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Questions tagged [build-process]

1 vote
2 answers
216 views

Problem VSCode on my env from a project, setting of which is auto-generated from Unreal Engine, tries to build the code of Unreal Engine itself, which includes more ...
IsaacS's user avatar
  • 166
0 votes
1 answer
75 views

I wrote an editor script to de-parent GameObjects via Transform.SetParent(null) if all of their parents had default scale and no components. This executed in ...
Wiley Rush's user avatar
0 votes
1 answer
156 views

Should an editor script contain #if UNITY_EDITOR to get excluded from build for Android and iOS? If so, where it should be written: ...
Ahmed Dyaa's user avatar
1 vote
1 answer
312 views

I am currently reading tons of books about game engine, real time rendering, animation, physics... but I could not find any description of how game developers who built their game with their own game ...
Benzait Sofiane's user avatar
1 vote
0 answers
94 views

I have an custom Game Engine, made in C++ and made in Microsoft Visual Studio 2019. Currently, this Game Engine has a .sln with the following projects: TheGameEditor, which is the current entry point ...
JonathanCacay's user avatar
0 votes
1 answer
917 views

In a number of other engines I've worked with, including Unreal and Unity, there's been support for not only preprocessor commands, but conditional compilation based on platform. As an example, in ...
Michael Macha's user avatar
1 vote
0 answers
738 views

This is my build command: ...
virtouso's user avatar
  • 2,680
0 votes
1 answer
495 views

I have a simple Unity game with a single scene, which I am trying to build for Windows: When I click "build", I am prompted to select a folder. I choose an empty folder and click "...
Erel Segal-Halevi's user avatar
2 votes
1 answer
2k views

I am building an APK in Unity. The build log says this: ...
Job_September_2020's user avatar
1 vote
2 answers
4k views

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
2 votes
0 answers
112 views

I have a whole build pipeline on a digitalocean Linux machine that does my builds for my game. I recently upgraded the entire project from some 2020 build to Unity 2021.3.8f1. The problem is, now, the ...
Thoumis Tiechy's user avatar
1 vote
2 answers
747 views

I want to deactivate a list of game objects in about 10 different scenes each time before the build process. I don't want them to be deactivated in the editor since these game objects are significant ...
OneManOnMars's user avatar
1 vote
1 answer
214 views

This is really frustrating but I made a complicated Unreal Engine level and it built the default FPS project. It didn't build a single asset in my scene. I would build the project by clicking ...
ChristianOConnor's user avatar
0 votes
0 answers
322 views

I am trying to copy some files into the build directory after completing a build, but the path provided as an argument to OnPostProcessBuild does not exist. ...
Muhammad Faizan Khan's user avatar
0 votes
0 answers
827 views

I'm dealing with a concerning bug in my Unity build. I have a terrain system which populates its detail layer with procedural grass textures. The textures are on transparency in the editor, as they ...
Michael Macha's user avatar

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