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Questions tagged [configuration]

0 votes
1 answer
99 views

I'm trying to understand how different versions of opengl work. I am developing a game aimed to support opengl3.3 here are the specifications of my system: OS: Manjaro linux Renderer: Mesa Intel(R) ...
cuppajoeman's user avatar
2 votes
1 answer
212 views

I would like to expose some DataAsset in the configuration of my plugin. If I wanted some integer, this would work well: ...
Some game developer's user avatar
0 votes
0 answers
44 views

I have an Unity application, that someone made for me in the past. It is provided as single binary file for Linux in this case. It features a very simple "launcher" which let me select the ...
dronus's user avatar
  • 101
8 votes
3 answers
932 views

Question inspired by the accepted answer to another question: Wondering if there is a more efficient way to store level data in my game? The answer, by @Evorlor, says: You should have the data for ...
gaazkam's user avatar
  • 977
0 votes
1 answer
789 views

So I have recently been working on a minecraft 1.8.9 forge mod, just to play around and see what there is (eventually I am planning on making a utilities mod with versions for 1.8-1.19, which is why I'...
MiSt Rocky's user avatar
1 vote
1 answer
1k views

I create a WebGL game. After building project I discovered that the game doesn't fit the screen size How you can see the canvas is perfectly scaled but the game didn't I don't know what I changed but ...
EzioMercer's user avatar
1 vote
1 answer
487 views

I want to setup/update the default template(s) for C# scripts in my games. According to the docs https://support.unity.com/hc/en-us/articles/210223733-How-to-customize-Unity-script-templates on Mac I ...
scunliffe's user avatar
  • 115
0 votes
1 answer
495 views

I recently got into UE5 after using Unity some years ago - I am a bit surprised about the shooter-like controls in the level editor, as most of the time I will want to pan across the level (X/Y axes) ...
Kefir's user avatar
  • 1
2 votes
1 answer
458 views

Remember this configuration window from older versions of Unity? Is there some way I can run the exe that skips this and goes straight to the game? ps. my use case is that I am writing a Windows ...
Guye Incognito's user avatar
0 votes
0 answers
74 views

I developed a 2D game in Unity3D for Android. I tried to Release the game in the Play store and Amazon app store. In the Play Store, it's working fine. When comes to the Amazon store the game is not ...
Manoj Balaji M's user avatar
0 votes
1 answer
220 views

Let me explain my problem with my concrete example. I have a button prefab. A button prefab has a lot of configurations: background color, background shape, background image, text, text color, button ...
qqqqqqq's user avatar
  • 278
0 votes
0 answers
82 views

I am not sure how that systems type called, so I try to describe what we want and it will be great if someone can advise… We have online game with client/server architecture. The game has some ...
Alexandr Rebrik's user avatar
1 vote
0 answers
421 views

I have a need to disable the resolution dialogue when the game launches, but have a config file that will have all of the dialogue options (resolution, quality, monitor (monitor is most important, ...
Paul Vinogradov's user avatar
0 votes
2 answers
933 views

I'm writing a sandbox-type game and i'm looking for a good way to store game data. I tryed Lua and plain text files, but the have a big minus - player can edit them his self! So how do I protect data ...
user avatar
25 votes
3 answers
4k views

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware, instead, and it's too far along to rewrite. The vast majority of my data comes from ...
JesseTG's user avatar
  • 1,097

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