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Questions tagged [git]

Git is an open-source distributed version control system.

1 vote
1 answer
107 views

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git ...
senseiwa's user avatar
  • 111
0 votes
0 answers
251 views

I am trying to setup NDDS on Ubuntu 22.04 which requires Unreal Engine 4.22.2. Looking at the oldest available versions of Unreal Engine for Linux, I don't find 4.22.2. What do you suggest to do? The ...
Mona Jalal's user avatar
0 votes
1 answer
113 views

Can I use github pages for free hosting of a development blog about my game, even if: the game itself is not hosted on github, not even in a private repository, the blog would contain posts not ...
Dalibor-P's user avatar
  • 101
0 votes
2 answers
735 views

I would like to use Git for my Unity projects. I took the default .gitignore file that GitHub provides, but I noticed that it doesn't ignore the UserSettings folder. That wouldn't really be a big deal ...
Synn Ko's user avatar
3 votes
1 answer
471 views

Our team is currently working on a live service game (A game that will be updated regularly post-launch) and is using a trunk-based development strategy. The trunk-based development strategy is great. ...
qris's user avatar
  • 53
0 votes
1 answer
95 views

I have a question and I haven't found a topic, which fits it. I want to create a small mobile game and I plan to work on it with some friends later on. Do you guys have any tips for me how I can use ...
Crimsonshade's user avatar
1 vote
0 answers
252 views

While working with my team, we often work on same prefabs and have merge conflicts. Usually, we avoid this as much as possible by trying to work on the asset isolated, but, it seems hard to avoid, and ...
BumbleBee's user avatar
3 votes
1 answer
3k views

My assumption is that, in any context , it is not a good practice to keep libraries and packages in your source control. For instance, I have downloaded the "Platformer set" asset and ...
Silverman's user avatar
  • 133
0 votes
1 answer
306 views

I have decided to work with multiple branches (Art, mechanics, packages etc.) on SourceTree but I noticed that Unity reloads everytime I switch between branches and I can't access a prefab from ...
Sedanur Yesilnacar's user avatar
1 vote
0 answers
222 views

I'm using UnrealEngine 4. Every time I save my files, my .umap file seems to be modified. I can basically generate an infinite stream of commits by just clicking <...
Lara's user avatar
  • 121
0 votes
0 answers
144 views

I'm just beginning to collaborate on a project with a second programmer. Unity Collab was causing issues with my teams unity causing 40 minute load times which was absolutely unmanageable. Since then ...
Gaian Swine Helmers's user avatar
3 votes
0 answers
314 views

I've just installed the Unity quick search package. This is an editor extension which each developer should choose if they want installed or not. My problem is that because this was added as a package ...
Bobby Tables's user avatar
1 vote
0 answers
124 views

I am using Daz Gen 8 characters and clothes in my project. After I read this I decided to use a fork of UE4 which uses Dual Quaternion Skinning. Basically if you use Daz characters under UE4, they ...
formatc2013's user avatar
0 votes
0 answers
2k views

I have recently joined a amateur studio as the single programmer. The previous programmers have left me the project folder. Upon trying to create a repository and a new remote to have version control ...
ManoTech's user avatar
  • 157
3 votes
1 answer
2k views

I'm having issues getting the UnityYAMLMerge tool to work, in order to fix conflicts merging a scene in 2 different branches (myBranch into ...
A__'s user avatar
  • 163

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