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Questions tagged [export]

1 vote
1 answer
142 views

Assume I have an export "arena_size". I would like to 'pre-process' this export so that whatever value user inputs in the inspector gets multiplied by 2 Like so: ...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
318 views

Godot 4.2 @export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices. However, @export_enum is "...
Gaylord Sueltenfuss's user avatar
0 votes
0 answers
59 views

For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
1 vote
0 answers
31 views

I’ve been struggling with export issue between Blender and Unity, and I’d appreciate some help. What I’m Trying to Do: I’ve created a character and a chest armor piece in Blender. Both are rigged to ...
Hasan Huseyin Ozkaya's user avatar
2 votes
1 answer
232 views

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
  • 171
0 votes
0 answers
37 views

In the following image, you can see the camera settings of Unreal Engine. Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
M.N.Raia's user avatar
  • 101
1 vote
1 answer
1k views

I tried this code in GDScript, in Godot 4: export (int) var width; export (int) var height; And at Metadata add width and height but these below don't show and ...
Nina Monti's user avatar
0 votes
0 answers
184 views

I have found numerous examples of exporting Unity terrain to programs like Blender or just importing digital elevation files (DEMs) into Unity. But can a terrain generated in Unity be exported into ...
ten's user avatar
  • 1
1 vote
2 answers
4k views

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
0 votes
1 answer
693 views

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
  • 103
0 votes
0 answers
191 views

The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
AntoniaCecilia's user avatar
1 vote
0 answers
46 views

Let's say I have an unreal project that features a character in an environment. I want to use Unreal to cycle through characters and environments and create a number of videos. Let's say for instance ...
user379468's user avatar
1 vote
2 answers
4k views

I have a game and when I export it it is called Bounced! but in windows task manager the process appears as UE4.exe but with the logo of my game, how can I change this to Bounced.exe?
Roberto's user avatar
  • 11
0 votes
1 answer
65 views

So I work with my colleague A and he has (for example) a basic scene A exports the scene as package to give me. and on my pc with new project I imported the package everything is fine and I make ...
Young Gilgamesh's user avatar
0 votes
0 answers
350 views

Here is a link to the live game: https://44351-w21.github.io/one-screen-platformer-francescainfranca/ As the title says all the platforms in the tilemap do not appear when you run the game on the ...
Tosh's user avatar
  • 1

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