Raw Cod
| Rarity tier |
Common |
|---|---|
| Consumption time |
32 game ticks (1.6 seconds) |
| Hunger |
2 () |
| Saturation |
0.4 () |
| Saturation boostβ[JE only] |
Heals: 0.267HP Γ 0.1335 |
| Always consumable |
No |
| Renewable |
Yes |
| Stackable |
Yes (64) |
{
"title": "Raw Cod",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 hunger point\">(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">0.4 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.2 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 0.267<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.1335</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.133 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Raw Cod"
],
"images": [
"Raw Cod.png"
]
}
Raw cod is a food item that can be eaten by the player or cooked to make cooked cod.
Obtaining
[edit | edit source]Mob loot
[edit | edit source]Cod always drops 1 raw cod when killed, unaffected by Looting.[1] If it is killed while on fire, it drops 1 cooked cod instead.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian[A][B] | 0β1 | 40.00% | 0.40 | 0β2 | 40.00% | 0.60 | 0β3 | 40.00% | 0.80 | 0β4 | 40.00% | 1.00 | |
| Guardian[C][B] | 0β2 | 40.90% | 0.41 | 0β3 | 41.26% | 0.62 | 0β4 | 41.62% | 0.83 | 0β5 | 41.98% | 1.03 | |
| Elder Guardian[A][B] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 | |
| Elder Guardian[C][B] | 0β2 | 50.75% | 0.52 | 0β3 | 51.05% | 0.77 | 0β4 | 51.35% | 1.03 | 0β5 | 51.65% | 1.28 | |
| Polar Bear[B] | 0β2 | 50.00% | 0.75 | 0β3 | 62.50% | 1.12 | 0β4 | 68.75% | 1.50 | 0β5 | 70.83% | 1.88 | |
| Dolphin[B] | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 | |
| Cod[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Polar Bear[B] | 0β2 | 50.00% | 0.75 | 0β3 | 62.50% | 1.12 | 0β4 | 68.75% | 1.50 | 0β5 | 70.83% | 1.88 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian[A][B] | 0β1 | 2β5 | 2β5 | 0β2 | 2β5 | 3β5 | 0β3 | 2β5 | 4β5 | 0β4 | 2β5 | 1 | |
| Guardian[C][B] | 0β2 | 409β1000 | 83β200 | 0β3 | 2063β5000 | 621β1000 | 0β4 | 2081β5000 | 827β1000 | 0β5 | 2099β5000 | 1033β1000 | |
| Elder Guardian[A][B] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 | |
| Elder Guardian[C][B] | 0β2 | 203β400 | 103β200 | 0β3 | 1021β2000 | 771β1000 | 0β4 | 1027β2000 | 1027β1000 | 0β5 | 1033β2000 | 1283β1000 | |
| Polar Bear[B] | 0β2 | 1β2 | 3β4 | 0β3 | 5β8 | 9β8 | 0β4 | 11β16 | 3β2 | 0β5 | 17β24 | 15β8 | |
| Dolphin[B] | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 | |
| Cod[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Polar Bear[B] | 0β2 | 1β2 | 3β4 | 0β3 | 5β8 | 9β8 | 0β4 | 11β16 | 3β2 | 0β5 | 17β24 | 15β8 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Guardian[A][B] | 0 | 3β5 (60.00%) | 3β5 (60.00%) | 3β5 (60.00%) | 3β5 (60.00%) | |
| 1 | 2β5 (40.00%) | 1β5 (20.00%) | 1β10 (10.00%) | 1β15 (6.67%) | ||
| 2 | 0 | 1β5 (20.00%) | 1β5 (20.00%) | 2β15 (13.33%) | ||
| 3 | 0 | 0 | 1β10 (10.00%) | 2β15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1β15 (6.67%) | ||
| Average | 2β5 (0.40) | 3β5 (0.60) | 4β5 (0.80) | 1 (1.00) | ||
| Guardian[C][B] | 0 | 591β1000 (59.10%) | 2937β5000 (58.74%) | 2919β5000 (58.38%) | 2901β5000 (58.02%) | |
| 1 | 403β1000 (40.30%) | 521β2500 (20.84%) | 227β2000 (11.35%) | 158β1875 (8.43%) | ||
| 2 | 3β500 (0.60%) | 1β5 (20.00%) | 1973β10000 (19.73%) | 1967β15000 (13.11%) | ||
| 3 | 0 | 21β5000 (0.42%) | 1027β10000 (10.27%) | 2β15 (13.33%) | ||
| 4 | 0 | 0 | 27β10000 (0.27%) | 1033β15000 (6.89%) | ||
| 5 | 0 | 0 | 0 | 11β5000 (0.22%) | ||
| Average | 83β200 (0.41) | 621β1000 (0.62) | 827β1000 (0.83) | 1033β1000 (1.03) | ||
| Elder Guardian[A][B] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Elder Guardian[C][B] | 0 | 197β400 (49.25%) | 979β2000 (48.95%) | 973β2000 (48.65%) | 967β2000 (48.35%) | |
| 1 | 1β2 (50.00%) | 1021β4000 (25.52%) | 1081β8000 (13.51%) | 233β2400 (9.71%) | ||
| 2 | 3β400 (0.75%) | 1β4 (25.00%) | 1973β8000 (24.66%) | 1967β12000 (16.39%) | ||
| 3 | 0 | 21β4000 (0.53%) | 1027β8000 (12.84%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 27β8000 (0.34%) | 1033β12000 (8.61%) | ||
| 5 | 0 | 0 | 0 | 11β4000 (0.27%) | ||
| Average | 103β200 (0.52) | 771β1000 (0.77) | 1027β1000 (1.03) | 1283β1000 (1.28) | ||
| Polar Bear[B] | 0 | 1β2 (50.00%) | 3β8 (37.50%) | 5β16 (31.25%) | 7β24 (29.17%) | |
| 1 | 1β4 (25.00%) | 1β4 (25.00%) | 3β16 (18.75%) | 1β8 (12.50%) | ||
| 2 | 1β4 (25.00%) | 1β4 (25.00%) | 1β4 (25.00%) | 5β24 (20.83%) | ||
| 3 | 0 | 1β8 (12.50%) | 3β16 (18.75%) | 5β24 (20.83%) | ||
| 4 | 0 | 0 | 1β16 (6.25%) | 1β8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1β24 (4.17%) | ||
| Average | 3β4 (0.75) | 9β8 (1.12) | 3β2 (1.50) | 15β8 (1.88) | ||
| Dolphin[B] | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Cod[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Polar Bear[B] | 0 | 1β2 (50.00%) | 3β8 (37.50%) | 5β16 (31.25%) | 7β24 (29.17%) | |
| 1 | 1β4 (25.00%) | 1β4 (25.00%) | 3β16 (18.75%) | 1β8 (12.50%) | ||
| 2 | 1β4 (25.00%) | 1β4 (25.00%) | 1β4 (25.00%) | 5β24 (20.83%) | ||
| 3 | 0 | 1β8 (12.50%) | 3β16 (18.75%) | 5β24 (20.83%) | ||
| 4 | 0 | 0 | 1β16 (6.25%) | 1β8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1β24 (4.17%) | ||
| Average | 3β4 (0.75) | 9β8 (1.12) | 3β2 (1.50) | 15β8 (1.88) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Guardian[A][B] | 2.50 | 1.67 | 1.25 | 1.00 | |
| Guardian[C][B] | 2.41 | 1.61 | 1.21 | 0.97 | |
| Elder Guardian[A][B] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Elder Guardian[C][B] | 1.94 | 1.30 | 0.97 | 0.78 | |
| Polar Bear[B] | 1.33 | 0.89 | 0.67 | 0.53 | |
| Dolphin[B] | 2.00 | 1.00 | 0.67 | 0.50 | |
| Cod[B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Polar Bear[B] | 1.33 | 0.89 | 0.67 | 0.53 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian[A] | 0β1 | 40.00% | 0.40 | 0β2 | 40.00% | 0.60 | 0β3 | 40.00% | 0.80 | 0β4 | 40.00% | 1.00 | |
| Elder Guardian[A] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 | |
| Polar Bear[B] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 | |
| Dolphin[B] | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 | |
| Cod[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian[A] | 0β1 | 2β5 | 2β5 | 0β2 | 2β5 | 3β5 | 0β3 | 2β5 | 4β5 | 0β4 | 2β5 | 1 | |
| Elder Guardian[A] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 | |
| Polar Bear[B] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 | |
| Dolphin[B] | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 | |
| Cod[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Guardian[A] | 0 | 3β5 (60.00%) | 3β5 (60.00%) | 3β5 (60.00%) | 3β5 (60.00%) | |
| 1 | 2β5 (40.00%) | 1β5 (20.00%) | 1β10 (10.00%) | 1β15 (6.67%) | ||
| 2 | 0 | 1β5 (20.00%) | 1β5 (20.00%) | 2β15 (13.33%) | ||
| 3 | 0 | 0 | 1β10 (10.00%) | 2β15 (13.33%) | ||
| 4 | 0 | 0 | 0 | 1β15 (6.67%) | ||
| Average | 2β5 (0.40) | 3β5 (0.60) | 4β5 (0.80) | 1 (1.00) | ||
| Elder Guardian[A] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Polar Bear[B] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Dolphin[B] | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Cod[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Guardian[A] | 2.50 | 1.67 | 1.25 | 1.00 | |
| Elder Guardian[A] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Polar Bear[B] | 1.00 | 0.75 | 0.60 | 0.50 | |
| Dolphin[B] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Cod[B] | 1.00 | 1.00 | 1.00 | 1.00 | |
Generated loot
[edit | edit source]| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Fisherman's chest | 1β3 | 43%{ "item": "Raw Cod", "stacksize": "1β3", "chance": 0.4299830488478805, "structure": "Village", "container": "Fisherman's chest" }
| ||
Fishing
[edit | edit source]Raw cod can be obtained from fishing, with a 51% chance per attempt.
Villager gifts
[edit | edit source]In Java Edition, fisherman villagers throw raw cod at players under the Hero of the Village effect.
Usage
[edit | edit source]Smelting ingredient
[edit | edit source]| Ingredients | Smelting recipe |
|---|---|
| Raw Cod + Any fuel |
Food
[edit | edit source]Raw cod restores 2 () hunger and 0.4 saturation.
Cats
[edit | edit source]Raw cod can be used to tame cats with 1β3 chance of success, get cats off of chests and beds, breed cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by 2HP.
Ocelots
[edit | edit source]Raw cod can be used to gain ocelot trust, breed ocelots, and make baby ocelots grow up faster by 10% of the remaining time.
Dolphins
[edit | edit source]Dolphins can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed. Additionally, raw cod can be used to make baby dolphins grow up faster by 10% of the remaining time.
Dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed raw cod. If the chest in the nearest structure is broken, they swim to another structure with a chest.
Trading
[edit | edit source]| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 50% | 50% | 6 Γ + | 6 Γ | 16 | 1 | 0.05 | ||
| 67% | 100% | 15 Γ | 16 | 10 | 0.05 | |||
Wolves
[edit | edit source]Raw cod can be used to feed wolves, healing them by 4HP. However, in Bedrock Edition, unlike other wolf food, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity | subtitlesβ | varies [sound 1] | 0.8-1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity | subtitlesβ | 1.0 | 0.6-1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity | subtitlesβ | 0.5 | 0.9-1.0 | 16 | |
- β Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| βEating | Players | While a player is eating something | random | subtitlesβ | 0.5-1.1 | 0.8-1.2 | |
| βBurp | Players | When a player finishes eating something | random | subtitlesβ | 0.5 | 0.9-1.0 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
cod | Item | fishes |
item |
| Name | Identifier | Alias ID | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|---|
cod | fish | 264 | Item | minecraft:is_fishminecraft:is_food |
item |
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |||
| Plethora of Cats | Befriend twenty stray cats. | Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. | 20 | Silver | |||
| Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |||
| Lion Hunter | Gain the trust of an Ocelot. | β | 15 | Bronze | |||
Advancements
[edit | edit source]History
[edit | edit source]Java Edition
[edit | edit source]| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | ? | ||||||
| Java Edition Beta | |||||||
| 1.5 | Cooking raw fish now gives the Delicious Fish achievement. | ||||||
| 1.8 | Pre-release | Raw fish is now stackable to 64 and fills 2 () instead of 2HP. | |||||
| Java Edition | |||||||
| 1.2.1 | 12w04a | Raw fish can now be fed to ocelots to tame them into cats. | |||||
| 1.8 | 14w02a | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| 14w25a | Raw fish is now obtainable as a rare drop from guardians and elder guardians. | ||||||
| 1.10 | 16w20a | Raw fish is now dropped from polar bears. | |||||
| 1.13 | 17w47a | "Raw Fish" has been renamed to "Raw Cod". | |||||
| 18w07a | Raw cod is now used to breed turtles. | ||||||
| 18w07b | Raw cod is no longer used to breed turtles. Seagrass is used instead. | ||||||
| 18w08b | Cod, and other fish, have been added as mobs, which drop their (raw) item form when killed. | ||||||
| 18w15a | Raw cod can now be used to feed dolphins. | ||||||
| Raw cod can now be obtained as a drop from dolphins. | |||||||
| 1.14 | 18w43a | ||||||
| 18w47b | |||||||
| 18w48a | Raw cod can now be found in chests in village fisher cottages. | ||||||
| 19w11a | Fisherman villagers now buy 15 raw cod for 1 emerald. | ||||||
| 19w13a | Fisherman villagers now give raw cod to players under the Hero of the Village effect. | ||||||
| 1.21.2 | 24w33a | Raw cod can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Raw cod can now be fed to nautiluses and zombie nautiluses. | |||||
Bedrock Edition
[edit | edit source]| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| v0.12.1 | build 1 | Raw fish now restore hunger instead of health. | |||||
| Raw fish can now be used to feed ocelots to tame them into cats. | |||||||
| v0.16.0 | build 1 | Raw fish is now dropped by guardians and elder guardians. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Added polar bears, which drop raw fish. | |||||
| 1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Cod and other fish have been added as mobs, which drop their (raw) item form when killed. | |||||
| beta 1.2.20.2 | Raw cod is now dropped by dolphins and can be used to feed them. | ||||||
| 1.5.0 | beta 1.5.0.0 | Giving raw cod to dolphins lead the player to the nearest underwater ruins or shipwreck. | |||||
| 1.7.0 | beta 1.7.0.2 | "Raw Fish" has been renamed to "Raw Cod". | |||||
| 1.7.0 | beta 1.7.0.2 | Raw cod can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.8.0 | beta 1.8.0.8 | Raw cod can no longer can be used to tame ocelots. | |||||
| Raw cod can now be used to breed ocelots and increase baby ocelot growth speed. | |||||||
| Added stray cats, which can be tamed using raw cod. | |||||||
| 1.11.0 | beta 1.11.0.4 | Raw cod can be sold to fisherman villagers. | |||||
| Fisherman villagers now have 50% chance to sell 6 cooked cod for 6 raw cod and an emerald as part of their first tier trade. | |||||||
| 1.21.130 | Preview 1.21.130.22 | The cod can now be used to try and reproduce nautilus and the zombie nautilus. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Raw fish is now stackable to 64. | ||||||
| Raw fish now fills hunger instead of health. | |||||||
| TU12 | Raw fish can now be fed to ocelots to tame them into cats. | ||||||
| TU13 | Raw fish is no longer removed from the player's inventory when trying to tame an ocelot in creative mode. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fisherman villagers now sell 6 cooked fish for 1 emerald plus 6 raw fish. | |
| Raw fish is now obtainable as a rare drop from guardians and elder guardians. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Raw fish is now dropped from polar bears. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | "Raw Fish" has been renamed to "Raw Cod". | ||
| Raw cod can now be used to feed dolphins. | |||||||
| Raw cod can now be obtained as a drop from dolphins. | |||||||
| 1.91 | Raw cod can be sold to fisherman villagers. | ||||||
| Fisherman villagers now have a chance to sell 6 cooked cod for 6 raw cod and an emerald as part of their first tier trade. | |||||||
New Nintendo 3DS Edition
[edit | edit source]| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the fish and cooked_fish IDs have been split up into their own IDs.
| |||||
| Prior to The Flattening, this item's numeral ID was 349. | |||||||
Issues
[edit | edit source]Issues relating to "Raw cod" or "Raw fish" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the
/itemcommand causes it to appear at the side of the player's head.


