Most active questions

1 vote
1 answer
86 views

How can I make liquid in my vr bartending game

I'm working on a realistic VR bartending game for Quest, and I need some help with making bottles pour liquid into cups. I'm aiming for a system where: When a bottle is tilted, liquid pours out ...
Dylan Ball's user avatar
0 votes
2 answers
51 views

How to make a raycaster render complex scenes?

I have written a simple raycaster in C++ which can render wall based scenes like 3d mazes. On YouTube I saw a video showcasing 3D games made in Scratch. One of the games were a 3d racing game where ...
Nabir14's user avatar
  • 49
0 votes
0 answers
43 views

Pygame won't display volume control

I'm making a game in Pygame running in Python 3.10 and the lastest version of pygame, and I can't get to display a volume control for the background music . The music is played correctly, but there is ...
Pablo's user avatar
  • 101
1 vote
0 answers
17 views

How to Access Neighbor Chunk Block Data

In my voxel engine, each chunk has a 3D-blocks array that measures 17 x 100 x 17. The width and length of chunk is 16 but I added a padding to the array to store block data of a neighboring chunk. ...
crunch toast's user avatar
0 votes
0 answers
16 views

Structuring Actions in Utility AI

I'm building a grid turn-based game, and I have a couple of questions about Utility AI that I can't wrap my head around for a couple of weeks. Suppose we have a unit that can move X tiles and attack ...
Black Dice's user avatar
0 votes
0 answers
37 views

How to move objects in a wavy pattern in a specific or given direction?

I'm making a bullet hell and I want to handle a variety of movement types for my bullets (waves, flying in circles, spirals, etc). I'm currently using the following to handle linear movement at a ...
Alphatron's user avatar
  • 101
0 votes
0 answers
29 views

How to instantly stop when moving the character with AddForce?

I made character movement using AddForce. But I don't understand how to get the desired effect. I need that when I release a movement key (for example WASD) the ...
Friendlyap's user avatar
1 vote
0 answers
36 views

Train simulator - approach to cars movement

I'm prototyping a train simulator and running into design issues with physics and train car movement. The scope is similar to games like Run8, SimRail, or Derail Valley. Requirements: Realistic train ...
b2soft's user avatar
  • 113
0 votes
0 answers
32 views

How can I address multiple collisions within a single frame?

So, in my breakout clone, I've encountered issues where the ball will sometimes phase through bricks and the borders if it collides with one and then immediately collides with another after. My guess ...
no good's user avatar
0 votes
1 answer
9 views

Navmesh Agent unable to cross doorway?

I am facing a strange issue where the navmesh agent is unable to cross a doorway. It used to work earlier but now suddenly it does not anymore. I am unable to find any possible colliders or objects ...
Akshay Dhotre's user avatar
1 vote
0 answers
5 views

I'm having trouble with collision detection in Unity

I'm currently working on my first game in Unity, and I'm having some trouble with attacking. Currently, I have a game object with a 2D capsule collider child. When the attack button is pressed, the ...
Tyler Harper's user avatar
0 votes
0 answers
16 views

Reserved Memory Keep Increasing When Loading the Same GameObject Using Unity Addressables

I'm trying to learn how to use Addressables in Unity to improve memory usage, but there's something I don't understand. I use the ...
Ahmed Dyaa's user avatar
0 votes
0 answers
6 views

Original pacman hitboxes and cornering

I have been working on (somewhat) faithfully reimplementing pacman as a sideproject and means of better learning the rust framework Bevy. However, there is one part that I really cannot quite get my ...
Vidde's user avatar
  • 1