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Questions tagged [spritekit]

Sprite Kit is a 2D rendering engine from Apple for iOS and OS X games. It provides rendering and animation for sprites, basic sound playback support and physics simulation.

1 vote
2 answers
518 views

I am building a sprite that I want to spin along an axis. I am using SpriteKit on iOS for this, but I'm sure that the question is not really tool specific. In my case, I have a sprite such as: and I ...
PKCLsoft's user avatar
  • 225
0 votes
1 answer
71 views

I am trying to make a very simple game that allows the user to tap on any "block" in the scene and "pop" it. If the block is blue and touching another blue block then both blocks ...
jforward5's user avatar
2 votes
1 answer
830 views

I'm migrating a 2D game I've been making using only SpriteKit to an ECS architecture using GameplayKit, and I'm still a bit clueless on how to achieve this. I think I got the gist of ECS, but yet, I'...
jalxp's user avatar
  • 123
0 votes
1 answer
566 views

I'm working on an iOS SpriteKit game and I'm currently designing some images to be used as character animations in Photoshop. There are many different iPhones with various screen sizes and resolutions,...
muZero's user avatar
  • 103
1 vote
1 answer
625 views

I've been working on a Mario Bros clone for the first level, trying to learn how to make games with SpriteKit. I'm trying to use an ...
Frakcool's user avatar
  • 111
1 vote
0 answers
65 views

I'm creating an open-world RPG like Neverwinter nights. But I’m worried about memory and am afraid if I just populate a huge world with physics based sprite nodes, I won't have any memory for anything ...
Mugs's user avatar
  • 111
0 votes
0 answers
68 views

I'm thinking of building a 2D platformer game similar to Super Mario Bros, but I'm in the planning process and realised I don't really have a good way of storing information about each level – where ...
Frævik's user avatar
2 votes
1 answer
58 views

I’ve set up a launch image in XCode and it does show up in the simulator, but on the Apple TV it just displays a blurry gray background. The image is the correct size and doesn’t have any transparency....
margusholland's user avatar
0 votes
0 answers
79 views

Is there a way to calculate falling speed based on physics body settings, instead of waiting it to fall and getting velocity? I would like to find what time it takes for object to fall from defined ...
elektricni's user avatar
0 votes
0 answers
147 views

I am an IOS developer, my client has an existing app which they want to add some simple microgames onto. The main requirement is that the app size footprint is as small as possible. I suggested that ...
Ryan Heitner's user avatar
2 votes
1 answer
374 views

I'm writing a SpriteKit game in swift and making use of GameplayKit's entity-component system. There are many components that do different stuff but share the same methods in which they do it, so I ...
lsauceda's user avatar
  • 151
1 vote
1 answer
838 views

I'm looking for a way to simulate the forces created by wind and how it affects a boat. In a nutshell: if wind hits a boat (sailing yacht), the bow is aligning with the wind and if the wind is strong ...
Krumelur's user avatar
  • 299
2 votes
1 answer
899 views

I want to make a trajectory line of little balls of where the object is going to go after an impulse, sort of like what is in Angry Birds. I did some research and it seems that the physics in ...
JoeBob123's user avatar
0 votes
1 answer
148 views

I'm currently trying to build a little strategy game where players take control of countries on an world. Each player's countries are represented by having a different color background but as each ...
TommyBs's user avatar
  • 427
1 vote
1 answer
299 views

I'm making a SpriteKit game where two SpriteNodes are in a maze. That maze is represented as a grid. One sprite (A) travels faster than the other (B). Items randomly pop up, and the sprites have to ...
retrovius's user avatar
  • 117

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