95 questions
34
votes
9
answers
9k
views
What good ways are there to prevent cheating in JavaScript multiplayer games?
Imagine a space shooter with a scrolling level. What methods are there for preventing a malicious player from modifying the game to their benefit? Things he could do that are hard to limit server-side ...
14
votes
1
answer
26k
views
Can I use the Unity networking HLAPI without paying for the Unity Multiplayer service?
I saw Unity's Multiplayer service page, and I'm completely confused:
Can I use Unity's high-level networking API (NetworkManager / NetworkManagerHUD) in a published game without paying for Unity ...
59
votes
5
answers
69k
views
Are WebSockets suitable for real-time multiplayer games?
I'm interested in building a small real-time multiplayer game, using HTML5/JavaScript for the client and probably Java for the server software.
I looked into WebSockets a bit, but it appears I had ...
26
votes
5
answers
8k
views
ARKit with multiple users
What is the best way, if any, to use Apple's new ARKit with multiple users/devices?
It seems that each devices gets its own scene understanding individually. My best guess so far is to use raw ...
30
votes
3
answers
57k
views
how to make Multiplayer Game [closed]
I already knew the basic of android programming, especially the one at game. now I want to try multiplayer game. but I dont have any background about multiplayer game. so I want have a number of ...
16
votes
3
answers
5k
views
Google Play Game Services multiplayer with Activity switching
In my Android game I have a turn-based multiplayer. Users wait for opponents in the lobby and whenever exactly 3 are matched, they go to a new game room together, which is another Activity than the ...
6
votes
1
answer
8k
views
Game Center - Sending and receiving data
EDIT:
I have made a clean, new project, but still can't get it working. Please download it, there is a little code to look at and probably easy for a professional or anyone remotely experience to see ...
6
votes
4
answers
18k
views
How do I sync non-player GameObject properties in UNet/Unity5?
I'm working on and learning some basics of Unity 5, UNET, and networking. I made a simple 3D game where you go around and change the colors of objects. But I want to make it multiplayer now, and I am ...
4
votes
2
answers
11k
views
How to send an alert message to a special online user with firebase
I'm trying to make a "FourConnect"-game with javascript. I want, that there is a list from all online users. This list I've made with the example on the firebase site. Now I want that I can choose one ...
11
votes
6
answers
7k
views
Is there an alternative of ajax that does not require polling without server side modifications?
I'm trying to create a small and basic "ajax" based multiplayer game. Coordinates of objects are being given by a PHP "handler". This handler.php file is being polled every 200MS, by using ajax.
...
5
votes
1
answer
1k
views
Google Play Games Services - Realtime Multiplayer - STATUS_CLIENT_RECONNECT_REQUIRED
I am trying to implement a real-time multiplayer in my Android game using
the Google Play Games Services but I am facing an issue when the onRoomCreated method, that I overrided, is called.
@...
2
votes
2
answers
2k
views
Room Configuration did not work properly in google real time multiplayer services for android
i am trying to build a real time multi-player game and now i am exploring sample game provided by google for multi-player. Link is ...
https://github.com/playgameservices/android-samples/tree/master/...
2
votes
1
answer
5k
views
Unity Netcode: Change Ownership doesn't work for me
I have been trying to spawn gameObject(Specifically Player gameObject) in Server using this player.GetComponent().Spawn() and then tried to change ownership. It didn't works for me. So frustrated. Can ...
1
vote
2
answers
6k
views
Apache with Comet Support
I'd like to build a multiplayer web game application in which it supports chat. I presume the application will have to handle hundreds of simultaneous connections.
I'm planning to host my application ...
1
vote
2
answers
25k
views
Multiplayer game in Java. Connect client (player) to game that was created by other client
I am working on multiplayer game and I cant to find out how can I connect other clients to the created game. I mean that client A create a socket connection to the server and how other clients (A,B...)...