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Questions tagged [blending]

0 votes
0 answers
48 views

Black pixels on the edges of semi-transparent png textures on DX 10

This blending setting introduces black pixels on the edges of semi-transparent png textures: ...
Alex Veres's user avatar
1 vote
0 answers
112 views

Blending multiple animations

In the game engine I'm modifying, it is designed to blend only two animations at a time using frame-by-frame linear interpolation of bone positions during a specified blend time. However, after ...
kozlik228's user avatar
0 votes
0 answers
77 views

What causes this ugly blending between certain colors, and how do I fix it?

I'm working on a game and while using some debug colors with high contrast, I noticed that the edges blend together in a way that I find unattractive : At first I thought it was the shader I wrote to ...
user2345397's user avatar
0 votes
1 answer
343 views

Textures still show as opaque even when alpha is multiplied by zero

I'm having a some problems with blending in OpenGLES2.0 I'm drawing a texture above a framebuffer (with ARGB channels). When I draw a transparent texture over a solid color, the alpha channel is ...
Gabriel Machado's user avatar
2 votes
1 answer
317 views

How do I mix an image with a specified color?

I have some images of static objects using per-pixel alpha (trees, rocks) for a background. In order to make them look a bit more natural, I want to create some kind of atmospheric fog, which means ...
Intice's user avatar
  • 31
0 votes
0 answers
93 views

How to blend local cubemaps?

I have a (GPU) Buffer that contains the World Position and Extents of Local Cubemaps aswell as a TextureArray that contains the textures of the Cubemaps. The Bounds of the Local Cubemaps are Axis ...
Raildex's user avatar
  • 812
0 votes
3 answers
431 views

How to tile 4 images and blend the seams

Scenario For the sake of example I have four textured planes that overlap each other. Theoretically this produces one large image but the textures come from a third party at run time and often are ...
Jacksonkr's user avatar
  • 259
1 vote
2 answers
2k views

How to blend a 2D terrain

Rimworld (shown above) has many different terrain types. In order to achieve Rimworld styled terrain, I need to achieve two goals A) How to render differently textured terrains B) How to blend these ...
Blue Bug's user avatar
  • 1,112
0 votes
1 answer
366 views

Substance Painter: Fix color addition

Substance Painter appears to add colors together wrongly when selecting "Normal Blending Mode" The right side is what photoshop does correctly, meaning R+G+B values in the border region ...
AzulShiva's user avatar
  • 679
1 vote
2 answers
185 views

unsmooth blending with deferred shading and light volumes

So I implemented deferred Shading with a single full screen light pass (picture 2) (by passing the light-data as an array to the shader) and deferred shading with point light volumes (picture 1) (by ...
Sprinklerkopf's user avatar
2 votes
0 answers
91 views

OpenGL : Blending & feedback effect

I'm struggling on a simple project, as an example/sandbox, I'm rendering a small oscillating rectangle on my output. I'm not using glclearcolor() but instead, on ...
ebkgne's user avatar
  • 21
0 votes
0 answers
85 views

How to efficiently average multiple rotations (quaternions)? [duplicate]

So, I'm working on an animation system in C++, and am trying to blend multiple animations together. A slerp is easy on two quaternions, but is it efficient (or accurate) to chain together for more ...
Danny's user avatar
  • 123
0 votes
0 answers
75 views

Per-component Shader Blend in Unity

Context : I'm writing a 2D mobile game in Unity where the graphics are essentially black lines drawn on a background image plus some lighting. Running full RGB calculations for every step seems like a ...
MInvertedM's user avatar
2 votes
1 answer
2k views

How can I blend an animated character with ragdoll physics collisions?

I'm trying to make an effect that a ragdolled character controlled by an animator also affected by the physics collisions. Similar to this game: Crazy Shopping. The problem is animator controller ...
Arlandria's user avatar
3 votes
1 answer
1k views

Additive Blending and Gamma Correction

Should one do additive blending (aka lightmapping) in linear space? I tried doing it in linear space, and it became, well, linear and bland, losing that cool HDR-style bloomy effect. Is there some ...
SmugLispWeenie's user avatar

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