Questions tagged [tools]
Tools are small to medium size programs that help you in a game development process. Use this tag for help developing and coordinating tools in your pipeline, not to request lists of existing programs.
144 questions
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What is this rotation/translation tool thingy called?
I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
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In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?
I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children).
Naturally, in editor mode I'd like to be able to see that item's icon (and ...
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DataAsset Blueprint that is set up by my EditorUtilityObject gets reset every time I restart Unreal Editor
How to make my modification from my EditorUtilityObject to my DataAsset blueprint permanent?
I have my custom C++ class for my DataAsset, and also another C++ one for my custom EditorUtilityObject. I ...
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139
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How can AI tools support asset generation?
I'm a newbie in game development and looking for some advice from the community about getting game assets. I've been messing around with Luma and Meshy for making 3D models, and they've been ...
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How do you manage shared assets and tools across a team and projects?
As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include:
Brushes and Alphas for Substance, Blender, Krita, etc
Custom Plugins for Maya
...
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How to create a directory template in Unity?
How to create a directory from a template with multiple files in it which are also created from templates?
Right now, I am particularly interested in creating an Assembly directory which uses a user-...
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265
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How to manage data relationships when designing a crafting system?
I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
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2
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253
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How to create game database editor interface like Age of Empires' AGE
Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
2
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242
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How to version control game balance data stored in spreadsheets
Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging.
Google spreadsheets allow people to edit data ...
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Running Unity development build in Android emulator without signing
I am working on project with a friend who uses Windows while I am using Ubuntu. We are using Unity collaborate and it's going fine except when we want to build.
The keystore is in his filesystem, <...
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Workflow for authoring hitbox data for a 2D fighting/platformer game
I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation
I am looking for techniques to author the data for these ...
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Built-in Terrain analogs search: is it worth to use imported 3d-model?
I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
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65
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How can I improve the visibility of an object transform gizmo?
I'm developing a 3DSMax like move gizmo, and I'm struggling with how difficult it is to see, especially on modern high resolution displays. Is there a good way to make the RGB axis lines more visible ...
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How could I generate a document that catalogs a collection of 3D models?
I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them.
So I want to create a (for instance) Word document with the images of all my 3D models.
This can ...
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100
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Workflow for tagging a sprites with collision boxes
I have some hundred of sprites and I need to mark collision boxes of them.
What kind of workflow can I use to help this proceed smoothly?
I've thought of using Tiled initially, however one of my ...