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Questions tagged [automation]

1 vote
0 answers
738 views

This is my build command: ...
virtouso's user avatar
  • 2,680
0 votes
0 answers
112 views

I'm a complete noob when it comes to math so excuse my ignorance. I've trying to automate strafe jumping (from the quake engine) into another quake engine based game. I've tried a fair bit to get this ...
illtropic's user avatar
1 vote
0 answers
376 views

I'm experimenting with compute shaders in Unity. A pretty typical thing you wanna do is marshal a buffer of structs back and fourth between C# and HLSL land. Ordinarily you'd have to manually define ...
Charly's user avatar
  • 752
3 votes
0 answers
370 views

I'm doing some automated UI testing - I want to programmatically install a game and then launch it. From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
TomSelleck's user avatar
0 votes
1 answer
159 views

My current project has some editor scripts that I run just prior to run/build, which dynamically creates some game objects in my main scene based on configuration. I don't want these objects to ...
Dan Bryant's user avatar
0 votes
0 answers
71 views

I wish to build a card tracker that reads in game text and keeps track on the cards that are out. Like an Overwolf app, but for a card game. I mailed Overwolf and asked what are my options, they ...
Cohensius's user avatar
  • 163
2 votes
1 answer
2k views

I'd like to build and package all the ports of my Unity game through a scripting system. Linux and Windows work fine through the Unity command line options, but there is none for WebGL. For WebGL, ...
piegames's user avatar
  • 203
1 vote
1 answer
507 views

I want to automate some of my Unity build process. I know that setting up automatic builds for platforms is relatively easy, just start Unity headless and tell it to build platform X! This is fine ...
user3797758's user avatar
  • 3,661
3 votes
1 answer
1k views

So I have a script for getting into a car which, when mouse down is detected on the given game object it will teleport the player to the car, turn of the player's controller, and switch the player ...
nova nanite's user avatar
1 vote
0 answers
862 views

EDIT : at first I gave a lot of context for this question, explaining why I wanted to create a bot. I'm sorry it distracted people from my "actual" question. My question is pretty simple : how does ...
Feffe's user avatar
  • 119
1 vote
1 answer
147 views

I'm completely new to tile map creation. I'm a programmer and I'd like to make life easier for myself. It's a bit long to explain the problem I think I have, but bear with me. The Scenario: From ...
Jordy's user avatar
  • 131
0 votes
1 answer
579 views

glDrawElements can be used to save you from uploading a lot of vertices to the GPU. Many 2D games use tiles, which are rendered in grids. I have done some ...
Lucien's user avatar
  • 1,186
0 votes
1 answer
199 views

I am trying to make my sprite start moving from the moment it is created and do its animation. It draws on the screen right and animates but doesn't move. It should start moving towards the direction ...
nitheism's user avatar
  • 151
2 votes
1 answer
475 views

I have a lot of 3D Characters and I wish to use them in a 2.5D game as Sprites; in doing this I have to render them from a fixed camera angle and since each should have its own atlas file containing ...
Iman Rosstin's user avatar
0 votes
1 answer
877 views

I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max ...
Johan Holtby's user avatar

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