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Questions tagged [user-interface]

1 vote
1 answer
151 views

In my Unity game, the "Interact" action is used for multiple tasks like opening doors and grabbing/dropping objects. However, there are scenarios where the player has an object in their ...
Roberto's user avatar
  • 113
0 votes
0 answers
69 views

I like the XR Hands visualizer, but I'm wondering if I can just use the mesh from the hands as a trigger when they collide with an object. Is this possible? I tried it without success. I just want ...
Wes Tomer's user avatar
  • 141
0 votes
1 answer
63 views

When making a game menu, how do I hook into "OnSelect"/"OnDeselect"/"OnHighlight"/etc with custom callbacks? The Button MonoBehaviour doesn't seem to allow subscribing to ...
dewbacca's user avatar
1 vote
1 answer
52 views

When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there? I dont ...
NEWBIE's user avatar
  • 23
1 vote
0 answers
46 views

This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery. I'm interested in having a match-3 game where if you get certain matches ...
G. Putnam's user avatar
  • 111
1 vote
1 answer
214 views

In my Unity Game, the Image on my UI Panel got replaced with an "X" instead of the Image it is supposed to be, I tried adding a different image to the panel and making a new panel, but it ...
Stelbert Stylton's user avatar
0 votes
1 answer
303 views

I have a simple scene in my Unity 3d project. There is a Canvas (UI Scale Mode in Canvas Scaler is set to Constant Pixel Size but the same is with Scale with screen size), Panel inside it (Stretched ...
crackanddie's user avatar
2 votes
2 answers
901 views

I've tried a basic google search and am still having trouble with this one. Unity encourages the use of UI Toolkit at this point, as opposed to their old system, so that's what I'm going with; I have ...
Michael Macha's user avatar
0 votes
1 answer
1k views

I'm trying to create an endless runner type game where once the player dies, a popup opens letting the user know that the player can be saved by watching an ad. This is how the popup looks in the game ...
single arrow games's user avatar
1 vote
1 answer
105 views

I am trying to access the per letter vertices array in the UIElements (UI Toolkit) Label Unity class. Background A Label of this type can be created for example with: ...
mike's user avatar
  • 501
0 votes
1 answer
543 views

Currently writing a script that builds a HUD for testing some functions in a project. It automatically builds buttons, one of which works, while the other gives the error indicated in the title and ...
EvelynSays's user avatar
0 votes
1 answer
685 views

I am making a game for android using unity. The problem is that the resolution of the UI drops drastically when the canvas resolution is changed(for testing purposes). Joystick(UI component) with ...
Naitik's user avatar
  • 1
2 votes
1 answer
671 views

I'm specifically referring to the package manager. Unity is aware, even in the editor, of which assets are declared deprecated, as it allows me to filter my results to only show the deprecated ...
Michael Macha's user avatar
0 votes
0 answers
113 views

My game is entirely based on single click/touch interactions. In the screenshot, the player has just clicked the toolbox and the message "My toolbox - I better pick it up." appeared. I want ...
Krumelur's user avatar
  • 299
0 votes
1 answer
2k views

I am trying to improve the efficiency of a big UI Scroll View in my Unity app. These Scroll Views tend to be inefficient and can be prone to jittery/stuttering motion if they are taxed. I came across ...
mike's user avatar
  • 501

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