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Questions tagged [sharpdx]

SharpDX is an open-source third-party managed DirectX wrapper.

0 votes
1 answer
330 views

I have a question, How to draw primitives? draw lines, rectangles, circles, text, etc... For now I can draw text and Lines: SharpDX.Direct3D9.Font SharpDX.Direct3D9.Line However, those lines look ugly,...
S4L salsoft's user avatar
0 votes
1 answer
1k views

The Goal (for context) Get input from a USB joystick device in the Unity Game Engine and activate Force Feedback functionality on the joystick from Unity. The Method I am using the SharpDX.DirectInput ...
Ben's user avatar
  • 111
1 vote
1 answer
394 views

I am using MonoGame 3.8.1.303 with Windows/DirectX. I am just rendering a TriangleList using DrawIndexedPrimitives, but I am ...
codymanix's user avatar
  • 394
-1 votes
1 answer
74 views

Im trying to make some 3D graphics in C#. Everything been working out great so far except for one thing. I want a fps-like camera, that stops when looking down / up. I Tried: Clamping the "...
David Gerson's user avatar
0 votes
1 answer
498 views

The background of the question is, does it make sense to introduce an if case when drawing a mesh for whether there is instancing or not? This is using DirectX 11 ...
thalm's user avatar
  • 257
0 votes
1 answer
325 views

When querying XInput for the status of the thumb sticks, it doesn't return 0 when the sticks are not in a moved position. Instead, it returns an arbitrary value which is a small portion of the value ...
Brett's user avatar
  • 114
0 votes
1 answer
2k views

Is it possible to bind a texture with a different format as render target and as shader resource view? Specifically with a different _SRGB suffix. My goal is to render a shader into an R8G8B8A8_UNORM ...
thalm's user avatar
  • 257
3 votes
1 answer
2k views

I have created a large variety of shaders for my game engine for different use cases. The vertex input for the shaders depend on what I want to do with them. For example, if I want to just render the ...
GameDevAlien's user avatar
0 votes
1 answer
358 views

I've recently been working on a small helper for creating and using compute shaders in C# along with Monogame/XNA. My end goal is simply to have compute shaders working in C#. My main issue is as such:...
sfbea's user avatar
  • 13
1 vote
1 answer
139 views

I'm working on a software and I'd to move the rendering API from SlimDX to SharpDX. I've done that but I noticed that the solid polygon are not drawn correctly i.e., even if the polygon is at the back ...
Pankaj Sachdeva's user avatar
1 vote
0 answers
523 views

I'm writing a Unity plugin which uses WPF for UI , Plugin runs in same process of Unity and has direct access to unity's memory. Unity Code : ...
A guy who knows a guy's user avatar
1 vote
1 answer
771 views

I'm not sure how to calculate an XYZ immediately to my characters left based on the direction they are facing. I am learning to create a 3D game in Monogame on top of .Net Core 3.1 in c# using ...
Ryan Mann's user avatar
  • 113
0 votes
2 answers
1k views

Unfortunately, as an experienced developer, I can not find the download link for SharpDX's binary files on SharpDX's download page here https://www.nuget.org/packages/SharpDX/4.2.0 I am very ...
jk-ware's user avatar
-1 votes
1 answer
304 views

I am using the same vertex shader and pixel shader for my instances. I am sending ONE FLAT array that contains all the instanced chunk bytes that make the cube of the Minecraft terrain. My goal is to ...
Ninekorn's user avatar
0 votes
0 answers
179 views

I am just trying to send the size of an array from my c# script to my HLSL shader in order to initiliaze a vertex array inside the shader. It just ain't working. As I have read everywhere, we can't ...
Ninekorn's user avatar

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