Questions tagged [automation]
The automation tag has no summary.
26 questions
1
vote
0
answers
738
views
Authentication errors when using build server
This is my build command:
...
0
votes
0
answers
112
views
How to automate strafe jumping?
I'm a complete noob when it comes to math so excuse my ignorance. I've trying to automate strafe jumping (from the quake engine) into another quake engine based game. I've tried a fair bit to get this ...
1
vote
0
answers
376
views
Generating Shader Includes via script at compile time
I'm experimenting with compute shaders in Unity. A pretty typical thing you wanna do is marshal a buffer of structs back and fourth between C# and HLSL land. Ordinarily you'd have to manually define ...
3
votes
0
answers
370
views
Install and register game to local steam client programmatically
I'm doing some automated UI testing - I want to programmatically install a game and then launch it.
From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
0
votes
1
answer
159
views
Unity Build Automation
My current project has some editor scripts that I run just prior to run/build, which dynamically creates some game objects in my main scene based on configuration. I don't want these objects to ...
0
votes
0
answers
71
views
Text based cards tracker
I wish to build a card tracker that reads in game text and keeps track on the cards that are out.
Like an Overwolf app, but for a card game. I mailed Overwolf and asked what are my options, they ...
2
votes
1
answer
2k
views
Build Unity from C# script
I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL.
For WebGL, ...
1
vote
1
answer
507
views
Setup sub platforms inside Unity
I want to automate some of my Unity build process. I know that setting up automatic builds for platforms is relatively easy, just start Unity headless and tell it to build platform X!
This is fine ...
3
votes
1
answer
1k
views
How to assign game objects to a script without dragging and dropping into inspector?
So I have a script for getting into a car which, when mouse down is detected on the given game object it will teleport the player to the car, turn of the player's controller, and switch the player ...
1
vote
0
answers
862
views
"Solve" a game algorithmically -- creating bots (and making them smart) [closed]
EDIT : at first I gave a lot of context for this question, explaining why I wanted to create a bot. I'm sorry it distracted people from my "actual" question.
My question is pretty simple : how does ...
1
vote
1
answer
147
views
Create Full Tile Map Zone in an Art Software, then generate corresponding tile name list?
I'm completely new to tile map creation. I'm a programmer and I'd like to make life easier for myself. It's a bit long to explain the problem I think I have, but bear with me.
The Scenario:
From ...
0
votes
1
answer
579
views
Generating Formulas for glDrawElements with Tile Grids
glDrawElements can be used to save you from uploading a lot of vertices to the GPU.
Many 2D games use tiles, which are rendered in grids.
I have done some ...
0
votes
1
answer
199
views
libgdx automove Actor does not work
I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
2
votes
1
answer
475
views
Efficient method to export a lot of pre-rendered sprites from 3D models
I have a lot of 3D Characters and I wish to use them in a 2.5D game as Sprites; in doing this I have to render them from a fixed camera angle and since each should have its own atlas file containing ...
0
votes
1
answer
877
views
How to calculate the estimated time of arrival and control signal between two quaternion?
I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max ...