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How to achieve the Steel Division 2 frontline? (Dividing area smoothly with curves using a few points)
The game Steel Division 2 has a very nice looking frontline system, where a smoothly curved line is drawn between friendly and enemy units, dividing the map into territorty owned by two teams.
Does ...
0
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1
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Proc-gen, turn-based game demo with level limit. Should it offer daily challenges instead of preset seeds?
I recently published a demo for my new, turn-based word puzzle, set in a fantasy world (called "Dragon Riddler" -- it's on Steam).
The game loop is this:
find the dragon's lair in a land ...
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How do I make my Software 3D Renderer slow down as soon as I change the screen resolution during runtime?
I'm writing a Software 3D Renderer in C many months after I first originally wrote it in Python. It is made using SDL2. My engine currently has depth shading, perspective correct texturing and some ...
20
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3
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Reasoning about quest and story deadlocks etc
Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
0
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0
answers
28
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How can I fix the rotation on a sprite normal map in Unity?
I'm making a 2D ball game in Unity v6.0, now in the process of adding some 2D lighting.
The player ball is a circle sprite. To make it look like a sphere, the sprite has a normal map added as a ...
0
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1
answer
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Can I Create a Camera System in Pygame Without Using Classes?
I am working on a basic side scroller platformer in Pygame. I want to add a camera system that tracks the camera and scrolls the world and I want to make the camera systems without using Classes. ...
0
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0
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How does Cube Slam uses the camera for gameplay?
Cube Slam is a unique multiplayer game that allows players to compete against each other in a face-to-face format simply by sharing a link. The game utilizes the camera for interactive gameplay, ...
0
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0
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How to properly handle ball movement in a soccer game?
I'm building a soccer game (or trying), and currently running into a problem when trying to achieve the desired pass/shot.
For projectile motion, it's fine, but trying to predict rolling movement is ...
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1
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Should I use Unity 5 or Unity 6? [closed]
I have been working on character drawing for a long time and Unity 6 is also relatively new. I am using the 2020 Unity5 version. The game I will make will not be a very advanced game. I will do ...
7
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3
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Is it possible to directly check for source code modification
I'm looking for a better way to actually detect "cheats" by checking if the source code of my game has been modified and if any code has been injected to the original code in C#.
The issue ...
-1
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0
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There is a game that I play a lot and I really need to figure out what the formula for the exp and leveling [duplicate]
The formula I know that the game has is start at level 0 which needs 250 exp to level up to level one and then 250 more exp per each level after that so level 2 equals 500 exp level 3 equals 750 exp ...
0
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4
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119
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Is it possible to set a specific frame rate on my game
For the past month i've been working on a vr project and i wonder if i can obliged players to be on 90hz when playing the game because if player use 60hz then the game becomes laggy and since 90hz is ...
0
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0
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8
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UI Toolkit px size different from the game view
I set my game viewport to QHD and my UI Builder viewport to match game view. Yet in my UI Builder the window is nicely scaled within bounds, and in game view it is waaay too big. How can I make them ...
0
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How to code marking dead stones in Go board game. Getting user input outside of update
This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to be ...
5
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+500
Recreating a 3D pixel art water effect
For the past few days I've been trying to recreate an effect from this blog post:
https://www.davidhol.land/articles/3d-pixel-art-rendering#water/
If you scroll down, you'll reach the water section in ...