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Questions tagged [gaming-history]

Questions about the history of games, conventions, customs, traditions and gaming terms, and how they have developed over time.

15 votes
4 answers
2k views

Seeds, in procedurally generated video games, are basically identifiers for the world that's generated. They're random strings or codes for specific worlds, and you can also sometimes input a seed ...
voided's user avatar
  • 17.9k
6 votes
2 answers
148 views

Invisible walls are everywhere. Especially in video games. They are insurmountable obstacles, usually signifying the end of a map. They can't be seen, but are solid barriers to the player character, ...
Joachim's user avatar
  • 25.1k
-2 votes
0 answers
136 views

Was just thinking about how boss fights usually take under 10 minutes, especially if you can level grind or find some trick to make it easier than the developers intended. And now I'm wondering about ...
Malady's user avatar
  • 14.4k
5 votes
0 answers
47 views

Just booted up the Pragmata Demo and it seems like the main default for hacking calls for the thumb button of a mouse? Is this the first PC game that defaults to such a button? This is my first, but ...
Malady's user avatar
  • 14.4k
9 votes
2 answers
2k views

I was reading What was the first boss-rush game?, and I realized that I’m more interested in a different but related question: What was the first game to include a boss rush? I am looking for the ...
hb20007's user avatar
  • 937
16 votes
2 answers
2k views

Was listening to Hades II music, and the Sirens' "I Am Gonna Claw (Out Your Eyes And Drown You To Death)" made me think of fellow musician boss Noize from River City Girls, who also sings ...
Malady's user avatar
  • 14.4k
2 votes
0 answers
108 views

Tea-bagging is the practice of repeatedly crouching and uncrouching over the body of an enemy you just killed, generally to insult them (because online games are definitely not toxic cesspools :P). ...
voided's user avatar
  • 17.9k
3 votes
1 answer
86 views

I'm currently publishing Grand Theft Auto on the Ur uncensorable application store and I need to know the original 1997 domain name of DMA Design Limited a.k.a. Rockstar North in order to install the ...
Scrooge McDuck's user avatar
2 votes
0 answers
120 views

A common tactic for abilities that use a constantly regenerating resource like mana, shields, or whatever, is to use an ability that depletes it less than it regenerates, so you can use the ability ...
Malady's user avatar
  • 14.4k
0 votes
0 answers
115 views

I've recently gotten into pinball, and I've seen this on two different machines. In Godzilla, if you lose the ball down the "Oxygen Destroyer" lane, you get the ball back, but you have to ...
TJM's user avatar
  • 109
1 vote
0 answers
181 views

I was curious to know when diminishing returns as a mechanic first appeared in video games. The original usage may predate the term, so I'm also curious when the term "diminishing returns" ...
JustHal's user avatar
  • 11
5 votes
4 answers
846 views

What was the first video game to have a compass at the top of the screen? For example, Assassin's Creed: Origins displays a compass at the top (see the screenshot below).
user48495's user avatar
  • 253
3 votes
1 answer
461 views

Autosaves are present in basically every modern video game. You kill a boss? The game autosaves. Fast-travel? The game autosaves. Looking at this Racketboy forums post, "Earliest Games With Auto-...
voided's user avatar
  • 17.9k
14 votes
5 answers
4k views

What was the first game to voluntarily provide an in-game content warning? If you grew up playing horror games, you've probably seen content warnings similar to this: This one is from Silent Hill, ...
Grammer's user avatar
  • 1,012
4 votes
2 answers
811 views

Manual saves are present in basically every modern video game. Nervous about going into the creepy tunnel? Manual save. Want to test something with limited resources? Manual save. What was the first ...
voided's user avatar
  • 17.9k

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