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Questions tagged [vulkan]

Vulkan, previously known as Next Generation OpenGL or just GLnext, is a low-level, cross-platform graphics API from the Khronos Group.

1 vote
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I'm developing a custom Vulkan renderer and want to integrate a QML-based UI into it. I already have a working Vulkan setup and also managed to render QML over Vulkan using a separate ...
Александр Куликов's user avatar
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0 answers
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I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
Nobody's user avatar
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2 votes
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I am trying to render a .obj model with Vulkan 1.4. The object is rotated with a quaternion over time. The "front" geometry of the model is rendered as ...
Stégosaure's user avatar
1 vote
1 answer
187 views

I am developing a Meta Quest 3 (v74 for my OS with SDKs version being the lates the time of writing - v72) application in Unity 6 41f1 (and 29f1), where I currently struggle to get the application ...
shanji97's user avatar
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1 answer
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Trying to render 3D shadow_maps with Vulkan, but getting buffer update de-sync I suspect. My question is, how do I solve the problem, when rendering, and uniform buffer data updates are not in sync, ...
Tonis's user avatar
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2 votes
0 answers
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I wonder whether some of you have ever stumbled upon the same problem as I have. I am trying to write a simple path tracer in Vulkan, using only diffuse BRDF for now until everything works as intended....
Eskimo Joe's user avatar
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1 answer
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For any that want to plumb Vulkan's complication I wish you well. It's a badly documented software SDK and here's a perfect example of why it's never clear through context: I want to run an all-C ...
daemondave's user avatar
2 votes
1 answer
461 views

What is the concept of a "camera" in game development? It seems that OpenGL and Vulkan don't explicitly have a concept of a camera. However, engines like Unity, Unreal Engine, Godot, Flutter ...
shingo.nakanishi's user avatar
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0 answers
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I'm on an Arch Linux machine. I have a program that is using Vulkan and should load a window. It is loading, but it only shows up in the bottom toolbar and won't display the window itself. The error ...
Keaton Sheetz's user avatar
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1 answer
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I have written a compute shader to convert a height map into a normal map. The shader definition (glsl) starts as follows: ...
DavidT's user avatar
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1 answer
202 views

Let's suppose we're rendering a scene using Vulkan with objects with many different materials that are built using nodes. Within a graphics pipeline, there can be only fixed shader code, so I'll have ...
DannyNiu's user avatar
  • 113
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0 answers
174 views

I'm using Vulkan to try and render a GLB cube mesh (as a simple example) with a UV texture in my game engine. I've already tried the below to try to map the coordinates to Vulkan space with the ...
Darkzaelus's user avatar
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0 answers
135 views

I have an x+ forward matrix defined with the following funciton: ...
wij's user avatar
  • 11
0 votes
1 answer
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What is the proper way to update at run-time the index buffer in Vulkan? Many thanks
Giuseppe's user avatar
1 vote
1 answer
93 views

I've been having trouble trying to make a solidworks style Orbit Camera, nothing I do seems to work even though apparently it should (I've tried multiple methods and this seems to be the most ...
wij's user avatar
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