Questions tagged [noise]
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51 questions
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Simplest free algorithm for generating caves and ore in 3D voxel game
I'm trying to find an algorithm that does not require giving any form of credit to use (like perlin noise) and can be used for generating caves under a height map that can make holes in the terrains ...
1
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1
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119
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Generation of a Voronoi noise normal map using the analytic derivative method
I'm working on a personal moon generation project using Voronoi noise, slightly modified for crater generation.
Here's the code:
...
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0
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116
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Help with making biomes and cities with procedural generation
I'm working on a game in Unreal Engine 5 with Blueprints and the Fast Noise plugin.
I've been having trouble getting the biomes and cities set up. I'm not fully sure how to make the biomes affect the ...
3
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1
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788
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How To Make Seamless Custom CubeMap?
I'm currently working on a Three.js project, and I'm aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate ...
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How to fix diamond artefacts in diamond square algorithm?
I'm trying to implement the Diamond Square Algorithm. In order to do this I'm following this tutorial: Diamond Square | Procedural Generation | Game Development Tutorial
I store the height values into ...
2
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0
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187
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Generating Coherent Noise for the Hyperbolic Plane
I've been doing research on game development in a hyperbolic plane, and cannot seem to find any solution for generating coherent noise.
Generating noise for a spherical geometry would be easy -- just ...
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2k
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How to remove flickering white pixels/fireflies from Unreal Engine render
I'm currently rendering an archviz scene in UE5.1 lit by lumen, but I'm struggling to remove these pesky over-bright pixels on areas which are very reflective or metallic:
I have tried turning off ...
0
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1
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977
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Assign biomes to areas with a Voronoi noise function
I've created this terrain based on a Voronoi noise function:
This is how it looks without the elevation:
I want to assign biomes to the polygons following certain rules and use the slope on the ...
1
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1
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806
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Generating consistent terrain chunks with unpredictable per-chunk seeds
I am working on an automatically generated (theoretically) infinite 2D world. The grid would be separated in chunks made of thousands of world tiles.
We plan to use a Perlin noise function to generate ...
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2
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1k
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How can I increase the amount of peaks in Perlin noise without decreasing sampling frequency?
I'm generating my game's map using Perlin noise. It's an infinite 2D world with terrain data loaded on demand. I'm using Perlin noise to generate terrain. However, I've noticed that the Perlin noise ...
0
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1
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490
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2D side-scroller game : smooth noise transition between biomes
I'm creating a little terraria-like 2D side-scroller game with TypeScript. Currently, I divide parts of the world into biomes, which each have their own properties (flat, mountainous terrain, etc.). I ...
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1
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340
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Random 100x100 map using all levels from 1 to 100
I'm developing a game where players walk though a 100x100 grid of different rooms.
Each room has a level associated with it starting from lvl 1 to lvl 100.
The map is divided into 10x10 areas and in ...
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1
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250
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Diagonal discontinuity in perlin noise terrain
I'm using Bilinear filtering to interpolate perlin-noise based height data. However, when I render the resulting plane mesh, there is this obvious diagonal discontinuity in the generated terrain.
See ...
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1
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202
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How do I smooth out the edges at the end of the threshold on noise?
I'm making a terrain generator for a game and I need it to smooth down to a float, I've tried a bunch of different things with lerping but I can't figure it out.
I need to stop this from happening by ...
7
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How can I create a six sided tillable perlin noise image?
I'm attempting to create a tillable hex shaped terrain map using c++.
As part of the process I'd like to use perlin noise, but it seems that in order to make it tillable I'll need to generate it 5 ...