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Questions tagged [single-player]

Single player games allows only one (human) player to play the game at the moment of time.

1 vote
1 answer
157 views

So, to keep it short, I am developing a simple top-down RPG. The player (and party) can only move in 4 directions. Seems really simple, but I have not been able to find a good answer on how to ...
J_D's user avatar
  • 11
0 votes
1 answer
56 views

I'm trying to make a game where the movement of the second player is based on the first player's movement but with a given line of symmetry. For example, if the inputted symmetry was y=x, then when ...
Rishad's user avatar
  • 1
3 votes
1 answer
376 views

What exploits does my system allow for that I can't solve or did not account for? I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
No Thanks's user avatar
0 votes
0 answers
153 views

So I am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. I want the player to when it receives a set number of button ...
user19964's user avatar
  • 105
0 votes
0 answers
86 views

I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
Andrew Pullins's user avatar
1 vote
0 answers
118 views

So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
user19964's user avatar
  • 105
0 votes
1 answer
555 views

I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...
Axel Carré's user avatar
1 vote
0 answers
99 views

I tried a few different codes but none of them work on my android device...I retrieve the data with this command " GameManager.Instance.gemsToSave" The code: ...
Vlad Ilisan's user avatar
-1 votes
1 answer
174 views

Many games, for example Star Trek Online (Dry Dock) and Battletech (Storage) have a concept of placing a vehicle in storage. It is not ready for use, you're not destroying unused vehicles, but rather ...
uliwitness's user avatar
  • 1,237
0 votes
1 answer
2k views

I have two object for the player. Whenever I press space I'd like to swap between them and also I would like to change the first player main camera to the second player camera and equally for the ...
shanji97's user avatar
  • 302
0 votes
2 answers
2k views

I am working on Unity 2D game. I used PlayerPrefs to save the level of the scene. As I go from one level to the next, the levels become unlocked and it works fine. But, after unlocking a few levels, ...
Haileapp's user avatar
  • 115
3 votes
2 answers
265 views

I'm currently planing a game idea, a coop crew based space shooter, where the focus is set heavily on the coop part. Depending what role you have, complexity varies: Gunners and Pilots are pretty easy,...
PSquall's user avatar
  • 1,332
2 votes
1 answer
176 views

Watching game dev talks and reading articles about 'good' game design, it seems consesus a game should always make the objective obvious to the player, making clear what 'skill check' is being made ...
Andre's user avatar
  • 135
0 votes
2 answers
140 views

How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
G H Hardy's user avatar
2 votes
2 answers
641 views

In Unity I converted my single player game to a multiplayer game. Now, the single player game does not work anymore because the objects are disappearing on start, due to the network identity. What is ...
Jasper's user avatar
  • 133

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