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Questions tagged [debugging]

Debugging is a methodical process of finding and reducing the number of bugs in a game, thus making it behave as expected.

0 votes
1 answer
61 views

I have a Unity scene that works fine in editor, but always crash after being compiled into an executable with .NET/Mono backend, so I enabled stacktrace logging and dump the whole log into a file: <...
tribbloid's user avatar
  • 131
0 votes
1 answer
140 views

This is definitely a "doing for the sake of learning" question, so apologies in advance for that, but how would you go about using the Gizmos class to draw a basic wireframe shape? I'm ...
NJJ_002's user avatar
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1 vote
2 answers
1k views

I'm making an "Asteroids" clone in Godot 3.2.3 the way that the Bullet is spawned in-front of the Player ship is simple : the main game node will find the Player node's position and rotation ...
buzzbuzz20xx's user avatar
1 vote
1 answer
188 views

I'm following a detailed YouTube tutorial on remaking Pong in Godot 3.0 but I have ran into an issue regarding the way the AI opponent reacts to the incoming ball, what's happening is that the ...
buzzbuzz20xx's user avatar
0 votes
1 answer
121 views

I have downloaded RenderDoc for linux, but when passing a program as an argument it says "wrong file format", i have tried renaming to program.bin but same error. Is it a RenderDoc linux ...
Yvain's user avatar
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0 votes
1 answer
129 views

I've implemented a collision resolution system based on Ian Mellington's System Cyclone and afterwards based on the Game Physics Cookbook. Currently the last one is implemented. For some reason the ...
Martin's user avatar
  • 1
0 votes
1 answer
333 views

I'm creating a 2D game, and all my game layers are UI canvases. Here's the issue: during debugging, every time I click on the screen, Visual Studio stops and displays "Frame not in module," ...
Alisa's user avatar
  • 1
-1 votes
1 answer
760 views

As you can see, I'm attempting to set the random prey integer to a number within a random range like so: randomPrey= Random.Range(0,10); As I type the code out the .Range doesn't turn yellow and the ...
Gideon Falls's user avatar
0 votes
1 answer
144 views

How do I in game dev build debug console: list scene meshes remove exact mesh causing perfomance hit? tried: show StaticMesh removes all meshes https://docs....
jonny's user avatar
  • 101
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1 answer
55 views

I'm trying to load symbols so I can use breakpoints in Composure scripts and see how they control the PostProcessing of the SceneCapture2D component (because of this problem), but breakpoints hit. I'...
starphan's user avatar
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0 answers
78 views

I'm recreating the SaturnV rocket to-scale in Box2D, which so-far involves 3 very massive rectangular bodies stacked on top of each other (1-2 million kg each). Box2D advises not to use such high mass ...
confused_aspirant's user avatar
1 vote
1 answer
969 views

I'm trying to debug an issue with my game, where the function that should be connected to a signal is not being called. I have a created minimal repro of the situation by: Create a fresh Godot 4 ...
Jeroen's user avatar
  • 695
0 votes
1 answer
229 views

Using this tutorial https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation and this tutorial https://www.youtube.com/watch?v=21gfE-zUym8 I implemented tessellation shaders that I haven'...
Chillzy's user avatar
  • 47
0 votes
3 answers
274 views

I have grid movement set up for the player within a set space. The player moves one unit at a time and can move several units when holding down a direction key. I would like the player to respawn back ...
Natalia DaLomba's user avatar
1 vote
1 answer
1k views

I tried asking this on reddit but I didn't get any answers so I might as well try here So I'm making a program to generate some terrain and it's not giving me the results I expected. It's drawing ...
Chillzy's user avatar
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