Questions tagged [version-control]
Version control is the management of changes to code, documentation, assets and other files for a project.
49 questions
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Is there a "best practice" for making changes to packages
This could be answered from a perspective of Unity dev, or generically for programming - either would be beneficial.
I'm working on a game and am using two packages, More Mountains' TopDownEngine (for ...
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What would be an artist friendly version control?
I'd like to set up a version control system for an artist I'm working with who is going to be designing a lot of images for a game. My initial thought was Github, but git requires extra setup for ...
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Limited git provider and large assets
I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS.
Some assets are very large, so I cannot use anymore my git ...
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In Unity editor, how to import package from github?
In the latest Unity editor 2021.3.25f1 LTS, I'm trying to directly import the following package from github:
https://github.com/yasirkula/UnityNativeFilePicker/releases/tag/v1.3.0
But when I import ...
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Keep export_presets.cfg in source control without exposing secrets
The source for my Godot 4 game is public and open. With exports targeting Web, Linux, or Windows this was just fine. However, now I'm trying to target macOS with an export as well. This includes ...
3
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Trunk Based Development: Prevent unreleased assets and features from being included in the build
Our team is currently working on a live service game (A game that will be updated regularly post-launch) and is using a trunk-based development strategy.
The trunk-based development strategy is great. ...
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How do I use version controls for teams?
I have a question and I haven't found a topic, which fits it.
I want to create a small mobile game and I plan to work on it with some friends later on. Do you guys have any tips for me how I can
use ...
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where is D3D11.h/lib for direcxt11.3
I'm starting to see how to do multiview rendering from different view in one pass. This needs D3D11_FEATURE_DATA_D3D11_OPTIONS3 to be checked but the D11 sdk 11_0 don't know this flag and after a web ...
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Why does Unity reload when I switch between branches in SourceTree?
I have decided to work with multiple branches (Art, mechanics, packages etc.) on SourceTree but I noticed that Unity reloads everytime I switch between branches and I can't access a prefab from ...
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Should I downgrade my Unity project to the latest LTS version?
I created my Unity project with a 2020 version and now I'm using 2020.2.0f1. Recently, I realized that using the latest LTS version is the best choice for games that are in production or about to ship....
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Unity, LFS, and Bitbucket - 999+ Errors Missing Files
I'm just beginning to collaborate on a project with a second programmer. Unity Collab was causing issues with my teams unity causing 40 minute load times which was absolutely unmanageable.
Since then ...
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How to ignore one unity package in source control
I've just installed the Unity quick search package. This is an editor extension which each developer should choose if they want installed or not. My problem is that because this was added as a package ...
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How to prevent Unity from generating unnecessary changes after saving a scene with no actual changes
I was having trouble where Git shows a lot of changes (for my case, about ~3000 diff change since I have many objects in the scene) after saving a scene (.unity file) in Unity, even though there are ...
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How to solve this Git SourceTree conflict?
I have recently joined a amateur studio as the single programmer. The previous programmers have left me the project folder. Upon trying to create a repository and a new remote to have version control ...
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How to version control game balance data stored in spreadsheets
Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging.
Google spreadsheets allow people to edit data ...