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Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

3 votes
2 answers
341 views

I'm working on a toaster model and can't quite figure out the best way to proceed with one of the elements. I'm trying to model the top of this toaster: What is the best method to connect the four ...
Ratthew's user avatar
  • 127
3 votes
1 answer
124 views

I want to bend this object into a subtle concave shape, but I'm not sure which tool or modifier is best for this. What should I use?
Haudhal Ahmad's user avatar
1 vote
1 answer
46 views

I want to recreate this stylized 3D globe in Blender: The part I understand: The continents are low-poly and appear to be carved or extruded into the surface. The part I don’t understand: 1-How are ...
SIK's user avatar
  • 11
2 votes
1 answer
54 views

I have a 2 pillow meshes I want to merge together, so I cut them in such a way so that I can bridge them together but the Bridge Edge Loop is behaving weird on Blender 5.0. How can I connect both ...
Megan Love's user avatar
  • 1,274
2 votes
1 answer
99 views

I'm modelling some text as part of a model, but having trouble bevelling the edges. Using the Bevel material node works just fine, but I'd prefer to bevel the actual geometry. Here's the text before ...
Ratthew's user avatar
  • 127
0 votes
1 answer
21 views

I have this simple shape and want to give it clean, rounded edges with quad-only topology. Here is the base mesh: When I add a Bevel modifier, the resulting geometry becomes messy and the topology ...
Megan Love's user avatar
  • 1,274
-1 votes
0 answers
20 views

How can I reliably select the top edges by their Z position and extrude them in the direction of their normals? I’m trying to make a simple book cover in Geometry Nodes, but the Z-based edge selection ...
Roman Zhamaletdinov's user avatar
1 vote
1 answer
19 views

I'm really new to blender and I'm wondering if there is a way to make two mesh objects stick to each other in order to get clean edges. I have used G in order to move them, but it is hard and time ...
Kristall1257's user avatar
0 votes
0 answers
17 views

I have recently started blender and spent 200 hrs on blender geometry nodes in last 2 months . I am doing this as a side learning as I have a main job. From now I have decided to learn a bit slow , my ...
Pendyala Abhishek's user avatar
0 votes
0 answers
24 views

In Blender, I use bisect tool in edit mode to cut an object, I want to know if it has some approaches to clean up the boundary vertices of Boolean cutting?
hutianyi's user avatar
0 votes
0 answers
10 views

Hello I am new to modelling, for a project i am working on i modeled certain parts of an apparatus using Tinkerkad, then to be sure all the parts would fit after 3D printing i've decided to assemble ...
Farihan Chentiba's user avatar
0 votes
0 answers
14 views

I've been trying to make animations where a car goes through a wall and it stretches. Or the cvar being wrapped in latex and then vacuumed the air out. I've dropped a cloth over them and applied ...
Zé Pedro's user avatar
0 votes
0 answers
21 views

Currently trying to bake a normal map on a dragon I modeled. I followed the tutorial as best I could(the tutorial is this one: https://youtu.be/Qp72OUGdLGQ?si=lAY77jooMIflxR_o ), but it still gave me ...
Keilah H's user avatar
  • 135
0 votes
0 answers
29 views

I have a 2D paw print that I want to turn into a 3D printable object. I took the paw print, colored it to reduce pixelation, and used it with a Displace modifier (I created a plane, subdivided it, ...
Dina Y's user avatar
  • 1