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Questions tagged [blender]

Questions about the use of Blender, the open source 3D modelling software, in the context of game development. Questions involving issues strictly with Blender itself (e.g. modeling) are off-topic here and must be posted on the relevant Stack Exchange site, Blender.SE.

0 votes
1 answer
41 views

I have a problem with importing a 3D model from Blender into Godot 4. I created my apartment model in Blender and exported it as a .glb file into Godot 4.5. I generate the CollisionShape3D using Mesh →...
Ainur Khusnullin's user avatar
1 vote
0 answers
41 views

I made a character model with a rig for my game in Unity. The model itself is fine both in Blender and Unity. I decided to add customization of the character's clothing, which means that I need to ...
staff's user avatar
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0 votes
0 answers
61 views

I’m working on a liquid shader in Unity and could really use some help making it look more realistic. I’m going for that nice touch of transparency, reflections, maybe a hint of refraction—just ...
Dylan Ball's user avatar
0 votes
0 answers
61 views

I have created a model in Blender and exported it as a .fbx file to Monogame, and the colours come out wrong. Here is the model as seen in Blender and as seen in my game respectively: All the settings ...
Depenau's user avatar
  • 111
0 votes
0 answers
59 views

For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
0 votes
0 answers
94 views

I finally ported this model, but when I try to use the biped_simple rig in Source, I get this: ...
Aziah Hart's user avatar
1 vote
1 answer
251 views

I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
Matt Meyer's user avatar
0 votes
0 answers
52 views

I found it very nice and easy to make animations in Godot and it allows you to generate animations using programming, which is marvellous. You can animate the movement of a text with a complex ...
Denis da Mata's user avatar
0 votes
0 answers
74 views

https://streamable.com/km0hv0 I want to make a low-poly game. I noticed that in blender in viewport shading mode, when the camera rotates, the face progressively change color, from grey to black, ...
jokoon's user avatar
  • 5,253
0 votes
0 answers
290 views

I ran into an issue when trying to import a complex shader material from Blender to Godot. Inside Blender 4.0: Inside Godot 4.3: I exported it as glTF 2.0, but all the materials result just white. ...
Seo's user avatar
  • 11
0 votes
2 answers
258 views

I have modeled and textured a building in Blender by following a tutorial from BlenderGuru. Can any one please help me with exporting those textures into unity. I have used 4 textures in my building ...
Akshay Dhotre's user avatar
0 votes
0 answers
174 views

I'm using Vulkan to try and render a GLB cube mesh (as a simple example) with a UV texture in my game engine. I've already tried the below to try to map the coordinates to Vulkan space with the ...
Darkzaelus's user avatar
0 votes
1 answer
146 views

I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to ...
kyopa's user avatar
  • 143
0 votes
1 answer
203 views

I am new to this, and the task before me was to create a laboratory location. Here I have a question, what is the best way to implement this? I've heard about Unity ProBuilder, but I've also heard the ...
Stavr's user avatar
  • 3
1 vote
1 answer
214 views

Please have a look at the 2 screenshots attached. The first one is from Blender. The second one is UE 5.3. My first question is why my model in Unreal looks brighter than in Blender? Do you see kind ...
Dron4K's user avatar
  • 131

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