Questions tagged [modeling]
Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
14 questions from the last 7 days
3
votes
2
answers
341
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How to model cutouts on the top of a toaster?
I'm working on a toaster model and can't quite figure out the best way to proceed with one of the elements. I'm trying to model the top of this toaster:
What is the best method to connect the four ...
3
votes
1
answer
124
views
How can I bend or deform an object to create a concave or pincushion shape?
I want to bend this object into a subtle concave shape, but I'm not sure which tool or modifier is best for this. What should I use?
1
vote
1
answer
46
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How to model this stylized globe (engraved continents + thick curved bands)? [closed]
I want to recreate this stylized 3D globe in Blender:
The part I understand:
The continents are low-poly and appear to be carved or extruded into the surface.
The part I don’t understand:
1-How are ...
2
votes
1
answer
54
views
Bridge Edge Loops not working between 2 clearly defined Edge Loops
I have a 2 pillow meshes I want to merge together, so I cut them in such a way so that I can bridge them together but the Bridge Edge Loop is behaving weird on Blender 5.0. How can I connect both ...
2
votes
1
answer
99
views
How to properly bevel edges of text?
I'm modelling some text as part of a model, but having trouble bevelling the edges. Using the Bevel material node works just fine, but I'd prefer to bevel the actual geometry.
Here's the text before ...
0
votes
1
answer
21
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How to generate clean curved topology without manually placing support loop cuts?
I have this simple shape and want to give it clean, rounded edges with quad-only topology.
Here is the base mesh:
When I add a Bevel modifier, the resulting geometry becomes messy and the topology ...
-1
votes
0
answers
20
views
How to extrude edges along normals (geometry nodes)
How can I reliably select the top edges by their Z position and extrude them in the direction of their normals? I’m trying to make a simple book cover in Geometry Nodes, but the Z-based edge selection ...
1
vote
1
answer
19
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Make mesh stick to each other
I'm really new to blender and I'm wondering if there is a way to make two mesh objects stick to each other in order to get clean edges. I have used G in order to move them, but it is hard and time ...
0
votes
0
answers
17
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General question [closed]
I have recently started blender and spent 200 hrs on blender geometry nodes in last 2 months . I am doing this as a side learning as I have a main job. From now I have decided to learn a bit slow , my ...
0
votes
0
answers
24
views
Boolean Cleanup [closed]
In Blender, I use bisect tool in edit mode to cut an object, I want to know if it has some approaches to clean up the boundary vertices of Boolean cutting?
0
votes
0
answers
10
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converting STL to step file for assembling and 3D printing [closed]
Hello I am new to modelling, for a project i am working on i modeled certain parts of an apparatus using Tinkerkad, then to be sure all the parts would fit after 3D printing i've decided to assemble ...
0
votes
0
answers
14
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Latex Vacuum or Wall Stretch Animation [duplicate]
I've been trying to make animations where a car goes through a wall and it stretches. Or the cvar being wrapped in latex and then vacuumed the air out.
I've dropped a cloth over them and applied ...
0
votes
0
answers
21
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How do I fix a "invalid cage object" error?
Currently trying to bake a normal map on a dragon I modeled. I followed the tutorial as best I could(the tutorial is this one: https://youtu.be/Qp72OUGdLGQ?si=lAY77jooMIflxR_o ), but it still gave me ...
0
votes
0
answers
29
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Creating a 3D paw print from a 2D image
I have a 2D paw print that I want to turn into a 3D printable object. I took the paw print, colored it to reduce pixelation, and used it with a Displace modifier (I created a plane, subdivided it, ...