
1k views

I have a dynamically changing procedural skybox. That's a procedural skybox with dynamic day and night cycle. The main directional light keeps rotating over time by a script, to achieve the day/night ...
TheUnknown's user avatar
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2 answers
483 views

**Solved!** Special thanks to comments from Maximus Minimus and Jherico. Scroll down for the solution made in the shader. I am working on a vulkan renderer in rust using the ash crate. I would like to ...
Joseph Vargas's user avatar
1 vote
1 answer
1k views

In Unity, I am attempting to create a custom skybox that use a single render texture to create a flat unmoving skybox (the render texture source will do it's own movement) and reflect off objects as ...
Benjamin Danger Johnson's user avatar
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0 answers
1k views

I'm downloading skyboxes at runtime, and then I'd like to set them as the current scene's Skybox. After I successfully downloaded the desired cubemap into the ApplicationData folder, I'm trying to set ...
Tudvari's user avatar
  • 801
1 vote
0 answers
170 views

I'm building up a scene with Unity, I want the plane to extend far enough and mixed up with sky like the picture showing bellow The only way I can think off in unity is by creating two plane with 90 ...
Dew's user avatar
  • 137

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