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Questions tagged [effects]

0 votes
1 answer
172 views

I'm using a rain particle system and using cone a radius to scale it. My question is what is the best way to make the rain particle covering the entire map? And does increasing the rate over time ...
user avatar
0 votes
1 answer
291 views

So I made a simple White Flash -> Dissolve effect with shader graph 2D, it's my 1st time using shaders. I'm controlling the effect using a float inside the shader, with: ...
Alon Talmi's user avatar
0 votes
2 answers
2k views

I saw many tutorials about smoke grenade but they just use volumetric smoke. I want to make something like the smoke grenade in PUBG, where the smoke spreads in all directions; how to do that? The ...
Lord722's user avatar
0 votes
1 answer
641 views

I'm using global fog and the standard assets Depth Of Field script but it has a strange effect on the edges of far away objects. How can I make the white edges along the trees blend smoothly into the ...
mr-matt's user avatar
  • 2,779
3 votes
1 answer
1k views

As the character in Chameleon Run runs, a water-like blur effect is created. I would really appreciate some guidelines on how I could create this effect in SpriteKit and Unity. Please see the image ...
Hilarious404's user avatar
1 vote
4 answers
6k views

I've made a game where you can shoot some cans, but I want to add an effect when a can is shot. You know, a kind of explosion or something like that. The way the game works now is: when the can is ...
user4476151's user avatar
0 votes
1 answer
1k views

Right now I am trying to implement Specular lighting in my DirectX Engine. Whenever I create the DirectSpecularBRDF function in my .HLSL file, my program crashes. Can anybody help me? The problem is ...
Arjan Singh's user avatar
6 votes
1 answer
757 views

I've been studying Intel's fantastic article titled "An investigation of fast real-time GPU-based image blur algorithms" (here), where-in they state that Gaussian blur would need to be customized for ...
rich.e's user avatar
  • 161
2 votes
1 answer
97 views

need some help, just trying to load compiled .fx (.xnb) file by monogame (version 3.4.0.456) in Windows Phone 8.1 enviroment by this code ...
Oleg Skripnyak's user avatar
2 votes
1 answer
695 views

Hello everyone reading this, I've used the particle editor to edit an effect to put in my game. Is it possible to have multiple and randomly emitted images (particles) instead of one? I don't want ...
Davide Cattani's user avatar
0 votes
1 answer
153 views

I currently have a jpeg texture stored as a Color array in XNA as RGBA. I also have the vertices of a cube in OBJ format mapped to VertexPositionColor vertex buffer using the VertexBuffer and Indices ...
user1278255's user avatar
3 votes
1 answer
606 views

I am making a game, in similar graphics display as Geometry Wars. In Geometry Wars (noticeable in the title, as well as when you blow up an enemy), there are these colorful explosions that emit, then ...
pjrader1's user avatar
  • 332
1 vote
1 answer
451 views

Fairly basic question, but I'm having trouble on finding information on this sort of thing for beginners. I'm just trying to make cubes with different textures on the sides as a starting point. I have ...
Colton's user avatar
  • 202
0 votes
1 answer
1k views

I developped a small XNA games in 3D. I would like to add a "fog of war" on my models instantiated with an effect in my (.fx) file. The problem is, I do not know how to change the function "...
Mehdi Bugnard's user avatar
-2 votes
1 answer
625 views

I work on a small XNA games. I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide. This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
Mehdi Bugnard's user avatar

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