Questions tagged [build-process]
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102 questions
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Build project on VSCode unnecessarilly covers the code of Unreal Engine itself
Problem
VSCode on my env from a project, setting of which is auto-generated from Unreal Engine, tries to build the code of Unreal Engine itself, which includes more ...
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Gameobject appears to remove its own parent on build, after deleting build script that removes parents
I wrote an editor script to de-parent GameObjects via Transform.SetParent(null) if all of their parents had default scale and no components.
This executed in ...
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1
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156
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Is a conditional compilation directive needed to ensure editor script is not compiled into build?
Should an editor script contain #if UNITY_EDITOR to get excluded from build for Android and iOS?
If so, where it should be written:
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1
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How do programmers distribute their games from custom game engines?
I am currently reading tons of books about game engine, real time rendering, animation, physics... but I could not find any description of how game developers who built their game with their own game ...
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How do I create a build from a custom Game Engine?
I have an custom Game Engine, made in C++ and made in Microsoft Visual Studio 2019.
Currently, this Game Engine has a .sln with the following projects:
TheGameEditor, which is the current entry point ...
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1
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Is it possible to do conditional compilation in Godot at this time, via export settings?
In a number of other engines I've worked with, including Unreal and Unity, there's been support for not only preprocessor commands, but conditional compilation based on platform. As an example, in ...
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738
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Authentication errors when using build server
This is my build command:
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1
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495
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Why is my game not built?
I have a simple Unity game with a single scene, which I am trying to build for Windows:
When I click "build", I am prompted to select a folder. I choose an empty folder and click "...
2
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1
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2k
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What is the "Built-in Texture2D"? How to reduce its size or remove it?
I am building an APK in Unity. The build log says this:
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How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?
I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
2
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0
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112
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Materials become greyscale when building Windows executable from Linux machine
I have a whole build pipeline on a digitalocean Linux machine that does my builds for my game. I recently upgraded the entire project from some 2020 build to Unity 2021.3.8f1.
The problem is, now, the ...
1
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2
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747
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Deactivate a list of gameobjects before building
I want to deactivate a list of game objects in about 10 different scenes each time before the build process.
I don't want them to be deactivated in the editor since these game objects are significant ...
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214
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Trying to package an Unreal project for Windows but it builds the default demo fps map?
This is really frustrating but I made a complicated Unreal Engine level and it built the default FPS project. It didn't build a single asset in my scene.
I would build the project by clicking ...
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322
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OnPostprocessBuild build project path does not exist
I am trying to copy some files into the build directory after completing a build, but the path provided as an argument to OnPostProcessBuild does not exist.
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827
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Unity terrain details have transparency in editor, but are on black in builds
I'm dealing with a concerning bug in my Unity build.
I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...