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Questions tagged [xcode]

Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.

0 votes
1 answer
75 views

I want to use Unity as a library for iOS platform. I exported the build from Unity for iOS. But I am unable to locate UnityFrmework.Framework. Is there any step i am missing? Unity Docs states that: ...
Muhammad Faizan Khan's user avatar
2 votes
1 answer
4k views

I've been building Unity iOS projects to iOS devices for years and I've rarely had issues with errors in Xcode. This is probably because I rarely change anything in the Xcode project and just use ...
Cato's user avatar
  • 103
0 votes
1 answer
117 views

there. I had a question that I keep finding dead ends to. Is it possible to create a Unity iOS project that has the ability to talk to a WatchOS app? I know that there's no current way to build it ...
Rakhi's user avatar
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1 vote
1 answer
507 views

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
  • 111
0 votes
1 answer
737 views

I am trying to export an Xcode project targeting macOS via the Unity3D command line in Continuous Integration. However, I cannot figure out the right build setting to export an XCode project for macOS ...
Vinay S Shenoy's user avatar
0 votes
0 answers
38 views

I'm interested in the detailed process that happens when Unity Editor builds iOS at this step: - Xcode project is generated by Unity with all the required libraries, precompiled .NET code, and ...
Nikita Goncharuk's user avatar
1 vote
1 answer
989 views

How does one debug this Xcode error on an iOS device? Debug - UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY
ina's user avatar
  • 294
1 vote
1 answer
332 views

I’ve written a few games in Xcode before and would like to turn one into the simplest possible 2D top-down RPG multiplayer game. Essentially just needing movements around a big tiled map (I love ...
Donny7's user avatar
  • 11
0 votes
1 answer
599 views

We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode ...
Guye Incognito's user avatar
0 votes
0 answers
200 views

So after 2 weeks of slaving over my first game I was finally done! I was entirely ecstatic....until I saw its file size. 770 Megabytes For a simple numbers game, that was way too much and I created an ...
kayra yorulmaz's user avatar
1 vote
0 answers
795 views

I'm running MacOS 10.14.6. When I launch Unreal v4.25.0, I get the following warning: Xcode was not detected on this Mac. Metal shader compilation will fall back to runtime compiled text shaders, ...
tomh's user avatar
  • 111
1 vote
1 answer
688 views

I'm coding in Unity Personal and I'm going to try to put my game onto the App Store (through the Unity --> XCode --> App Store process). In the past, Unity has charged money to get a iOS license for ...
Cats4Life's user avatar
0 votes
0 answers
25 views

To advance those coding language and enhance the combination of gameplay device. Here are a file extension with ".d" Any compilers would I find for checking if it's able to run?
Day Chung's user avatar
1 vote
1 answer
2k views

Step 1: I'm implementing a Google AdMob using this link. Step 2: When I import this plugin in unity->build(ios)-> and implement in xcode then give this error: ...
Rahul Patil's user avatar
2 votes
1 answer
58 views

I’ve set up a launch image in XCode and it does show up in the simulator, but on the Apple TV it just displays a blurry gray background. The image is the correct size and doesn’t have any transparency....
margusholland's user avatar

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