Questions tagged [xml]
XML (Extensible Markup Language) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.
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How to read/edit data compressed in ZXML format for modding the game Chocolatier?
I'm trying to mod the game Chocolatier from 2007. It has two .xml files, but they don't look like conventional XML when I open them in VS Code or Notepad++. Here's a sample of what they look like:
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xml Dialogue issue with reading node children
im trying to make a dialogue/monologue system using XML to direct the flow. all is working well and good but i have an issue with the dialogue setup , My issue is that although i can change the index ...
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How is data regarding items in RPGs and other loot-based games stored and implemented?
I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity.
For example, -- and this is relevant towards the end -- I've just finished a ...
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`System.Xml.XmlDocument.Load(Path)` doesn't work on Android
I'm making a little game on Android with Unity. And I use XML file to store different languages using System.Xml. The language selection is done when I first start ...
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How to create a re-usable layout of text fields that can be bound to in world space?
Current tools:
Unity 2020.3.2f1 (Win10)
UI Builder preview package
My end-goal is to do the following:
At varying intervals, change values for many data objects in the background, such as prices, ...
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Creating iOS shortcut game with levels
How can I make levels in iOS shortcuts?
i'm making a game which will be about changing some settings to finish levels (logic game) i had idea to make autosave because levels will require that. my idea ...
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XML Serializer deleting player files
I've been getting reports from my users that sometimes the game isn't saving. I've recently been provided with the game save files from one of these reports and found all the XML files were completely ...
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How can I use an inherited Activity in C#?
I am using Unity. I want to set the status bar to be permanent in opaque black. I set Start in Full Screen Mode in the Player Settings to ...
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Directory.CreateDirectory() created a folder with name that was supposed to be a file
i am experiencing some problem here , i have a path :
"/folder/folderagain/file.xml"
i tried to use Directory.CreateDirectory() to create all folder (in case one of them is missing) and then reuse ...
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Unable to select MonoDevelop to open XML file from Unity project
I am developing games in Unity but I have encountered a problem. After updating Unity I can no longer find MonoDevelop for editing XML files like my Android Manifest:
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Built in windows font wont load correctly in MonoGame
I am currently attempting to load this font in the MonoGame pipeline:
I set the .spriteFont file to this:
<?xml version="1.0" encoding="utf-8"?>
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Creating Customization System in Unity
I'm making a game with customization system for both characters and weapons and I don't know exactly what's the best way of doing the customizations themselves.
I'm thinking of creating separate ...
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XML, how to have two variables under the same node?
I have XML sheet that I use in my game. In my unity(C#) game, a game's monster can spawn at predetermined position or random position.
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Don't know what to do with XML file and Spritesheet (Swift 3)
I'm new to spritesheets and game development in general. I have two files:
1) a .png spritesheet with tons of sprites and
2) a companion XML file with coordinates, anchor points, image names, and ...
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C++ and TinyXML2 Error: **this** was nullptr
I'm trying to make a video game using Microsoft Visual Studio Community 2017 and Simple DirectMedia Layer 2 (SDL 2.0.5, and SDL image loading file version 2.0.3).
A map editor called 'Tiled!' was ...