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Questions tagged [tools]

Tools are small to medium size programs that help you in a game development process. Use this tag for help developing and coordinating tools in your pipeline, not to request lists of existing programs.

3 votes
1 answer
138 views

I am currently working on filling out some tasks for a task board and I realized I have no idea what this thing is called. It's an axis thingy that you can grab to translate and rotate an object. I ...
ygl0989's user avatar
  • 33
0 votes
1 answer
131 views

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
83 views

How to make my modification from my EditorUtilityObject to my DataAsset blueprint permanent? I have my custom C++ class for my DataAsset, and also another C++ one for my custom EditorUtilityObject. I ...
JiaChen ZENG's user avatar
0 votes
1 answer
139 views

I'm a newbie in game development and looking for some advice from the community about getting game assets. I've been messing around with Luma and Meshy for making 3D models, and they've been ...
chrisy's user avatar
  • 1
1 vote
1 answer
348 views

As my team grows I'm trying to better manage shared assets in an organized way across the team. These assets include: Brushes and Alphas for Substance, Blender, Krita, etc Custom Plugins for Maya ...
Echoleta's user avatar
  • 143
1 vote
0 answers
74 views

How to create a directory from a template with multiple files in it which are also created from templates? Right now, I am particularly interested in creating an Assembly directory which uses a user-...
Dan Oak's user avatar
  • 113
1 vote
0 answers
265 views

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
Teeracroptus's user avatar
0 votes
2 answers
253 views

Age of Empires had this powerful AGE (Advanced Genie Editor) tool to let players mod the game data with ease. You could see all the game's databases through this tool and play with them to make your ...
aganm's user avatar
  • 140
2 votes
1 answer
242 views

Is there any good workflow/tooling for having good version control on spreadsheets for game data? Ideally something that supports branching or merging. Google spreadsheets allow people to edit data ...
nialna2's user avatar
  • 930
0 votes
1 answer
721 views

I am working on project with a friend who uses Windows while I am using Ubuntu. We are using Unity collaborate and it's going fine except when we want to build. The keystore is in his filesystem, <...
twitu's user avatar
  • 103
3 votes
1 answer
2k views

I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation I am looking for techniques to author the data for these ...
Mansur's user avatar
  • 133
1 vote
0 answers
54 views

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
wooden_coder's user avatar
1 vote
1 answer
65 views

I'm developing a 3DSMax like move gizmo, and I'm struggling with how difficult it is to see, especially on modern high resolution displays. Is there a good way to make the RGB axis lines more visible ...
Krum's user avatar
  • 113
1 vote
0 answers
180 views

I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them. So I want to create a (for instance) Word document with the images of all my 3D models. This can ...
stighy's user avatar
  • 477
1 vote
1 answer
100 views

I have some hundred of sprites and I need to mark collision boxes of them. What kind of workflow can I use to help this proceed smoothly? I've thought of using Tiled initially, however one of my ...
iwek's user avatar
  • 166

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