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Questions tagged [particles]

Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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I have a system in Unity’s VFX Graph where: A source particle collides → triggers a GPU Event This event spawns a new particle which also triggers a strip trail I am trying to get one trail per ...
ragnarrocks's user avatar
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How to make it so that when using burst there are no seams between cycles of its spawning? The burst cycle should start at the beginning of the system cycle, i.e. at 0 Demonstration of the problem ...
White Raven's user avatar
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I'm using a Particle System with the Shape in the shape module set to Sprite Renderer, and the Type set to Triangle. As far as I can tell, the default behavior is for the Particle System's emission ...
Nuclear Applejack's user avatar
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I have a simple class with a ParticleSystem prefab: public class ParticleEffects : MonoBehaviour { [SerializeField] public ParticleSystem starExplosion; } And ...
tariq's user avatar
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1 answer
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My main goal is to create an explosion effect when I clicked the object. Therefore, I searched in Unity Assets, and found a cool framework called CartoonFX, which is really ok for me. Cartoon FX - ...
ihatec's user avatar
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1 answer
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I want to make a coin/star collectible effect like when you beat a level in the game Geometry Dash. There, the stars all fall from a pre-defined place in random directions, and after about 1 second of ...
CheckerT's user avatar
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I'm new to unity, and would like to have particles appear at the point where the ray hits an enemy(hit.point). But this does not happen, and moreover, for some reason the bloodps variable “oscillates” ...
kaliboba's user avatar
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1 answer
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Right now, I am programming the engine plumes for a game called Spaceflight 3D, or basically a better version of KSP2 that my team of developers are working on. Mainly to be made for my company to ...
Lawn Hollander Lawn's user avatar
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Hello everyone and good work. In my game, my character has a sword and a shield, and as I increase their level, they emit colorful steam. I add the particle effect of this vapor with code, and after ...
Volkan AKDAG's user avatar
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I bought a Unity asset that has a particle system that displays many small cubes flying around. Then, the creator of this particle system add their own shader (or material) at the end of the particle ...
Job_September_2020's user avatar
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2 answers
334 views

In the game Sheepy, first (actually second) boss is a crazy cat that generates a very cool kind of light/smoke effect, as it is visible in this video at 12'00: ...
evilmandarine's user avatar
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1 answer
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I'm trying to make it rain in my game, but am having a problem with it seeping through the ceiling. I put a box collider above the house to catch the rain as it falls and it worked for a while, but ...
WestMansionHero's user avatar
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1 answer
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I'm building a Niagara System for fire and smoke that would be placed on a torch when it's lit. While smoke works just fine when it's static, when I move the camera (and so the torch itself moves too) ...
user3272018's user avatar
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1 answer
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I'm learning to use Unity's VFX Graph to create projectiles. One projectile I'm working on is starting to get where I want it to be, but there's an issue where gaps are visible in the trail when I ...
Sean2148's user avatar
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I'm trying to create a lightning particle system but I want to make the top of the particles at the skybox and the bottom on the ground. Is this possible?
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