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Roblox Corporation (RBLX)

42.99 -9.47 (-18.05%)
At close: October 30 at 4:03:31 PM EDT
43.19 +0.20 (+0.47%)
After hours: October 30 at 7:59:55 PM EDT
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14m ago
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Roblox delivered a mixed third quarter: bookings exceeded guidance, but bookings, daily active users, and engagement declined year over year. Management’s weaker holiday-quarter outlook includes higher infrastructure and marketing spending, while AI creation tools, older users, and broader distribution remain central to its growth strategy.

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  • Previous Close 52.46
  • Open 45.73
  • Bid 43.10 x 60000
  • Ask 43.40 x 20000
  • Day's Range 41.36 - 47.75
  • 52 Week Range 33.88 - 113.60
  • Volume 29,366,664
  • Avg. Volume 11,964,664
  • Market Cap (intraday) 30.769B
  • Beta (5Y Monthly) 1.47
  • PE Ratio (TTM) --
  • EPS (TTM) -1.37
  • Earnings Date Oct 29, 2026
  • Forward Dividend & Yield -- (0.00%)
  • 1y Target Est 48.86
  • Morningstar Rating
    Rating available with Stock Picks access

Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore immersive experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate immersive experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.

corp.roblox.com

3,065

Full Time Employees

December 31

Fiscal Year Ends

Performance Overview

Trailing total returns as of 10/30/2026, which may include dividends or other distributions. Benchmark is S&P 500 (^GSPC) .

YTD Return

RBLX
46.95%
S&P 500 (^GSPC)
10.73%

1-Year Return

RBLX
61.96%
S&P 500 (^GSPC)
11.11%

3-Year Return

RBLX
35.44%
S&P 500 (^GSPC)
81.91%

5-Year Return

RBLX
48.83%
S&P 500 (^GSPC)
64.59%

Earnings Trends

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Earnings Per Share

GAAP
Normalized
GAAP
Normalized
 

Revenue vs. Earnings

Annual
Quarterly
Annual
Quarterly
Q3 FY26
Revenue 1.7B
Earnings -227M
Profit Margin -13.38%

Q4

FY25

Q1

FY26

Q2

FY26

Q3

FY26

0
500M
1B
2B
2B
-14.0%
-13.5%
-13.0%
-12.5%
-12.0%
 

Analyst Insights

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Top Analyst

Macquarie
75/100
Latest Rating
Neutral
 

Analyst Price Targets

33.00 Low
48.86 Average
42.99 Current
65.00 High
 

Analyst Recommendations

  • Strong Buy
  • Buy
  • Hold
  • Underperform
  • Sell
 

Latest Rating

Date 10/31/2026
Analyst UBS
Rating Action Maintains
Rating Neutral
Price Action Lowers
Price Target 53 -> 50
 

Statistics

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Valuation Measures

Annual
As of 10/30/2026
  • Market Cap

    30.77B

  • Enterprise Value

    29.46B

  • Trailing P/E

    --

  • Forward P/E

    --

  • PEG Ratio (current)

    --

  • Price/Sales (ttm)

    5.19

  • Price/Book (mrq)

    250.38

  • Enterprise Value/Revenue

    4.99

  • Enterprise Value/EBITDA

    --

Financial Highlights

Profitability and Income Statement

  • Profit Margin

    -16.48%

  • Return on Assets (ttm)

    -6.88%

  • Return on Equity (ttm)

    -539.93%

  • Revenue (ttm)

    5.9B

  • Net Income Avi to Common (ttm)

    -972.06M

  • Diluted EPS (ttm)

    -1.37

Balance Sheet and Cash Flow

  • Total Cash (mrq)

    3.2B

  • Total Debt/Equity (mrq)

    --

  • Levered Free Cash Flow (ttm)

    1.71B

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Company Insights

Fair Value

42.99 Current
 

Dividend Score

0 Low
Sector Avg.
100 High
 

Hiring Score

0 Low
Sector Avg.
100 High
 

Insider Sentiment Score

0 Low
Sector Avg.
100 High
 

Research Reports

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  • Roblox Earnings: Nicely Exceed Low Expectations, but Guidance Again Looks Terrible

    Roblox operates a free-to-play online video game platform with nearly 140 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

     
  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

     
  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

     
  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

     

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