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Questions tagged [unity-ui]

Unity UI is a UI toolkit for developing user interfaces for games and applications in Unity. It is a GameObject-based system that uses Components and the Game View to arrange, position, and style user interfaces.

16 votes
1 answer
6k views

I am starting to work on optimization for my app. I need to understand the information Unity displays about file sizes. For example, just to prove a point, here is a 2.2 KB completely blank PNG which ...
mike's user avatar
  • 501
13 votes
1 answer
80k views

I'm making a small game for the first time and enjoying it thus far. The only thing that keeps bothering me is that I can't find a human explanation of what the graphic raycaster does. What's the ...
CaptainCarl's user avatar
11 votes
1 answer
3k views

Here's what I want: Here's what I got: What is this procedural image unmasking called? Popcap didn't do image-splitting (source images below), but I feel like I'm missing the obvious here. (Source ...
x otikoruk x's user avatar
4 votes
5 answers
2k views

I have an issue with my Unity 5 game. When I click on the Pause button, my character jumps before the game is paused. My script detects the click to trigger the jump jump before the pause button. I ...
Markop's user avatar
  • 86
3 votes
2 answers
2k views

What does this Yellow Outline Represent around Text Mesh Pro Text objects in Unity? I don't see any regarding them in the inspector making it so that I have eye-ball it in the scene view to make it ...
Ultra Gamer's user avatar
3 votes
1 answer
1k views

I am a complete beginner in Unity and, after having search for a while, I am still not sure if it is actually possible to achieve what I would like to do. My goal is to have a game where the screen is ...
Federico Tomasi's user avatar
3 votes
2 answers
1k views

As you may know, Unity can have issues correctly rendering transparent 2D Sprites/Textures exported from Photoshop or Figma. Reason being that most of these tools operate in Gamma color space while ...
Nenad Slavujevic's user avatar
3 votes
1 answer
984 views

I am creating an editor tool that requires me to enable / disable components and or gameObjects via script while in edit mode. Currently everything that has to execute in edit mode is called from <...
arcadeperfect's user avatar
2 votes
1 answer
14k views

It seems Unity UI Image supports Image Type 'Tiled', but I'm not sure how to get the tiling to work both vertically and horizontally. Can someone help me understand?
ina's user avatar
  • 294
2 votes
2 answers
14k views

I'm new to Unity and C# and have been struggling to figure out how to solve this. What I'm looking for is a way to make text display whenever a button is selected. (ex. Player selects a difficulty ...
FEZ_R's user avatar
  • 25
2 votes
1 answer
5k views

Hi have created some buttons from sprite and I added image and button components on it. I am just using sprites because In my game the camera can be moved on x and y. But I don't want my button to ...
thirteen4054's user avatar
2 votes
1 answer
115 views

Some weird "ball" is showing when I select an element in Unity, preventing me to see the object itself: I've tried to hide some layers, but even with all layers hidden it's still here: Do you know how ...
Erdal G.'s user avatar
  • 161
2 votes
1 answer
5k views

I'm using Unity UI Toolkit in Unity 2021.2. Looking at the following example: ...
TheWolfNL's user avatar
  • 163
2 votes
1 answer
1k views

I'm working on a timeline UI element in Unity, that looks like this: I generate the bottom ticks by instantiating a number of times over the length of the parent RectTransform, and offsetting them on ...
Rug's user avatar
  • 125
2 votes
1 answer
487 views

I'm making the main menu for a small game I'm making, and when I was learning how to make buttons etc. In order to make the buttons have a sound effect when pressed and so on, I was told to add an ...
Kaiannae's user avatar
  • 123

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