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Questions tagged [tilemap]

Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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-2 I am implementing ghost behavior in a Pac-Man clone, specifically the behavior when ghosts are inside the ghost house during the waiting phase. The issue is that ghosts inside the ghost house do ...
Amir Reza Sa's user avatar
1 vote
3 answers
251 views

I’m trying to implement a top-down Zelda-like enemy movement system. Consider a screen of x tiles wide by y tiles tall, each tile being 16x16 pixels. I’m not asking for code here. I’m asking for ...
tariq's user avatar
  • 121
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(Beginner questions) How do you setup the ramp with the tiles in unity? The graphics and the behavior? I've been checking this free tileset: In the image it has connected ramps I cannot seem to get ...
AturSams's user avatar
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I'm using Godot 4.4.1 and currently learning how to build auto dungeon generator. The dungeon "room" is developed using TileMapLayer. Room parent are set to ColorRect for background. I use ...
ariefbayu's user avatar
  • 143
1 vote
2 answers
137 views

So I am making a game which has a farm. The farm is a tile map with each individual tile being a crop/mud. I want to achieve the following As the player interacts with a particular crop tile, I change ...
kiner_shah's user avatar
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0 answers
136 views

Is it possible to add a nice outline to a unity tilemap? For example, if my tilemap looks something like the image on the left, I want to make it render like the image on the right: I found this ...
Robin's user avatar
  • 724
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59 views

I am making a 2d rpg game that uses tiles to store the terrain data. Also the map is procedural generated infinite world type. I saw an approach called clipmaps to ...
Syntax Error12's user avatar
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0 answers
96 views

I'm developing a tile-based game where some of the tiles have unique materials (generally to avoid repetitive patterns by sampling a large or procedural texture using world space coordinates). However,...
TT87's user avatar
  • 51
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I am currently using a SDL_Texture *texture as a chunk in my world that is being Perlin noised onto to make terrain. Using a 2d array of these I tile the plane. But ...
Syntax Error12's user avatar
1 vote
1 answer
322 views

Godot 4.3 introduced TileMapLayer as node, which was previously part of TileMap node. Each TileMapLayer allows defining different Terrain Sets. Each Terrain Sets allows defining different Terrains. I'...
Damian Melniczuk's user avatar
1 vote
0 answers
67 views

use: Godot Engine v4.3.stable.official, TileMapLayer How are the Inspector, Select Tab, and Paint Tab related in the Terrains settings? There are many settings that need to be configured in Terrains, ...
shingo.nakanishi's user avatar
1 vote
1 answer
202 views

use: Godot Engine v4.3.stable.official, TileMapLayer I don't quite understand how to configure tile animations. As a reference, I'm watching this video: https://www.youtube.com/watch?v=it0lsREGdmc I'm ...
shingo.nakanishi's user avatar
1 vote
2 answers
691 views

With the following structure, I turned on Y-sort for everything, but it doesn't work as expected (the player can't stand in front of the tree). I'm using Godot v4.3. Node tree Standing front: Not work ...
shingo.nakanishi's user avatar
1 vote
1 answer
335 views

First of all, I have already discovered these questions and their answers: Road / river generation on 2d grid map Algorithms for rainfall + river creation in procedurally generated terrain Generating ...
Steyrix's user avatar
  • 279
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0 answers
103 views

I am attempting to make a CompositeTile out of 4 sprites (one for each corner of the tile) that can be used as a single Tile ...
Martin Bocanegra's user avatar

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