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34 votes
9 answers
9k views

What good ways are there to prevent cheating in JavaScript multiplayer games?

Imagine a space shooter with a scrolling level. What methods are there for preventing a malicious player from modifying the game to their benefit? Things he could do that are hard to limit server-side ...
Blixt's user avatar
  • 50.3k
14 votes
1 answer
26k views

Can I use the Unity networking HLAPI without paying for the Unity Multiplayer service?

I saw Unity's Multiplayer service page, and I'm completely confused: Can I use Unity's high-level networking API (NetworkManager / NetworkManagerHUD) in a published game without paying for Unity ...
jenkins's user avatar
  • 656
59 votes
5 answers
69k views

Are WebSockets suitable for real-time multiplayer games?

I'm interested in building a small real-time multiplayer game, using HTML5/JavaScript for the client and probably Java for the server software. I looked into WebSockets a bit, but it appears I had ...
Josh1billion's user avatar
  • 14.9k
26 votes
5 answers
8k views

ARKit with multiple users

What is the best way, if any, to use Apple's new ARKit with multiple users/devices? It seems that each devices gets its own scene understanding individually. My best guess so far is to use raw ...
Guig's user avatar
  • 10.5k
30 votes
3 answers
57k views

how to make Multiplayer Game [closed]

I already knew the basic of android programming, especially the one at game. now I want to try multiplayer game. but I dont have any background about multiplayer game. so I want have a number of ...
Fugogugo's user avatar
  • 4,480
16 votes
3 answers
5k views

Google Play Game Services multiplayer with Activity switching

In my Android game I have a turn-based multiplayer. Users wait for opponents in the lobby and whenever exactly 3 are matched, they go to a new game room together, which is another Activity than the ...
caw's user avatar
  • 31.5k
6 votes
1 answer
8k views

Game Center - Sending and receiving data

EDIT: I have made a clean, new project, but still can't get it working. Please download it, there is a little code to look at and probably easy for a professional or anyone remotely experience to see ...
Josh Kahane's user avatar
  • 17.2k
6 votes
4 answers
18k views

How do I sync non-player GameObject properties in UNet/Unity5?

I'm working on and learning some basics of Unity 5, UNET, and networking. I made a simple 3D game where you go around and change the colors of objects. But I want to make it multiplayer now, and I am ...
Michael S's user avatar
  • 736
4 votes
2 answers
11k views

How to send an alert message to a special online user with firebase

I'm trying to make a "FourConnect"-game with javascript. I want, that there is a list from all online users. This list I've made with the example on the firebase site. Now I want that I can choose one ...
user2090392's user avatar
11 votes
6 answers
7k views

Is there an alternative of ajax that does not require polling without server side modifications?

I'm trying to create a small and basic "ajax" based multiplayer game. Coordinates of objects are being given by a PHP "handler". This handler.php file is being polled every 200MS, by using ajax. ...
Tom's user avatar
  • 8,167
5 votes
1 answer
1k views

Google Play Games Services - Realtime Multiplayer - STATUS_CLIENT_RECONNECT_REQUIRED

I am trying to implement a real-time multiplayer in my Android game using the Google Play Games Services but I am facing an issue when the onRoomCreated method, that I overrided, is called. @...
David B.'s user avatar
2 votes
2 answers
2k views

Room Configuration did not work properly in google real time multiplayer services for android

i am trying to build a real time multi-player game and now i am exploring sample game provided by google for multi-player. Link is ... https://github.com/playgameservices/android-samples/tree/master/...
dani's user avatar
  • 45
2 votes
1 answer
5k views

Unity Netcode: Change Ownership doesn't work for me

I have been trying to spawn gameObject(Specifically Player gameObject) in Server using this player.GetComponent().Spawn() and then tried to change ownership. It didn't works for me. So frustrated. Can ...
Jarvis's user avatar
  • 31
1 vote
2 answers
6k views

Apache with Comet Support

I'd like to build a multiplayer web game application in which it supports chat. I presume the application will have to handle hundreds of simultaneous connections. I'm planning to host my application ...
Arkross's user avatar
  • 343
1 vote
2 answers
25k views

Multiplayer game in Java. Connect client (player) to game that was created by other client

I am working on multiplayer game and I cant to find out how can I connect other clients to the created game. I mean that client A create a socket connection to the server and how other clients (A,B...)...
Richard H.'s user avatar

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