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Questions tagged [methodology]

1 vote
0 answers
241 views

The problem I want to write a simple GUI framework designed for a game, in order to learn the inner workings and nitty-gritty of how GUI 'engines' such as Unity3D's GUI work. I can't find any ...
HL.'s user avatar
  • 111
3 votes
2 answers
1k views

I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
Oleksandr Matrosov's user avatar
1 vote
2 answers
3k views

I'm trying to avoid using GameObject.Find during runtime to find particular GameObject components when wanting to instantiate them. I have created a cache for the ...
user1423893's user avatar
2 votes
1 answer
578 views

I have a game with an RPG system where derived stats, like HP,armor, etc depend on a variety of components: armor, stats and feats. I'm running into an issue where the code to change derived metrics ...
Alex Stone's user avatar
2 votes
0 answers
251 views

Moving from J2EE industry to Android development there is a question in my mind, about continuous integration to perform smoke or integration testing. I'm building a single game, a memory card game, ...
RamonBoza's user avatar
  • 121
6 votes
1 answer
228 views

Currently we are testing various configurations between Feature Branching and CI with Feature toggling. I can see there are several viable options out there for the code, but I also know that CI ...
sebas's user avatar
  • 490
0 votes
2 answers
1k views

I'm trying to write an easy to use and extremely modifiable game engine in C++. I was thinking about using a tree to store game data. All objects would inherit a from the Node class and would have ...
Sparky's user avatar
  • 90
9 votes
1 answer
5k views

I begun writing a very simple game engine so that I can learn OpenGL 3.x better but since my inexperience and my sparse knowledge of how a 3D game should be designed, I usually get into problems where ...
Grieverheart's user avatar
  • 1,215
0 votes
1 answer
190 views

I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any off-the-...
jasonb's user avatar
  • 119
3 votes
2 answers
256 views

I would like to write some rules for a game I have in head but I don't know how to do that. So are there some methodologies or modeling tools (like UML) to do that? I'm thinking about a kind of tree ...
bAN's user avatar
  • 133
0 votes
1 answer
732 views

Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages ...
rluks's user avatar
  • 111
4 votes
1 answer
1k views

I am developing a turn based political/military strategy game similar to the DOS game Conflict. I have my game design document completed, but I'm having trouble actually putting together the logic of ...
CamelBlues's user avatar
9 votes
3 answers
2k views

I realize this question is complex and subjective, but bear with me for a moment. I firmly believe that video-game software is essentially different from, for example spreadsheet software, as from a ...
Alex Chervenkoff's user avatar
5 votes
2 answers
364 views

This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let'...
omgnoseat's user avatar
  • 1,164
9 votes
4 answers
3k views

I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right. BDD is a tool for ...
MarcoTmp's user avatar
  • 107

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