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Questions tagged [resource-management]

Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

0 votes
1 answer
183 views

I'm new to ECS. And I'm trying to create my own game in ECS. I want to ask what's the common way to do some resource management. For example, it's very common to load and unload images from disk in ...
WanGuang's user avatar
2 votes
1 answer
487 views

I'm making the main menu for a small game I'm making, and when I was learning how to make buttons etc. In order to make the buttons have a sound effect when pressed and so on, I was told to add an ...
Kaiannae's user avatar
  • 123
0 votes
1 answer
126 views

This is a difficult question, as it is not related to game development directly: we are currently evaluating, if an existing game implementation (game engine or part of it) may fulfill the needs for a ...
Nicolas's user avatar
  • 103
0 votes
1 answer
501 views

When trying to re-create my vertex buffers, my app crashes and I get this error: D3D12 ERROR: ID3D12Resource2::: CORRUPTION: An ID3D12Resource object (0x000001DDEBA98FC0:'Vertex Buffer Default ...
coulomb's user avatar
  • 150
0 votes
0 answers
122 views

I would like to use the stencil information in my depthstencil buffer as shaderresourceview (DX11) in my shader. I have a DSV D24S8 from which I create a R24X8 resource fine using the red for ...
philB's user avatar
  • 333
0 votes
1 answer
281 views

Suppose that you have thousands of individual resources that need to be loaded dynamically (e.g. some kind of procedural or randomized world that spawns all manner of things etc). There are many ways ...
Saturn's user avatar
  • 1,763
1 vote
1 answer
1k views

I have implemented a resource handle and resource cache class. The handle stores an integer id. The cache stores a vector of objects e.g., Textures. The handle id acts as an index into the cache ...
MasterReDWinD's user avatar
0 votes
1 answer
3k views

Question point Does putting prefab asset in inspector's reference and access its content inside in runtime VS. Load the same prefab asset from Resources.Load API, ...
Wappenull's user avatar
  • 638
4 votes
1 answer
1k views

First time in game dev, so go easy on me. I understand it's senseless to copy textures, but I'm trying to see this from a copy/move perspective since there is a lot of that going on in my code and in ...
monolith937's user avatar
0 votes
0 answers
158 views

I need to know how to extract all data from a resource compiler script to a folder or the desktop. the .res files are compiled and added to an exe file. .res is the file extension. and if that is ...
easyanswer's user avatar
1 vote
1 answer
101 views

When we import a D3D12 memory object into cuda we do something like this: ...
Soleil's user avatar
  • 210
1 vote
3 answers
580 views

So I'm still new to making games that have a baseline for computer resource usage and I'm confused with my question. I can't find an answer anywhere on the internet so I'm here. Simple Question: ...
Black Cat's user avatar
2 votes
3 answers
915 views

I am trying to Implement resource manager for my hobby game engine. The problem I am trying to solve is that I want one centralized resource manager, which delegates resource loading to a bunch of "...
pureofpure's user avatar
2 votes
2 answers
4k views

I’m writing a render, there is a class that shaders should store, something like a shader manager. These shaders are stored as ...
Денис Ковешников's user avatar
1 vote
1 answer
466 views

I am planning to create a cRPG game engine that would allow to easily create games like Baldur's Gate. I already tried to do that once, but my knowledge was vastly insufficient at the time. I settled ...
Cyprinus Carpio's user avatar

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