Questions tagged [blending]
The blending tag has no summary.
91 questions
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Black pixels on the edges of semi-transparent png textures on DX 10
This blending setting introduces black pixels on the edges of semi-transparent png textures:
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112
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Blending multiple animations
In the game engine I'm modifying, it is designed to blend only two animations at a time using frame-by-frame linear interpolation of bone positions during a specified blend time. However, after ...
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What causes this ugly blending between certain colors, and how do I fix it?
I'm working on a game and while using some debug colors with high contrast, I noticed that the edges blend together in a way that I find unattractive :
At first I thought it was the shader I wrote to ...
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1
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Textures still show as opaque even when alpha is multiplied by zero
I'm having a some problems with blending in OpenGLES2.0
I'm drawing a texture above a framebuffer (with ARGB channels). When I draw a transparent texture over a solid color, the alpha channel is ...
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How do I mix an image with a specified color?
I have some images of static objects using per-pixel alpha (trees, rocks) for a background. In order to make them look a bit more natural, I want to create some kind of atmospheric fog, which means ...
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How to blend local cubemaps?
I have a (GPU) Buffer that contains the World Position and Extents of Local Cubemaps aswell as a TextureArray that contains the textures of the Cubemaps.
The Bounds of the Local Cubemaps are Axis ...
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3
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How to tile 4 images and blend the seams
Scenario
For the sake of example I have four textured planes that overlap each other. Theoretically this produces one large image but the textures come from a third party at run time and often are ...
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2
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How to blend a 2D terrain
Rimworld (shown above) has many different terrain types.
In order to achieve Rimworld styled terrain, I need to achieve two goals
A) How to render differently textured terrains
B) How to blend these ...
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366
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Substance Painter: Fix color addition
Substance Painter appears to add colors together wrongly when selecting "Normal Blending Mode"
The right side is what photoshop does correctly, meaning R+G+B values in the border region ...
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2
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185
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unsmooth blending with deferred shading and light volumes
So I implemented deferred Shading with a single full screen light pass (picture 2) (by passing the light-data as an array to the shader) and deferred shading with point light volumes (picture 1) (by ...
2
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91
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OpenGL : Blending & feedback effect
I'm struggling on a simple project, as an example/sandbox, I'm rendering a small oscillating rectangle on my output. I'm not using glclearcolor() but instead, on ...
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How to efficiently average multiple rotations (quaternions)? [duplicate]
So, I'm working on an animation system in C++, and am trying to blend multiple animations together. A slerp is easy on two quaternions, but is it efficient (or accurate) to chain together for more ...
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Per-component Shader Blend in Unity
Context :
I'm writing a 2D mobile game in Unity where the graphics are essentially black lines drawn on a background image plus some lighting. Running full RGB calculations for every step seems like a ...
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1
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How can I blend an animated character with ragdoll physics collisions?
I'm trying to make an effect that a ragdolled character controlled by an animator also affected by the physics collisions. Similar to this game: Crazy Shopping.
The problem is animator controller ...
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Additive Blending and Gamma Correction
Should one do additive blending (aka lightmapping) in linear space?
I tried doing it in linear space, and it became, well, linear and bland, losing that cool HDR-style bloomy effect. Is there some ...