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Questions tagged [version-control]

Version control is the management of changes to code, documentation, assets and other files for a project.

1 vote
1 answer
41 views

This could be answered from a perspective of Unity dev, or generically for programming - either would be beneficial. I'm working on a game and am using two packages, More Mountains' TopDownEngine (for ...
Jesse Williams's user avatar
3 votes
0 answers
145 views

I'd like to set up a version control system for an artist I'm working with who is going to be designing a lot of images for a game. My initial thought was Github, but git requires extra setup for ...
kitfox's user avatar
  • 201
1 vote
1 answer
107 views

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git ...
senseiwa's user avatar
  • 111
0 votes
1 answer
453 views

In the latest Unity editor 2021.3.25f1 LTS, I'm trying to directly import the following package from github: https://github.com/yasirkula/UnityNativeFilePicker/releases/tag/v1.3.0 But when I import ...
tribbloid's user avatar
  • 131
5 votes
1 answer
939 views

The source for my Godot 4 game is public and open. With exports targeting Web, Linux, or Windows this was just fine. However, now I'm trying to target macOS with an export as well. This includes ...
Jeroen's user avatar
  • 695
3 votes
1 answer
471 views

Our team is currently working on a live service game (A game that will be updated regularly post-launch) and is using a trunk-based development strategy. The trunk-based development strategy is great. ...
qris's user avatar
  • 53
0 votes
1 answer
95 views

I have a question and I haven't found a topic, which fits it. I want to create a small mobile game and I plan to work on it with some friends later on. Do you guys have any tips for me how I can use ...
Crimsonshade's user avatar
0 votes
1 answer
759 views

I'm starting to see how to do multiview rendering from different view in one pass. This needs D3D11_FEATURE_DATA_D3D11_OPTIONS3 to be checked but the D11 sdk 11_0 don't know this flag and after a web ...
philB's user avatar
  • 333
0 votes
1 answer
306 views

I have decided to work with multiple branches (Art, mechanics, packages etc.) on SourceTree but I noticed that Unity reloads everytime I switch between branches and I can't access a prefab from ...
Sedanur Yesilnacar's user avatar
0 votes
1 answer
581 views

I created my Unity project with a 2020 version and now I'm using 2020.2.0f1. Recently, I realized that using the latest LTS version is the best choice for games that are in production or about to ship....
Ali's user avatar
  • 55
0 votes
0 answers
144 views

I'm just beginning to collaborate on a project with a second programmer. Unity Collab was causing issues with my teams unity causing 40 minute load times which was absolutely unmanageable. Since then ...
Gaian Swine Helmers's user avatar
3 votes
0 answers
314 views

I've just installed the Unity quick search package. This is an editor extension which each developer should choose if they want installed or not. My problem is that because this was added as a package ...
Bobby Tables's user avatar
3 votes
1 answer
831 views

I was having trouble where Git shows a lot of changes (for my case, about ~3000 diff change since I have many objects in the scene) after saving a scene (.unity file) in Unity, even though there are ...
kkl's user avatar
  • 43
0 votes
0 answers
2k views

I have recently joined a amateur studio as the single programmer. The previous programmers have left me the project folder. Upon trying to create a repository and a new remote to have version control ...
ManoTech's user avatar
  • 157
2 votes
1 answer
242 views

Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging. Google spreadsheets allow people to edit data ...
nialna2's user avatar
  • 930

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