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Questions tagged [directx9]

Questions which are specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' tag.

1 vote
0 answers
46 views

I'm encountering an issue in my Direct3D 9 application where horizontal lines appear at fixed 16-pixel intervals on a render target surface. Here's the setup: Environment: Direct3D 9, Windows, ...
Alex Veres's user avatar
2 votes
2 answers
661 views

A lot of older games use DirectX9 which makes sense, however several modern games such as Sonic Mania, Terraria and Undertale all use DirectX9. Is there some benefit to using an older version of the ...
Auxy's user avatar
  • 23
0 votes
1 answer
62 views

I have VC++ code for DX9 that draws shadows perfectly. ...
black4joss's user avatar
0 votes
1 answer
183 views

I am getting a problem when trying to draw a texture on the following hardware (configuration 1): ATi Radeon RX 6600 XT Screen (OS Windows 11): I have other hardware (configuration 2): nVidia Geforce ...
Range's user avatar
  • 159
0 votes
1 answer
86 views

I created a 512x512 shadow texture, and I don't want to render the center part on my Terrain. Can something like this be done? I didn't find anything on the internet about this (Example as in the ...
Tiberius's user avatar
0 votes
0 answers
185 views

So I have created a 2D game engine used for creating top down singleplayer shooters and now I encounter some massive input lags when I have spawned a few entities (maybe 20 opponents). This results in ...
frontend-newb's user avatar
0 votes
0 answers
133 views

In our game, shadows generated for dynamic objects through a shadowmap render on the wrong sides of walls. Here you can see the issue: In the top right corner you see the shadow from a box I placed on ...
Mats391's user avatar
  • 113
0 votes
1 answer
466 views

I'm converting an old game from DirectX9 to DirectX11 and I have a question: What I should use instead of d3dx9math.h? Do I have to convert everything for ...
Cosma Eduard's user avatar
0 votes
0 answers
255 views

I have an old game source from 2004, the game runs DirectX9, and I want to improve the graphics. I downloaded NVIDIA FX Composer 2.5, and I created a “...
Cosma Eduard's user avatar
0 votes
1 answer
336 views

As described in this article you can define render states such as ZFunc inside of the HLSL shader. You can also set these from application code. If you set the same state (e.g. ZFunc) in both ...
Mats391's user avatar
  • 113
1 vote
1 answer
101 views

I am trying to update a shader from ps_1_3 inline assembly to ps_2_a HLSL. However the HLSL shader causes things to render ...
Mats391's user avatar
  • 113
1 vote
1 answer
139 views

I'm working on a software and I'd to move the rendering API from SlimDX to SharpDX. I've done that but I noticed that the solid polygon are not drawn correctly i.e., even if the polygon is at the back ...
Pankaj Sachdeva's user avatar
1 vote
1 answer
3k views

I have recently started to work with DirectX 11 and 12, I am using Microsoft Visual Studio Community Edition. I am under a 64-bit machine. I am currently rendering a frame with background and a window ...
John Smith's user avatar
1 vote
1 answer
130 views

What i'm trying to achieve. I need to know the equivalent of LPDIRECT3DTEXTURE9 to openGL, the problem is I only know Pixmap ...
ronscript's user avatar
  • 501
0 votes
1 answer
74 views

I'm trying to perform alpha blending on videos using direct3d11. I've wrote the code snippet below to achieve this. I've tried to read the video file out2.argb frame by frame and store it in the ...
Chandana's user avatar

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