Mob

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For other uses, see Mob (disambiguation).
A render depicting various animals and monsters (collectively known as "mobs") from the game.
Some mobs from Minecraft.
Every mob in Java Edition as of Mounts of Mayhem.

A mob (short for mobile, mobile entity, or mobile object)[1] is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Main article: Spawn cycle
Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.
Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.
Some of the many monsters that can spawn in the Overworld. From left to right: zombie, spider, enderman, creeper, skeleton, drowned, witch, slime, and zombie horse.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.

Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding.

Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob.

Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command.

Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat.

Behavior

"Pathfinding" redirects here. For detailed mechanic of pathfinding, see Mob AI § Pathfinding.
A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.

Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens[2]) try to avoid walking over rails unless pushed onto the rails by other mobs.

Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details.

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed.


Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding.


Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified.


Hostile mobs

Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior.


Boss mobs

This section is about the boss mobs in Minecraft. For other uses, see Boss (disambiguation).

Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.


Creators or education mobs

These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition.

Unused mobs

These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all.

  1. a b c [Bedrock Edition and Minecraft Education only]
  2. a b [Java Edition only]

Similar entities

These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities.

Camera[BE & edu only]
Mannequin
[JE only]

Removed mobs

Removed mobs are mobs that no longer exist in current versions of the game.

  1. Removed in Java Edition, but existing with human model in Minecraft Classic (JavaScript remake)

Joke mobs

Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version.

Pet mobs

These mobs, although similar to their non-joke counterparts, are their own mobs.

Unimplemented mobs

Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.

  1. a b Status uncertain, whether it has been scrapped or simply shelved is unknown.
  2. a b c d e f g h i j k l Shelved indefinitely, may or may not come in a future update.
  3. Added as a particle effect emitted from firefly bushes, no plans to add it as a mob in any future update.
  4. a b c d Planned to be introduced in a currently unknown future update.

Mentioned mobs

Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.

  1. always mentioned as "removed Herobrine" in the changelogs of the updates.

Classification

Main articles: Mob type and Mob variant

Knockback resistance

Some non-boss mobs resist a certain percentage of knockback from attacks.

Mob Knockback resistance
Agent
NPC
100% (are invulnerable)
Drowned
Husk
Zombie
Zombie Villager
Zombified Piglin
0%–5% (determined on spawn)
Glow Squid
Squid
85%
Hoglin
Zoglin
60%
Iron Golem
Shulker
Warden
100%
Ravager 70%‌[JE only]
50%‌[BE only]

Damage dealt by mobs

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver
Mob KabobHit five mobs in the same Charge attack using the Spear.Armor stands and players also count for this achievement as they are technically mobs.10Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Mob KabobHit five mobs in the same Charge attack using the Spear.Armor Stand and Mannequin also count for this advancement.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand and Mannequin also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Videos

History

Java Edition

Java Edition pre-Classic
rd-132328Added Mobs.
Java Edition Classic
0.24_SURVIVAL_TESTAdded creepers, pigs, skeletons, and zombies.
Mobs no longer naturally spawn.
0.26 SURVIVAL TESTAdded spiders.
0.28Added sheep.
Creepers, pigs, skeletons, and zombies no longer spawn naturally.
Java Edition Indev
0.3120091223-0040Removed all mobs except for Mobs due to the introduction of the MD3 format.
20100131-2156Removed the new MD3 format. Mobs use the default player model again.
20100202Readded creepers, pigs, skeletons, zombies, spiders, and sheep.
All mobs are passive.
20100204-1541Mobs can now avoid huge cliffs, lava, and etc.
All mobs home in on the player if the player gets within 24 tiles of them.
20100204-2027Creepers, skeletons, zombies, and spiders are hostile again.
Mob pathfinding tweaked.
20100205-1558Added giants.
20100213Zombies and skeletons now burn up in daylight.
Spiders are now neutral during the daytime.
20100218-0011Chances of zombies and skeletons catching on fire in daylight have been tweaked.
Java Edition Infdev
20100316Added Monsters.
Shot arrows upon hitting blocks can now spawn mobs.
Mobs have no movement AI.
20100413-1951Arrows no longer spawn mobs.
20100415Mobs now spawn naturally again.
20100420Mob spawn rate has been decreased.
20100607Spawn rate for hostile mobs has been decreased, making them less common.
Java Edition Alpha
v1.0.3Mob pathfinding has been improved on hills, except for spiders.
Idling behavior of mobs has been made more convincing, mobs now look around at their surroundings.
v1.0.8Added cows.
v1.0.11Added slimes.
v1.0.14Added chickens.
v1.2.0Added ghasts and zombie pigmen.
Added pigmen textures.
Hostile mobs now spawn more the deeper the player is.
The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning.
v1.2.1Reverted hostile mob spawning code back to light level 7 or lower, regardless of height.
v1.2.3_05Creepers are now the only hostile mob that spawns naturally.
v1.2.4_01Other hostile mobs spawn once again.
Java Edition Beta
1.2Added squid.
Removed Mobs.
1.4Added wolves.
1.6.2Removed pigmen texture.
1.7Added silverfish texture.
1.8Pre-releaseAdded cave spiders, endermen, and silverfish.
Removed Monsters.
Java Edition
1.0.0Beta 1.9 PrereleaseAdded blazes, magma cubes, mooshrooms, snow golems, and villagers.
Beta 1.9 Prerelease 4Added the ender dragon.
1.2.112w04aAdded ocelots.
Cats were also added, but were a retexture of the ocelot and not an individual mob.
12w08aAdded iron golems.
1.3.112w15aThe appropriate spawn egg is now given when pick blocking a mob while in Creative mode.
12w21aPassive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.
1.4.212w32aAdded zombie villagers.
12w34aAdded the wither.
12w36aAdded wither skeletons.
12w38aAdded bats and witches.
1.6.113w16aAdded horses, donkeys, mules, skeleton horses, and zombie horses.
1.814w11aAdded endermites.
14w25aAdded guardians and elder guardians.
14w27aAdded rabbits.
1.915w31aAdded shulkers.
1.1016w20aAdded husks, polar bears, and strays.
1.1116w39aAdded llamas, vindicators, evokers, and vexes.
1.1217w13aAdded parrots.
17w16aAdded illusioners.
1.1318w07aAdded phantoms and turtles.
18w08bAdded cod, salmon, and pufferfish.
18w10aAdded tropical fish.
18w11aAdded drowned.
18w15aAdded dolphins.
1.1418w43aAdded pandas, pillagers, and ravagers.
18w44aAdded cats as a separate mob from ocelots.
19w05aAdded trader llamas and wandering traders.
19w07aAdded foxes.
1.1519w34aAdded bees.
1.1620w06aAdded hoglins.
20w07aAdded piglins.
20w09aZombie pigmen have been renamed to "zombified piglins".
20w13aAdded striders.
20w14aAdded zoglins.
1.16.220w27aAdded piglin brutes.
1.1720w51aAdded axolotls.
21w03aAdded glow squid.
21w13aAdded goats.
1.19Deep Dark Experimental Snapshot 1Added wardens.
22w11aAdded frogs and tadpoles.
22w13aAdded allays.
1.19.3
Experiment
Update 1.20
22w42aAdded camels.
1.19.4
Experiment
Update 1.20
23w07aAdded sniffers.
1.20.3
Experiment
Update 1.21
23w45aAdded breezes.
1.20.523w51aAdded armadillos.
1.20.5
Experiment
Update 1.21
24w07aAdded bogged.
1.21.2
Experiment
Winter Drop
24w40aAdded creakings.
1.21.625w15aAdded happy ghasts.
1.21.925w31aAdded copper golems.
1.21.1125w41aAdded nautiluses and zombie nautiluses.
25w44aAdded camel husks and parched.

Bedrock Edition

Pocket Edition Alpha
v0.2.0Added sheep, pigs, and zombies.
v0.3.0Added chickens and cows.
v0.3.3Added creepers, skeletons, and spiders.
v0.5.0Added zombie pigmen.
v0.9.0build 1Added endermen, mooshrooms, silverfish, and villagers.
v0.11.0build 1Added bats, cave spiders, ghasts, and magma cubes.
v0.12.1build 1Added blazes, iron golems, ocelots, snow golems, wither skeletons, and zombie villagers.
Cats were also added but not as an individual mob.
v0.13.0build 1Added rabbits.
v0.14.0build 1Added witches.
v0.15.0build 1Added husks, strays, horses, donkeys, mules, skeleton horses, and zombie horses.
v0.16.0build 1Added agents, NPCs, guardians, and elder guardians.
build 2Removed NPCs and agents.
build 4Added the wither.
Pocket Edition
1.0.0alpha 0.17.0.1Added endermites, polar bears, shulkers, and the ender dragon.
1.1.0alpha 0.17.0.1Readded agents and NPCs.
alpha 1.1.0.0Added evokers, llamas, vexes, and vindicators.
Bedrock Edition
1.2.0beta 1.2.0.2Added parrots.
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8Added drowned.
1.4.0beta 1.2.14.2Added cod, salmon, pufferfish, and tropical fish.
beta 1.2.20.1Added dolphins.
1.5.0beta 1.5.0.4Added turtles.
1.6.0beta 1.6.0.1Added phantoms.
1.8.0beta 1.8.0.8Added pandas.
Added cats as a separate mob from ocelots.
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.0Added pillagers.
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3Added wandering traders, trader llamas, and ravagers.
1.13.0beta 1.13.0.1Added foxes.
beta 1.13.0.4Added the elder guardian ghost.
1.14.0beta 1.14.0.1Added bees.
1.16.0beta 1.16.0.51Added hoglins and piglins.
Zombie pigmen have been renamed to “zombified piglins”.
beta 1.16.0.57Added zoglins and striders.
1.16.20beta 1.16.20.50Added piglin brutes.
1.16.200
Experiment
Caves and Cliffs
beta 1.16.200.52Added goats.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.59Added glow squid.
beta 1.16.210.60Removed glow squid.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Re-added glow squid.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.52Added axolotls.
1.18.10
Experiment
Wild Update
beta 1.18.10.24Added frogs and tadpoles.
1.18.30
Experiment
Wild Update
beta 1.18.30.22Added allays.
beta 1.18.30.32Added wardens.
1.19.50
Experiment
Next Major Update
Preview 1.19.50.21Added camels.
1.19.70
Experiment
Sniffer
Preview 1.19.70.23Added sniffers.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added breezes.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23Added armadillos.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24Added bogged.
1.21.50Preview 1.21.50.20Added creakings.
1.21.80
Experiment
Drop 2 2025
Preview 1.21.80.25Added happy ghasts.
1.21.100
Experiment
Drop 3 2025
Preview 1.21.100.23Added copper golems.
1.21.130Preview 1.21.130.20Added nautiluses and zombie nautiluses.
Preview 1.21.130.24Added camel husks and parched.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added all mobs from and prior to Java Edition Beta 1.4.
TU5Added cave spiders, endermen, and silverfish.
Passive mobs will now flee when hit.
TU7Added blazes, magma cubes, mooshrooms, and snow golems.
In creative mode, hostile mobs don't go after the player, unless attacked.
TU9Added the ender dragon.
TU12Added ocelots and iron golems.
Tamed ocelots become cats.
TU141.04Added zombie villagers.
TU19CU71.121.121.12Added bats, horses, donkeys, mules, skeleton horses, and zombie horses. Skeleton and zombie horses can only be summoned by world editing, etc.
TU31CU191.221.221.22Patch 3Added endermites, rabbits, guardians, and elder guardians.
TU43CU331.361.361.36Patch 13Added polar bears.
TU46CU361.381.381.38Patch 15Added shulkers, strays, and husks. Skeleton horses are now available without world editing etc. due to the addition of skeleton trap horses.
TU54CU441.521.521.52Patch 241.0.4Added evokers, llamas, parrots, vexes, vindicators and illusioners. Zombie horses are now available without world editing, etc. due to the addition of the spawn egg. Illusioners are can only be summened by world editing, etc.
TU69 1.761.761.76Patch 38 Added cod, dolphins, drowned, phantoms, pufferfish, salmon, and tropical fish.
1.83 Added pandas.
Cats are added as a separate mob from ocelots.
1.90Added pillagers.
1.91Added ravagers, trader llamas, and wandering traders.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
1.3.12Added guardians, elder guardians, and the wither.
1.7.10Added endermites, polar bears, shulkers, and the ender dragon.
1.9.19Added evokers, llamas, vexes, and vindicators.

Minecraft Education

Minecraft Education
1.0.0Added all mobs from and prior to Pocket Edition Alpha 0.16.0, including NPCs.
1.0.1Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents.
1.0.2Added parrots.
1.4Added dolphins, cod, pufferfish, salmon, and tropical fish.
1.7Added drowned, turtles, and phantoms.
1.91.8.0Added pandas.
Cats are now a separate mob from ocelots.
1.12.0Added pillagers and wandering traders.
1.14.311.14.30Added foxes, brown mooshrooms, and bees.
1.17.301.17.30.2Added hoglins, piglins, zoglins, striders, piglin brutes, goats, glow squid, and axolotls.
Zombie pigmen have been renamed to zombified piglin.
1.19.521.19.50.0Added frogs, tadpoles, allay and warden.
1.20.121.20.10.0Added camels and sniffers.
1.21.03Preview 1.21.01.0Added armadillos, breeze and bogged.

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In Java Edition, the rarest mob is a zombie villager chicken jockey wearing full enchanted diamond armor and holding an enchanted iron sword in its left hand.
  • There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
  • Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the Minecraft universe. Characters from Minecraft: Story Mode begin calling monsters mobs starting in Order Up, whereas Farnum refers to himself as a “mobologist.”
  • In Bedrock Edition, due to the lack of a "living entity" class of entities, armor stands, cameras, and even players are internally represented as "mobs". This has no direct effect on how these entities behave. However, in Java Edition, the advancements and statistics classify them as mobs.

Screenshots

In other media

See also

Notes

  1. Villagers can unintentionally hurt the player with a firework rocket after a raid is defeated.
  2. An armor stand is here because they are internally mobs in Bedrock Edition.

References

  1. Mob (video games) or a single entity in a group when referring to Minecraft.
  2. MC-249642 — Wardens can't pass over rails — resolved as "Fixed".
  3. a b c https://bsky.app/profile/jebox.bsky.social/post/3lklivpvwus2j
  4. a b c https://bsky.app/profile/jebox.bsky.social/post/3lklkycfmx22b