Questions tagged [methodology]
The methodology tag has no summary.
26 questions
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How can I approach writing a GUI framework for my game? [closed]
The problem
I want to write a simple GUI framework designed for a game, in order to learn the inner workings and nitty-gritty of how GUI 'engines' such as Unity3D's GUI work. I can't find any ...
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High poly vs Low Poly when creating model [closed]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
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Unity - Avoid using Find method by caching UnityObjects - Code review
I'm trying to avoid using GameObject.Find during runtime to find particular GameObject components when wanting to instantiate them.
I have created a cache for the ...
2
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1
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How to centralize stat/feat/equipment related changes in an RPG?
I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
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Implement continuous integration (smoke test) [closed]
Moving from J2EE industry to Android development there is a question in my mind, about continuous integration to perform smoke or integration testing.
I'm building a single game, a memory card game, ...
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Continuous Integration, what are the strategies to manage binary content?
Currently we are testing various configurations between Feature Branching and CI with Feature toggling.
I can see there are several viable options out there for the code, but I also know that CI ...
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2
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Game Logic - Tree Based Game Design
I'm trying to write an easy to use and extremely modifiable game engine in C++. I was thinking about using a tree to store game data. All objects would inherit a from the Node class and would have ...
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Game programming: common methods and design patterns [closed]
I begun writing a very simple game engine so that I can learn OpenGL 3.x better but since my inexperience and my sparse knowledge of how a 3D game should be designed, I usually get into problems where ...
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What is a systematic process for choosing a mobile game engine? [closed]
I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project.
Intuition tells me that it should be similar in principle to choosing any off-the-...
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2
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Are there some methodologies to define a game's rules?
I would like to write some rules for a game I have in head but I don't know how to do that.
So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree ...
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What are the tools, programming languages and development processes of AAA games? [closed]
Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages ...
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Stuck on development of turn-based-strategy game
I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of ...
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How can I measure the "creative/entertainment value" of video-game requirements?
I realize this question is complex and subjective, but bear with me for a moment.
I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
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364
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Switching between levels, re-initialize existing structure or create new one?
This is something I've been wondering for quite a while.
When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels?
Let'...
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Is BDD (Behavior Driven Development) used in games?
I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right.
BDD is a tool for ...