Zombie Horse
The specific instructions are: Update adult and saddled zombie horse model.
| Health points |
25HP × 12.5 |
|---|---|
| Behavior |
Passive on its own[a] |
| Mob type | |
| Hitbox size |
Java Edition: |
| Spawn |
At night or during thunderstorms: |
| Usable items |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Zombie Horse",
"images": [
"Zombie Horse JE6.png",
"Zombie Horse BE3.png",
"Baby Zombie Horse JE6 BE3.png",
"Baby Zombie Horse JE7.png",
"Saddled Zombie Horse JE2.png",
"Saddled Zombie Horse BE1.png",
"Zombie Horse (Iron Armor).png"
],
"rows": [
{
"field": "25<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 12.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive on its own",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "''(link to Java Edition article, displayed as Java Edition)'':<br>'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>\n''(link to Bedrock Edition article, displayed as Bedrock Edition)'':<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Zombie Horse Spawn Egg"
]
}
A zombie horse is an undead variant of the horse. It rarely spawns in dark areas as a hostile mob being ridden and controlled by a zombie horseman wielding an iron spear. It becomes passive once separated from the zombie rider.
Spawning
[edit | edit source]Zombie horseman
[edit | edit source]Zombie horses can naturally spawn on grass blocks in savanna, savanna plateau, windswept savanna, plains, sunflower plains, and snowy plains biomes as zombie horsemen: a zombie wielding an iron spear riding a zombie horse. Like zombies themselves, zombie horsemen can only spawn at a light level of 0[Java Edition only], or light levels below 7[Bedrock Edition only][1], both above ground and underground. However, due to the lack of grass blocks underground in the Overworld, they are mostly found on the surface. The zombie horse never spawns as a baby. Other zombie variants such as husks and zombie villagers cannot spawn as horsemen. In Bedrock Edition, zombie horses are programmed to spawn in ice spikes biomes, but they fail to do so naturally, as the biome's surface is made of snow blocks instead of grass blocks, meaning they also cannot spawn underground in that biome.
Zombie horses count towards the "monster" mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.
When using the zombie horse's spawn egg, 20% of spawned zombie horses will be the otherwise unused baby variant.
Zombie horses do not spawn in Peaceful difficulty, like hostile mobs.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| 5⁄520 | 0.96% | 1 | 5 | 1 | |
| — | — | — | 5 | 1 | |
Drops
[edit | edit source]On death
[edit | edit source]| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 100.00% | 2.50 | 2–4 | 100.00% | 3.00 | 2–5 | 100.00% | 3.50 | 2–6 | 100.00% | 4.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 1 | 5⁄2 | 2–4 | 1 | 3 | 2–5 | 1 | 7⁄2 | 2–6 | 1 | 4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 3 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 5 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 2.50 | 3.00 | 3.50 | 4.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 100.00% | 2.50 | 2–4 | 100.00% | 3.00 | 2–5 | 100.00% | 3.50 | 2–6 | 100.00% | 4.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 1 | 5⁄2 | 2–4 | 1 | 3 | 2–5 | 1 | 7⁄2 | 2–6 | 1 | 4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 3 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 5 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 2.50 | 3.00 | 3.50 | 4.00 | |
- 1–3XP when killed by a player or tamed wolf.
If equipped with a saddle or horse armor, the saddle and/or horse armor will be dropped upon death.
Baby zombie horses yield neither items nor experience.
Behavior
[edit | edit source]| Health points |
Zombie: 20HP × 10 |
|---|---|
| Behavior |
Hostile |
| Natural equipment |
Zombie:
|
{
"title": "Zombie Horseman",
"rows": [
{
"field": "'''Zombie:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span><br>'''Zombie Horse:''' 25<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 12.5</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "'''Zombie:'''\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-spear.png article, displayed as 16x16px|link=Iron Spear|alt=|class=pixel-image|)</span>(link to Iron Spear article, displayed as <span class=\"sprite-text\">Iron Spear</span>)</span> (may be enchanted)<br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite chestplate.png article, displayed as 16x16px|link=Armor|alt=|class=pixel-image|)</span>(link to Armor article, displayed as <span class=\"sprite-text\">Armor</span>)</span> (occasionally, may be enchanted)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [],
"images": [
"Zombie Horseman.png",
"Zombie Horseman BE1.png"
]
}
The zombie horse is an undead mob that spawns as a hostile mob with a zombie controlling it, as the rider controls its pathfinding, making the zombie horse target the player. On their own, zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep and like other horses, the eating animation does not cause any grass to be consumed.
Like other undead mobs, zombie horses can breathe in water. Unlike skeleton horses and other undead, they do not sink - they float - in or on water.
Zombie horses have a 1⁄900 chance to regenerate 1HP health point each game tick.[verify for Bedrock Edition]
Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.
Zombie horses cannot be bred.
Unlike most passive mobs, zombie horses don't panic when damaged.[upcoming JE 26.1]
If a player pulling a zombie horse with a lead enters a boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
In Java Edition, zombie horses are never spawned as part of a zombie siege, but if a zombie horseman naturally spawns nearby, it will join the siege and behave like all other zombies.
Mob type
[edit | edit source]Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- A threat to armadillos, causing them to hide in their shell.
Like most other undead mobs, zombie horses burn in direct sunlight. They are protected from burning when wearing horse armor, similar to other undead mobs wearing helmets. As horse armor has no durability, it does not break from absorbing the damage like helmets do.
As they are monsters, zombie horses count towards the hostile mob cap.
Parrots can also imitate them like other hostile mobs.
As they are monsters, golden dandelions do not work on baby zombie horses.[upcoming First Drop 2026]
Taming
[edit | edit source]As with regular horses, zombie horses can be tamed by riding them until they stop bucking the player off.
Jockey
[edit | edit source]15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult untamed zombie horse to form a jockey.
Statistics
[edit | edit source]All zombie horses have three "equine stats": health, (maximum) movement speed, and jump height. While health is the same for all zombie horses, movement speed and jump height vary from horse to horse.
Health
[edit | edit source]Zombie horses are spawned with a constant health of 25HP × 12.5. The last half-heart is not shown in a zombie horse's health bar, which only displays 24HP × 12.
Movement speed
[edit | edit source]A zombie horse's movement speed is randomly assigned within certain ranges which vary between Java Edition and Bedrock Edition. In Java Edition, it ranges between ~0.21347 and ~0.28463 in internal units, with an average of ~0.24905. In Bedrock Edition, it ranges between 0.205 and 0.275, with an average of 0.24. The conversion factor between internal units and blocks/sec is roughly 43.17.
- Java Edition:
- Minimum: 9.216 blocks/s
- Average: 10.752 blocks/s
- Maximum: 12.288 blocks/s
- Bedrock Edition:
- Minimum: 8.85 blocks/s
- Average: 10.361 blocks/s
- Maximum: 11.872 blocks/s
Jump strength
[edit | edit source]Zombie horses' jump strength ranges from 0.5 to 0.7, with an average of 0.6 in internal units.
The minimum jump strength of 0.5 is enough to clear 1.7088 blocks, while the maximum of 0.7 is enough to clear 3.124 blocks. The average jump strength of 0.6 is enough to clear 2.3675 blocks.
Usage
[edit | edit source]Tamed and saddled zombie horses can be used as a means of transportation. They can also be used to climb hills and jump fences.
Healing
[edit | edit source]Red mushrooms can be fed to a zombie horse to heal it by 3HP. The zombie horse can also be tempted (or "led") with a red mushroom.
Equipment
[edit | edit source]
Tamed zombie horses have two equipment slots:
Saddle slot: For equipping a saddle.
Armor slot: For equipping horse armor.
Baby zombie horses cannot be equipped, as they cannot be ridden.
Equipment can be placed on a zombie horse by holding it and then using on the zombie horse, or by accessing its inventory. A zombie horse’s inventory can be accessed by mounting the horse and using inventory control, or by sneaking and then using or pressing the "open inventory" button[Bedrock Edition only] on the zombie horse. The player cannot open the inventory on an untamed zombie horse, though they can open containers.
The equipment can be removed by two methods:
- Removing the equipment from their slots in the zombie horse's inventory.
- Using shears on the zombie horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.
Riding
[edit | edit source]Once a zombie horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control. Like when riding other entities, it is possible for a player to use a nether portal or end portal while on a zombie horse.
A ridden zombie horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The zombie horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Like other horses, zombie horses cannot fit through a 1-block-wide gap.
Ridden zombie horses have the ability of "jump charging". When the player rides them, the experience bar on the HUD is replaced by a jump charging bar. The zombie horse is then able to jump, and holding the control charges for a higher leap. Zombie horses are not affected by the Jump Boost effect.
Sounds
[edit | edit source]Despite being monsters, zombie horses use the "Friendly Mobs" sound category.[2]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Zombie Horse cries | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Zombie Horse dies | Friendly Mobs | When a zombie horse dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Zombie Horse hurts | Friendly Mobs | When a zombie horse is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Zombie Horse neighs | Friendly Mobs | When a player is bucked off a zombie horse or fails to interact with an untamed zombie horse | entity | subtitles | 1.0 | 1.0 | 16 | |
| Horse gallops | Friendly Mobs | While a zombie horse is galloping | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Horse jumps | Friendly Mobs | When a zombie horse begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a zombie horse falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a zombie horse is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Footsteps | Friendly Mobs | While a zombie horse is walking on wood or is being ridden | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a tamed zombie horse | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a zombie horse using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob | ? | 0.6 | 1.0 (Baby: 1.5) | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob | ? | 0.7 | 1.0 | |
| ? | Friendly Mobs | When a zombie horse dies | mob | ? | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob | ? | 0.5-1.5 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | When a zombie horse takes damage | mob | ? | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | When a zombie horse begins a leap | mob | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a zombie horse falls from more than 1 block | mob | ? | 0.4 | 1.0 (Baby: 1.5) | |
| ? | Friendly Mobs | While a zombie horse is walking | mob | ? | 0.45 | 0.9-1.1 | |
| ? | Friendly Mobs | While a zombie horse is walking on wood[sound 2] or is being ridden | mob | ? | 0.45 | 0.9-1.1 | |
| ? | Friendly Mobs | When a saddle is equipped to a zombie horse | mob | ? | 0.6 | 1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
zombie_horse | burn_in_daylightcan_equip_saddlecan_wear_horse_armorcan_breathe_under_watercannot_be_age_lockeddismounts_underwaterignores_poison_and_regeninverted_healing_and_harmsensitive_to_smiteundeadwither_friendszombies |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
zombie_horse | 27 |
mobundeadzombiehorse | entity |
Entity data
[edit | edit source]Zombie horses have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
- [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
- [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | |||
| Saddle Up | Tame a horse. | — | 20 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
[edit | edit source]Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
[edit | edit source]Announcement
[edit | edit source]| September 27, 2025 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | ||||||
| Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[3] | |||||||
| 13w16b | Zombie horses have been made slower and have been reduced from gliding so much. | ||||||
| 13w18a | Removed horse saddles. Zombie horses are now ridden using the saddle. | ||||||
| 13w21a | Added new GUI for zombie horses, to control the saddle. | ||||||
| 13w22a | Added new sound effects for zombie horses. | ||||||
| 1.7.2 | 13w36a | Zombie horses are now available without third-party tools, with the introduction of the /summon command. | |||||
| 1.9 | 15w38b | Zombie horses are now undead mobs. | |||||
| 15w43a | Zombie horses no longer drop anything other than their equipment. | ||||||
| 15w43c | Zombie horses now drop 1 rotten flesh, not affected by Looting. | ||||||
| 15w44a | Zombie horses now drop 1 End crystal, not affected by Looting. | ||||||
| 15w44b | The above change has been reverted. | ||||||
| 15w47b | Added sounds for zombie horses eating food given by a player. | ||||||
| 1.10 | 16w20a | Added zombie horse spawn egg. | |||||
| pre2 | Removed zombie horse spawn eggs. | ||||||
| 1.11 | 16w32a | Re-added zombie horse spawn egg. | |||||
| 16w38a | Zombie horses now drop 0–2 rotten flesh, affected by Looting. | ||||||
| 1.13 | 17w45a | ||||||
| 17w46a | |||||||
| 18w03a | |||||||
| pre2 | Zombie horses now sink in water. | ||||||
| The model of zombie horses has been updated to fix Z-fighting, which has changed the model from | |||||||
| 1.14 | 19w08a | ||||||
| 1.16 | 20w09a | Zombie horses can now be leashed. | |||||
| 1.19.4 | 23w03a | Aligned the zombie horse unused saddlebag texture to match the same unused one from the horse, which has changed from | |||||
| 1.21.5 | 25w03a | The zombie horse's saddle is now an overlay texture, split from the zombie horse main texture. | |||||
| Saddles now show up on invisible zombie horses.[5] | |||||||
| Saddles now show the enchantment glint on the zombie horse when enchanted. | |||||||
| The unused saddlebag of the zombie horse's texture has been removed. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from zombie horses using shears. | |||||
| 1.21.11 | 25w41a | ||||||
| Zombie horses are now part of the "monster" mob cap, meaning they will despawn naturally like hostile mobs. | |||||||
| Zombie horses will now despawn on Peaceful difficulty. Their spawn eggs won't work on Peaceful as well. | |||||||
| Zombie horses now count for the "Monster Hunter" advancement and are required for the "Monsters Hunted" advancement. | |||||||
| Increased health points to 25HP × 12.5. | |||||||
| Zombie horses can now be tamed without commands. | |||||||
| Red mushrooms are now used to heal and tempt zombie horses. Feeding untamed zombie horses increases their temper by 3. | |||||||
| Tamed zombie horses can no longer be fed horse food items. | |||||||
| Zombie horses are now vulnerable to sunlight like other undead mobs. | |||||||
| Zombie horses can now use horse armor, which also protects them from sunlight. | |||||||
| Increased amount of rotten flesh dropped on death, from 0-2 to 2-3. | |||||||
| Zombie horse can now vary its movement speed and jump strength on spawn. | |||||||
| Added an angry sound for when a player is bucked off a zombie horse. | |||||||
| 25w42a | Zombie horses no longer despawn in Peaceful difficulty. However, they still do not spawn on Peaceful. | ||||||
| Zombie horsemen no longer spawn with weapons other than iron spears. | |||||||
| Zombie horses can now be only leashed when its mob jockey is removed. | |||||||
| 25w45a | Now becomes persistent with any interaction from a player, not just riding them. | ||||||
| 25w46a | Sounds for zombie horses eating food given by a player have been reassigned.[verify] | ||||||
| Zombie horses no longer panic if controlled by other mobs. | |||||||
| pre1 | Zombie horse saddle texture now match the other horses' saddle texture. | ||||||
| The texture of zombie horses' head is now symmetrical. | |||||||
| Upcoming Java Edition | |||||||
| 26.1 | snap2 | Zombie horses no longer panic when hurt. | |||||
| snap4 | |||||||
| Increased the bounding box of baby zombie horses to better fit the new model. | |||||||
| Saddles and horse armor on baby zombie horses no longer render. | |||||||
| snap6 | Golden dandelions can no longer work on tamed baby zombie horses. | ||||||
| snap7 | Baby zombie horses no longer grow up.[6] | ||||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.2.6 | beta 1.2.6.2 | ||||||
| 1.2.9 | Zombie horses no longer open their mouths when bucking the player off or taking damage. | ||||||
| 1.8.0 | beta 1.8.0.8 | Baby zombie horses now have a chance of being spawned using a spawn egg. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.19.60 | Preview 1.19.60.25 | Aligned the zombie horse unused saddlebag texture to match the same unused one from the horse, which has changed from | |||||
| 1.21.120 | Preview 1.21.120.24 | The zombie horse's saddle is now an overlay texture, split from the zombie horse main texture.[is this the correct version?] | |||||
| The unused saddlebag of the zombie horse's texture has been removed. | |||||||
| 1.21.130 | Preview 1.21.130.20 | ||||||
| Increased health points to 25HP × 12.5. | |||||||
| Zombie horses can now be tamed. | |||||||
| Red mushrooms are now used to heal and tempt zombie horses. | |||||||
| Zombie horses are now vulnerable to sunlight, like other undead mobs. | |||||||
| Zombie horses can now be controlled by players using an saddle. | |||||||
| Zombie horses can now use horse armor, which also protects them from sunlight. | |||||||
| Increased amount of rotten flesh dropped on death, from 0-2 to 2-3. | |||||||
| Added an angry sound for when a player is bucked off a zombie horse. | |||||||
| Zombie horse can now vary its movement speed and jump strength on spawn. | |||||||
| Zombie horses no longer have a baby variant. | |||||||
| Preview 1.21.130.22 | Zombie horses once again have a baby variant, remaining unused. | ||||||
| The tooltip displayed when attempting to mount an untamed zombie horse has been changed from "Ride" to "Mount". | |||||||
| Preview 1.21.130.24 | Sounds for zombie horses eating food given by a player have been assigned. | ||||||
| Zombie horses no longer panic when hurt. | |||||||
| Preview 1.21.130.26 | Zombie horses can be leashed only when its mob jockey is removed. | ||||||
| Zombie horses now spawn less frequently on Peaceful difficulty. | |||||||
| Preview 1.21.130.27 | Zombie horse saddle texture now match the other horses' saddle texture. | ||||||
| The texture of zombie horses' head is now symmetrical. | |||||||
| Reduced the range of speed the Zombie Horse can spawn with. | |||||||
| Preview 1.21.130.28 | Zombie horses no longer spawn on Peaceful difficulty. | ||||||
| 26.0 | Preview 26.0.23 | Baby zombie horses no longer grow up. | |||||
| Preview 26.0.25 | Zombie horses no longer panic when hit. | ||||||
| Baby zombie horses can no longer be ridden or equipped with a saddle or horse armor. | |||||||
| Preview 26.0.27 | Zombie horses are no longer damaged by the conduit. | ||||||
| Zombie horses no longer prevent the player from sleeping when nearby. | |||||||
| Upcoming Bedrock Edition | |||||||
| 26.10 | Preview 26.10.20 | ||||||
| Increased the bounding box of baby zombie horses to better fit the new model. | |||||||
| Preview 26.10.21 | Zombie horses now try to avoid water, dangerous blocks, and do not try to avoid rails. | ||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Zombie horses are now undead mobs.[is this the correct version?] | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Zombie horses can now be leashed. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Zombie horses now sink in water.[verify] | ||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
[edit | edit source]Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Zombie horses now have a separate ID from horses: zombie_horse. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| 1.20.3 | 23w40a | Zombie horses are now part of the #can_breathe_under_water, #undead and #zombies tags. | |||||
| 1.21.5 | 25w03a | Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID for zombie horses has been changed from zombiehorse to zombie_horse. | |||||
Issues
[edit | edit source]Issues relating to "Zombie Horse" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- Dr. Zhark appears in the credits after the End Poem as the creator of horses, including zombie horses.
- In the Minecraft.net, zombie horses were referred to as neutral mobs, due to their behavior as a hostile mob when ridden by zombies.[7]
- Before Mounts of Mayhem, zombie horses were unused in Survival, despite being featured in a Minecraft video showcasing every mob in the game at that time.[8]
- A zombie horse was also hinted 2 months before their official announcement, in the 1.21.8 article's photo.[9]
Gallery
[edit | edit source]Renders
[edit | edit source]The specific instructions are: zombie horse with leather horse armor and saddled with armor renders
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A baby zombie horse[until First Drop 2026]
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A baby zombie horse[upcoming First Drop 2026]
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A zombie horse with copper horse armor.
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A zombie horse with iron horse armor.
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A zombie horse with gold horse armor.
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A zombie horse with diamond horse armor.
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A zombie horse with netherite horse armor.
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A zombie horse before Mounts of Mayhem.
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A saddled zombie horse before Mounts of Mayhem.
Screenshots
[edit | edit source]-
A zombie horse in a badlands biome.
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A zombie horse and a baby zombie horse.
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A comparison between a horse, a zombie horse, and a skeleton horse.
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A zombie horseman with a ruined portal behind it.
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A zombie horse in the end.
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A zombie horse next to a zombie nautilus and a camel husk.
Textures
[edit | edit source]-
Current zombie horse texture file.
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Baby zombie horse texture file.
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Zombie horse texture file from before Mounts of Mayhem.
Mojang images
[edit | edit source]-
An image divided into three different layers, depicting a drowned riding a zombie nautilus, two spears, and a zombie riding a zombie horse.
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A zombie riding a zombie horse at night while holding a spear.
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A zombie horseman in Java Edition.
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Sunny riding a zombie horse near a nautilus and zombie nautilus.
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Alex and several zombie horses.
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A zombie horseman on an iceberg
In other media
[edit | edit source]-
A statue of a zombie horse at TwitchCon
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Four zombie horses seen in the Mounts of Mayhem artwork.
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A Mounts of Mayhem artwork used in a Minecraft Monthly episode.
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Alternate colors version.
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Artwork used for the release date reveal showing zombie horses as enemies.
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Ditto.
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Artwork of Efe battling a zombie horseman.
See also
[edit | edit source]Notes
[edit | edit source]- ↑ Passive by itself, but hostile as a jockey, as the rider control its pathfinding, therefore making it hostile, despite zombie horses not actually damaging players, like small slimes.
References
[edit | edit source]- ↑ MCPE-233012 — Camel Husk and Zombie Horse riders spawn in light levels above 0
- ↑ MC-304386 — Undead mounts use the friendly mobs sound category, which is inconsistent — resolved as "Works As Intended".
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
"@jeb_ np Jeb!" – @DrZhark on X (formerly Twitter), April 4, 2013 - ↑ MC-123007 — Z-fighting on zombie horse texture — resolved as "Fixed".
- ↑ MC-13738 — Invisible saddle when using invisibility potion on a horse, donkey or mule — resolved as "Fixed".
- ↑ MC-305580 — Baby zombie horses and baby skeleton horses grow into adults, unlike other baby undead mobs — resolved as "Fixed".
- ↑ Minecraft 1.21.130 Changelog – Minecraft official website, December 7, 2025
- ↑ "WHICH MOBS DID WE MISS?" – Minecraft on YouTube, January 19, 2024
- ↑ Minecraft 1.21.8 Changelog – Minecraft official website, July 17, 2025
External links
[edit | edit source]- "Meet the Horse" by Emily Richardson – Minecraft.net, October 2, 2017.
Navigation
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